scholarly journals A Hybrid Tracking System of Full-Body Motion Inside Crowds

Sensors ◽  
2021 ◽  
Vol 21 (6) ◽  
pp. 2108
Author(s):  
Maik Boltes ◽  
Juliane Adrian ◽  
Anna-Katharina Raytarowski

For our understanding of the dynamics inside crowds, reliable empirical data are needed, which could enable increases in safety and comfort for pedestrians and the design of models reflecting the real dynamics. A well-calibrated camera system can extract absolute head position with high accuracy. The inclusion of inertial sensors or even self-contained full-body motion capturing systems allows the relative tracking of invisible people or body parts or capturing the locomotion of the whole body even in dense crowds. The newly introduced hybrid system maps the trajectory of the top of the head coming from a full-body motion tracking system to the head trajectory of a camera system in global space. The fused data enable the analysis of possible correlations of all observables. In this paper we present an experiment of people passing though a bottleneck and show by example the influences of bottleneck width and motivation on the overall movement, velocity, stepping locomotion and rotation of the pelvis. The hybrid tracking system opens up new possibilities for analyzing pedestrian dynamics inside crowds, such as the space requirement while passing through a bottleneck. The system allows linking any body motion to characteristics describing the situation of a person inside a crowd, such as the density or movements of other participants nearby.

Author(s):  
Simon Biggs

This paper discusses the immersive full body motion tracking installation Dark Matter, developed by the author and completed in early 2016. The paper outlines the conceptual focus of the project, including the use of the metaphor of dark matter to explore questions around interactive systems and assemblage. The primary technical considerations involved in the project are also outlined. ‘Co-reading' is proposed as a framework for a generative ontology, within the context of assemblage theory, deployed within a multimodal multi-agent interactive system.


Author(s):  
Pyeong-Gook Jung ◽  
Sehoon Oh ◽  
Gukchan Lim ◽  
Kyoungchul Kong

Motion capture systems play an important role in health-care and sport-training systems. In particular, there exists a great demand on a mobile motion capture system that enables people to monitor their health condition and to practice sport postures anywhere at any time. The motion capture systems with infrared or vision cameras, however, require a special setting, which hinders their application to a mobile system. In this paper, a mobile three-dimensional motion capture system is developed based on inertial sensors and smart shoes. Sensor signals are measured and processed by a mobile computer; thus, the proposed system enables the analysis and diagnosis of postures during outdoor sports, as well as indoor activities. The measured signals are transformed into quaternion to avoid the Gimbal lock effect. In order to improve the precision of the proposed motion capture system in an open and outdoor space, a frequency-adaptive sensor fusion method and a kinematic model are utilized to construct the whole body motion in real-time. The reference point is continuously updated by smart shoes that measure the ground reaction forces.


2018 ◽  
Vol 198 ◽  
pp. 04010
Author(s):  
Zhonghao Han ◽  
Lei Hu ◽  
Na Guo ◽  
Biao Yang ◽  
Hongsheng Liu ◽  
...  

As a newly emerging human-computer interaction, motion tracking technology offers a way to extract human motion data. This paper presents a series of techniques to improve the flexibility of the motion tracking system based on the inertial measurement units (IMUs). First, we built a most miniatured wireless tracking node by integrating an IMU, a Wi-Fi module and a power supply. Then, the data transfer rate was optimized using an asynchronous query method. Finally, to simplify the setup and make the interchangeability of all nodes possible, we designed a calibration procedure and trained a support vector machine (SVM) model to determine the binding relation between the body segments and the tracking nodes after setup. The evaluations of the whole system justify the effectiveness of proposed methods and demonstrate its advantages compared to other commercial motion tracking system.


PLoS ONE ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. e0245717
Author(s):  
Shlomi Haar ◽  
Guhan Sundar ◽  
A. Aldo Faisal

Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic full-body motion-tracking and mobile-brain-imaging. Here we developed an embodied virtual-reality (VR) environment to our real-world billiards paradigm, which allows to control the visual feedback for this complex real-world task, while maintaining sense of embodiment. The setup was validated by comparing real-world ball trajectories with the trajectories of the virtual balls, calculated by the physics engine. We then ran our short-term motor learning protocol in the embodied VR. Subjects played billiard shots when they held the physical cue and hit a physical ball on the table while seeing it all in VR. We found comparable short-term motor learning trends in the embodied VR to those we previously reported in the physical real-world task. Embodied VR can be used for learning real-world tasks in a highly controlled environment which enables applying visual manipulations, common in laboratory-tasks and rehabilitation, to a real-world full-body task. Embodied VR enables to manipulate feedback and apply perturbations to isolate and assess interactions between specific motor-learning components, thus enabling addressing the current questions of motor-learning in real-world tasks. Such a setup can potentially be used for rehabilitation, where VR is gaining popularity but the transfer to the real-world is currently limited, presumably, due to the lack of embodiment.


2009 ◽  
Vol 36 (6Part7) ◽  
pp. 2503-2503
Author(s):  
M Sharma ◽  
S Hui ◽  
N Bird ◽  
T Dos Santos ◽  
N Papanikolopoulos

Sensors ◽  
2019 ◽  
Vol 19 (12) ◽  
pp. 2794 ◽  
Author(s):  
Claudia Latella ◽  
Silvio Traversaro ◽  
Diego Ferigo ◽  
Yeshasvi Tirupachuri ◽  
Lorenzo Rapetti ◽  
...  

The paper presents a stochastic methodology for the simultaneous floating-base estimation of the human whole-body kinematics and dynamics (i.e., joint torques, internal and external forces). The paper builds upon our former work where a fixed-base formulation had been developed for the human estimation problem. The presented approach is validated by presenting experimental results of a health subject equipped with a wearable motion tracking system and a pair of shoes sensorized with force/torque sensors while performing different motion tasks, e.g., walking on a treadmill. The results show that joint torque estimates obtained by using floating-base and fixed-base approaches match satisfactorily, thus validating the present approach.


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