scholarly journals Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia

Sensors ◽  
2020 ◽  
Vol 20 (13) ◽  
pp. 3771 ◽  
Author(s):  
Yuan Feng ◽  
Emilia I. Barakova ◽  
Suihuai Yu ◽  
Jun Hu ◽  
G. W. Matthias Rauterberg

The well-being of people with dementia (PWD) living in long-term care facilities is hindered due to disengagement and social isolation. Animal-like social robots are increasingly used in dementia care as they can provide companionship and engage PWD in meaningful activities. While most previous human–robot interaction (HRI) research studied engagement independent from the context, recent findings indicate that the context of HRI sessions has an impact on user engagement. This study aims to explore the effects of contextual interactions between PWD and a social robot embedded in the augmented responsive environment. Three experimental conditions were compared: reactive context-enhanced robot interaction; dynamic context-enhanced interaction with a static robot; a control condition with only the dynamic context presented. Effectiveness evaluations were performed with 16 participants using four observational rating scales on observed engagement, affective states, and apathy related behaviors. Findings suggested that the higher level of interactivity of a social robot and the interactive contextualized feedback helped capture and maintain users’ attention during engagement; however, it did not significantly improve their positive affective states. Additionally, the presence of either a static or a proactive robot reduced apathy-related behaviors by facilitating purposeful activities, thus, motivating behavioral engagement.

Author(s):  
Yuan Feng ◽  
Giulia Perugia ◽  
Suihuai Yu ◽  
Emilia I. Barakova ◽  
Jun Hu ◽  
...  

AbstractEngaging people with dementia (PWD) in meaningful activities is the key to promote their quality of life. Design towards a higher level of user engagement has been extensively studied within the human-computer interaction community, however, few extend to PWD. It is generally considered that increased richness of experiences can lead to enhanced engagement. Therefore, this paper explores the effects of rich interaction in terms of the role of system interactivity and multimodal stimuli by engaging participants in context-enhanced human-robot interaction activities. The interaction with a social robot was considered context-enhanced due to the additional responsive sensory feedback from an augmented reality display. A field study was conducted in a Dutch nursing home with 16 residents. The study followed a two by two mixed factorial design with one within-subject variable - multimodal stimuli - and one between-subject variable - system interactivity. A mixed method of video coding analysis and observational rating scales was adopted to assess user engagement comprehensively. Results disclose that when additional auditory modality was included besides the visual-tactile stimuli, participants had significantly higher scores on attitude, more positive behavioral engagement during activity, and a higher percentage of communications displayed. The multimodal stimuli also promoted social interaction between participants and the facilitator. The findings provide sufficient evidence regarding the significant role of multimodal stimuli in promoting PWD’s engagement, which could be potentially used as a motivation strategy in future research to improve emotional aspects of activity-related engagement and social interaction with the human partner.


2013 ◽  
Vol 1 (2) ◽  
Author(s):  
Javier Ruiz-del-Solar ◽  
Mauricio Correa ◽  
Rodrigo Verschae ◽  
Fernando Bernuy ◽  
Patricio Loncomilla ◽  
...  

AI & Society ◽  
2021 ◽  
Author(s):  
Nora Fronemann ◽  
Kathrin Pollmann ◽  
Wulf Loh

AbstractTo integrate social robots in real-life contexts, it is crucial that they are accepted by the users. Acceptance is not only related to the functionality of the robot but also strongly depends on how the user experiences the interaction. Established design principles from usability and user experience research can be applied to the realm of human–robot interaction, to design robot behavior for the comfort and well-being of the user. Focusing the design on these aspects alone, however, comes with certain ethical challenges, especially regarding the user’s privacy and autonomy. Based on an example scenario of human–robot interaction in elder care, this paper discusses how established design principles can be used in social robotic design. It then juxtaposes these with ethical considerations such as privacy and user autonomy. Combining user experience and ethical perspectives, we propose adjustments to the original design principles and canvass our own design recommendations for a positive and ethically acceptable social human–robot interaction design. In doing so, we show that positive user experience and ethical design may be sometimes at odds, but can be reconciled in many cases, if designers are willing to adjust and amend time-tested design principles.


AI Magazine ◽  
2017 ◽  
Vol 37 (4) ◽  
pp. 83-88
Author(s):  
Christopher Amato ◽  
Ofra Amir ◽  
Joanna Bryson ◽  
Barbara Grosz ◽  
Bipin Indurkhya ◽  
...  

The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2016 Spring Symposium Series on Monday through Wednesday, March 21-23, 2016 at Stanford University. The titles of the seven symposia were (1) AI and the Mitigation of Human Error: Anomalies, Team Metrics and Thermodynamics; (2) Challenges and Opportunities in Multiagent Learning for the Real World (3) Enabling Computing Research in Socially Intelligent Human-Robot Interaction: A Community-Driven Modular Research Platform; (4) Ethical and Moral Considerations in Non-Human Agents; (5) Intelligent Systems for Supporting Distributed Human Teamwork; (6) Observational Studies through Social Media and Other Human-Generated Content, and (7) Well-Being Computing: AI Meets Health and Happiness Science.


Author(s):  
Anja Lanz ◽  
Elizabeth Croft

The monitoring of human affective state is a key part of developing responsive and naturally behaving human-robot interaction systems. However, evaluation and calibration of physiologically monitored affective state data is typically done using offline questionnaires and user reports. This paper investigates the potential to use an on-line device to collect user self reports that can be then used to calibrate physiologically generated affective state data. The collection of on-line calibration data is particularly germane to human-robot interaction where the physiological responses of interest include those related to more high frequency affective state events related to arousal (surprise, fear, alarm) as well as the more low frequency events (contentment, boredom, pleasure). In this context, this paper describes the development of an experimental device, and a preliminary study, to answer the question: Can people report, on-line, two degree of freedom continuous affective states using a hand held device suitable for calibration of physiologically obtained signals? In the following paper, we report on both the device design and user trials. Further work, using the device to calibrate existing models of the user’s affective state during human-robot interaction, is ongoing and will be reported at the time of the conference.


Author(s):  
Aike C. Horstmann ◽  
Nicole C. Krämer

AbstractSince social robots are rapidly advancing and thus increasingly entering people’s everyday environments, interactions with robots also progress. For these interactions to be designed and executed successfully, this study considers insights of attribution theory to explore the circumstances under which people attribute responsibility for the robot’s actions to the robot. In an experimental online study with a 2 × 2 × 2 between-subjects design (N = 394), people read a vignette describing the social robot Pepper either as an assistant or a competitor and its feedback, which was either positive or negative during a subsequently executed quiz, to be generated autonomously by the robot or to be pre-programmed by programmers. Results showed that feedback believed to be autonomous leads to more attributed agency, responsibility, and competence to the robot than feedback believed to be pre-programmed. Moreover, the more agency is ascribed to the robot, the better the evaluation of its sociability and the interaction with it. However, only the valence of the feedback affects the evaluation of the robot’s sociability and the interaction with it directly, which points to the occurrence of a fundamental attribution error.


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