scholarly journals Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy

2020 ◽  
Vol 4 (4) ◽  
pp. 79
Author(s):  
Julian Kreimeier ◽  
Timo Götzelmann

Although most readers associate the term virtual reality (VR) with visually appealing entertainment content, this technology also promises to be helpful to disadvantaged people like blind or visually impaired people. While overcoming physical objects’ and spaces’ limitations, virtual objects and environments that can be spatially explored have a particular benefit. To give readers a complete, clear and concise overview of current and past publications on touchable and walkable audio supplemented VR applications for blind and visually impaired users, this survey paper presents a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application. In this respect, we introduced a classification into small-, medium- and large-scale virtual environments to cluster and characterize related work. Our comprehensive table shows that especially grounded force feedback devices for haptic feedback (‘small scale’) were strongly researched in different applications scenarios and mainly from an exocentric perspective, but there are also increasingly physically (‘medium scale’) or avatar-walkable (‘large scale’) egocentric audio-haptic virtual environments. In this respect, novel and widespread interfaces such as smartphones or nowadays consumer grade VR components represent a promising potential for further improvements. Our survey paper provides a database on related work to foster the creation process of new ideas and approaches for both technical and methodological aspects.

2021 ◽  
Author(s):  
A. Punith ◽  
G. Manish ◽  
M. Sai Sumanth ◽  
A. Vinay ◽  
R. Karthik ◽  
...  

2013 ◽  
Vol 2 (4) ◽  
pp. 270 ◽  
Author(s):  
Rana Mohammad Yousef ◽  
Omar Adwan ◽  
Murad Abu-Leil

This paper presents the development of a new mobile phone dialler application which is designed to help blind and visually impaired people make phone calls. The new mobile phone dialler application is developed as a windows phone application to facilitate entering information to touch screen mobile phones by blind people. This application is advantageous through its innovative concept, its simplicity and its availability at an affordable cost. Feedback from users showed that this new application is easy to use and solves many problems of voice recognition applications such as inaccuracy, slowness and interpretation of unusual voices. In addition, this application has increased the users ability to dial phone numbers more independently and less stressfully.


The evolution of the technology takes the education to next level, where it makes the learning process more interesting and attractive. The Virtual Reality plays an important role in this evolution. The main aim of this work is to enhance the learning ability in students through virtual environment by developing an education based game. In this work, the virtual reality device-Wii mote has been used for the learning process, and also for answering the questions in the different levels of game. The learning process also involves the speech synthesis. This helps the visually impaired people to learn without others help and it also motivates even the average students to participate more actively in learning process. The game has been further divided as easy, medium and difficult levels. So the learning ability of each student can be easily tested and further steps can be taken in order to motivate them, and to optimize their learning skill. Thus, this work motivates the students for learning and to exalt their learning ability.


Psychology ◽  
2014 ◽  
Vol 05 (19) ◽  
pp. 2218-2227 ◽  
Author(s):  
Pierluigi Diotaiuti ◽  
Filippo Petruccelli ◽  
Luigi Rea ◽  
Angelo Marco Zona ◽  
Valeria Verrastro

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