scholarly journals Prediction of Individual User’s Dynamic Ranges of EEG Features from Resting-State EEG Data for Evaluating Their Suitability for Passive Brain–Computer Interface Applications

Sensors ◽  
2020 ◽  
Vol 20 (4) ◽  
pp. 988
Author(s):  
Ho-Seung Cha ◽  
Chang-Hee Han ◽  
Chang-Hwan Im

With the recent development of low-cost wearable electroencephalogram (EEG) recording systems, passive brain–computer interface (pBCI) applications are being actively studied for a variety of application areas, such as education, entertainment, and healthcare. Various EEG features have been employed for the implementation of pBCI applications; however, it is frequently reported that some individuals have difficulty fully enjoying the pBCI applications because the dynamic ranges of their EEG features (i.e., its amplitude variability over time) were too small to be used in the practical applications. Conducting preliminary experiments to search for the individualized EEG features associated with different mental states can partly circumvent this issue; however, these time-consuming experiments were not necessary for the majority of users whose dynamic ranges of EEG features are large enough to be used for pBCI applications. In this study, we tried to predict an individual user’s dynamic ranges of the EEG features that are most widely employed for pBCI applications from resting-state EEG (RS-EEG), with the ultimate goal of identifying individuals who might need additional calibration to become suitable for the pBCI applications. We employed a machine learning-based regression model to predict the dynamic ranges of three widely used EEG features known to be associated with the brain states of valence, relaxation, and concentration. Our results showed that the dynamic ranges of EEG features could be predicted with normalized root mean squared errors of 0.2323, 0.1820, and 0.1562, respectively, demonstrating the possibility of predicting the dynamic ranges of the EEG features for pBCI applications using short resting EEG data.

Author(s):  
Wei-Yen Hsu

In this chapter, a practical artifact removal Brain-Computer Interface (BCI) system for single-trial Electroencephalogram (EEG) data is proposed for applications in neuroprosthetics. Independent Component Analysis (ICA) combined with the use of a correlation coefficient is proposed to remove the EOG artifacts automatically, which can further improve classification accuracy. The features are then extracted from wavelet transform data by means of the proposed modified fractal dimension. Finally, Support Vector Machine (SVM) is used for the classification. When compared with the results obtained without using the EOG signal elimination, the proposed BCI system achieves promising results that will be effectively applied in neuroprosthetics.


2015 ◽  
Vol 12 (1) ◽  
pp. 49-62 ◽  
Author(s):  
Darius Birvinskas ◽  
Vacius Jusas ◽  
Ignas Martisius ◽  
Robertas Damasevicius

Electroencephalography (EEG) is widely used in clinical diagnosis, monitoring and Brain - Computer Interface systems. Usually EEG signals are recorded with several electrodes and transmitted through a communication channel for further processing. In order to decrease communication bandwidth and transmission time in portable or low cost devices, data compression is required. In this paper we consider the use of fast Discrete Cosine Transform (DCT) algorithms for lossy EEG data compression. Using this approach, the signal is partitioned into a set of 8 samples and each set is DCT-transformed. The least-significant transform coefficients are removed before transmission and are filled with zeros before an inverse transform. We conclude that this method can be used in real-time embedded systems, where low computational complexity and high speed is required.


2021 ◽  
Vol 15 ◽  
Author(s):  
Jae-Hwan Kang ◽  
Joosang Youn ◽  
Sung-Hee Kim ◽  
Junsuk Kim

Dealing with subjects who are unable to attain a proper level of performance, that is, those with brain–computer interface (BCI) illiteracy or BCI inefficients, is still a major issue in human electroencephalography (EEG) BCI systems. The most suitable approach to address this issue is to analyze the EEG signals of individual subjects independently recorded before the main BCI tasks, to evaluate their performance on these tasks. This study mainly focused on non-linear analyses and deep learning techniques to investigate the significant relationship between the intrinsic characteristics of a prior idle resting state and the subsequent BCI performance. To achieve this main objective, a public EEG motor/movement imagery dataset that constituted two individual EEG signals recorded from an idle resting state and a motor imagery BCI task was used in this study. For the EEG processing in the prior resting state, spectral analysis but also non-linear analyses, such as sample entropy, permutation entropy, and recurrent quantification analyses (RQA), were performed to obtain individual groups of EEG features to represent intrinsic EEG characteristics in the subject. For the EEG signals in the BCI tasks, four individual decoding methods, as a filter-bank common spatial pattern-based classifier and three types of convolution neural network-based classifiers, quantified the subsequent BCI performance in the subject. Statistical linear regression and ANOVA with post hoc analyses verified the significant relationship between non-linear EEG features in the prior resting state and three types of BCI performance as low-, intermediate-, and high-performance groups that were statistically discriminated by the subsequent BCI performance. As a result, we found that the frontal theta rhythm ranging from 4 to 8 Hz during the eyes open condition was highly associated with the subsequent BCI performance. The RQA findings that higher determinism and lower mean recurrent time were mainly observed in higher-performance groups indicate that more regular and stable properties in the EEG signals over the frontal regions during the prior resting state would provide a critical clue to assess an individual BCI ability in the following motor imagery task.


