scholarly journals Design of Wearable EEG Devices Specialized for Passive Brain–Computer Interface Applications

Sensors ◽  
2020 ◽  
Vol 20 (16) ◽  
pp. 4572 ◽  
Author(s):  
Seonghun Park ◽  
Chang-Hee Han ◽  
Chang-Hwan Im

Owing to the increased public interest in passive brain–computer interface (pBCI) applications, many wearable devices for capturing electroencephalogram (EEG) signals in daily life have recently been released on the market. However, there exists no well-established criterion to determine the electrode configuration for such devices. Herein, an overall procedure is proposed to determine the optimal electrode configurations of wearable EEG devices that yield the optimal performance for intended pBCI applications. We utilized two EEG datasets recorded in different experiments designed to modulate emotional or attentional states. Emotion-specialized EEG headsets were designed to maximize the accuracy of classification of different emotional states using the emotion-associated EEG dataset, and attention-specialized EEG headsets were designed to maximize the temporal correlation between the EEG index and the behavioral attention index. General purpose electrode configurations were designed to maximize the overall performance in both applications for different numbers of electrodes (2, 4, 6, and 8). The performance was then compared with that of existing wearable EEG devices. Simulations indicated that the proposed electrode configurations allowed for more accurate estimation of the users’ emotional and attentional states than the conventional electrode configurations, suggesting that wearable EEG devices should be designed according to the well-established EEG datasets associated with the target pBCI applications.

Author(s):  
Subrota Mazumdar ◽  
Rohit Chaudhary ◽  
Suruchi Suruchi ◽  
Suman Mohanty ◽  
Divya Kumari ◽  
...  

In this chapter, a nearest neighbor (k-NN)-based method for efficient classification of motor imagery using EEG for brain-computer interfacing (BCI) applications has been proposed. Electroencephalogram (EEG) signals are obtained from multiple channels from brain. These EEG signals are taken as input features and given to the k-NN-based classifier to classify motor imagery. More specifically, the chapter gives an outline of the Berlin brain-computer interface that can be operated with minimal subject change. All the design and simulation works are carried out with MATLAB software. k-NN-based classifier is trained with data from continuous signals of EEG channels. After the network is trained, it is tested with various test cases. Performance of the network is checked in terms of percentage accuracy, which is found to be 99.25%. The result suggested that the proposed method is accurate for BCI applications.


Electronics ◽  
2019 ◽  
Vol 8 (11) ◽  
pp. 1273
Author(s):  
She ◽  
Zhou ◽  
Gan ◽  
Ma ◽  
Luo

In recent years, the accurate and real-time classification of electroencephalogram (EEG) signals has drawn increasing attention in the application of brain-computer interface technology (BCI). Supervised methods used to classify EEG signals have gotten satisfactory results. However, unlabeled samples are more frequent than labeled samples, so how to simultaneously utilize limited labeled samples and many unlabeled samples becomes a research hotspot. In this paper, we propose a new graph-based semi-supervised broad learning system (GSS-BLS), which combines the graph label propagation method to obtain pseudo-labels and then trains the GSS-BLS classifier together with other labeled samples. Three BCI competition datasets are used to assess the GSS-BLS approach and five comparison algorithms: BLS, ELM, HELM, LapSVM and SMIR. The experimental results show that GSS-BLS achieves satisfying Cohen’s kappa values in three datasets. GSS-BLS achieves the better results of each subject in the 2-class and 4-class datasets and has significant improvements compared with original BLS except subject C6. Therefore, the proposed GSS-BLS is an effective semi-supervised algorithm for classifying EEG signals.


2013 ◽  
Vol 133 (3) ◽  
pp. 635-641
Author(s):  
Genzo Naito ◽  
Lui Yoshida ◽  
Takashi Numata ◽  
Yutaro Ogawa ◽  
Kiyoshi Kotani ◽  
...  

Sensors ◽  
2021 ◽  
Vol 21 (5) ◽  
pp. 1613
Author(s):  
Man Li ◽  
Feng Li ◽  
Jiahui Pan ◽  
Dengyong Zhang ◽  
Suna Zhao ◽  
...  

In addition to helping develop products that aid the disabled, brain–computer interface (BCI) technology can also become a modality of entertainment for all people. However, most BCI games cannot be widely promoted due to the poor control performance or because they easily cause fatigue. In this paper, we propose a P300 brain–computer-interface game (MindGomoku) to explore a feasible and natural way to play games by using electroencephalogram (EEG) signals in a practical environment. The novelty of this research is reflected in integrating the characteristics of game rules and the BCI system when designing BCI games and paradigms. Moreover, a simplified Bayesian convolutional neural network (SBCNN) algorithm is introduced to achieve high accuracy on limited training samples. To prove the reliability of the proposed algorithm and system control, 10 subjects were selected to participate in two online control experiments. The experimental results showed that all subjects successfully completed the game control with an average accuracy of 90.7% and played the MindGomoku an average of more than 11 min. These findings fully demonstrate the stability and effectiveness of the proposed system. This BCI system not only provides a form of entertainment for users, particularly the disabled, but also provides more possibilities for games.


2002 ◽  
Vol 41 (04) ◽  
pp. 337-341 ◽  
Author(s):  
F. Cincotti ◽  
D. Mattia ◽  
C. Babiloni ◽  
F. Carducci ◽  
L. Bianchi ◽  
...  

Summary Objectives: In this paper, we explored the use of quadratic classifiers based on Mahalanobis distance to detect mental EEG patterns from a reduced set of scalp recording electrodes. Methods: Electrodes are placed in scalp centro-parietal zones (C3, P3, C4 and P4 positions of the international 10-20 system). A Mahalanobis distance classifier based on the use of full covariance matrix was used. Results: The quadratic classifier was able to detect EEG activity related to imagination of movement with an affordable accuracy (97% correct classification, on average) by using only C3 and C4 electrodes. Conclusions: Such a result is interesting for the use of Mahalanobis-based classifiers in the brain computer interface area.


2007 ◽  
Vol 2007 ◽  
pp. 1-8 ◽  
Author(s):  
Robert Leeb ◽  
Doron Friedman ◽  
Gernot R. Müller-Putz ◽  
Reinhold Scherer ◽  
Mel Slater ◽  
...  

The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to “go” from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.


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