2019 ◽  
Vol 3 (6) ◽  
Author(s):  
Yihao Wang

Brain-computer interface (BCI) is a leading-edge technique which allows the brain communicates with external devices. It has been applied in several fields, such as medical rehabilitation, virtual reality and so on. This invention introduces a technique that can be applied in education field to monitor and analyze users’ electroencephalogram (EEG) so that the mental states could be identified. The algorithm of classifier used XGBoost which combined Bayes, KNN and SVM in it and its accuracy could reach to 80%. By using this technique, teacher could obtain the concentration status of students in real time and adjust his or her teaching method or remind the student who is wandering.


Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


Sensors ◽  
2021 ◽  
Vol 21 (5) ◽  
pp. 1613
Author(s):  
Man Li ◽  
Feng Li ◽  
Jiahui Pan ◽  
Dengyong Zhang ◽  
Suna Zhao ◽  
...  

In addition to helping develop products that aid the disabled, brain–computer interface (BCI) technology can also become a modality of entertainment for all people. However, most BCI games cannot be widely promoted due to the poor control performance or because they easily cause fatigue. In this paper, we propose a P300 brain–computer-interface game (MindGomoku) to explore a feasible and natural way to play games by using electroencephalogram (EEG) signals in a practical environment. The novelty of this research is reflected in integrating the characteristics of game rules and the BCI system when designing BCI games and paradigms. Moreover, a simplified Bayesian convolutional neural network (SBCNN) algorithm is introduced to achieve high accuracy on limited training samples. To prove the reliability of the proposed algorithm and system control, 10 subjects were selected to participate in two online control experiments. The experimental results showed that all subjects successfully completed the game control with an average accuracy of 90.7% and played the MindGomoku an average of more than 11 min. These findings fully demonstrate the stability and effectiveness of the proposed system. This BCI system not only provides a form of entertainment for users, particularly the disabled, but also provides more possibilities for games.


2021 ◽  
Vol 12 (3) ◽  
pp. 1-20
Author(s):  
Damodar Reddy Edla ◽  
Shubham Dodia ◽  
Annushree Bablani ◽  
Venkatanareshbabu Kuppili

Brain-Computer Interface is the collaboration of the human brain and a device that controls the actions of a human using brain signals. Applications of brain-computer interface vary from the field of entertainment to medical. In this article, a novel Deceit Identification Test is proposed based on the Electroencephalogram signals to identify and analyze the human behavior. Deceit identification test is based on P300 signals, which have a positive peak from 300 ms to 1,000 ms of the stimulus onset. The aim of the experiment is to identify and classify P300 signals with good classification accuracy. For preprocessing, a band-pass filter is used to eliminate the artifacts. The feature extraction is carried out using “symlet” Wavelet Packet Transform (WPT). Deep Neural Network (DNN) with two autoencoders having 10 hidden layers each is applied as the classifier. A novel experiment is conducted for the collection of EEG data from the subjects. EEG signals of 30 subjects (15 guilty and 15 innocent) are recorded and analyzed during the experiment. BrainVision recorder and analyzer are used for recording and analyzing EEG signals. The model is trained for 90% of the dataset and tested for 10% of the dataset and accuracy of 95% is obtained.


2021 ◽  
Author(s):  
Natalia Browarska ◽  
Jaroslaw Zygarlicki ◽  
Mariusz Pelc ◽  
Michal Niemczynowicz ◽  
Malgorzata Zygarlicka ◽  
...  

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