scholarly journals The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology

2017 ◽  
Vol 1 (4) ◽  
pp. 24 ◽  
Author(s):  
Costas Boletsis
2018 ◽  
Vol 127 ◽  
pp. 252-266 ◽  
Author(s):  
Zhenan Feng ◽  
Vicente A. González ◽  
Robert Amor ◽  
Ruggiero Lovreglio ◽  
Guillermo Cabrera-Guerrero

2019 ◽  
Vol 19 (1) ◽  
pp. 11-25 ◽  
Author(s):  
Rômulo Santos Silva ◽  
Artur Martins Mol ◽  
Lucila Ishitani

The use of technologies by the elderly is still restricted, especially concerning recent technologies. To better understand the older user experience, while using virtual reality technology, we performed a Systematic Literature Review. The databases selected for research were the digital libraries of ACM, IEEE, Science Direct and Google Scholar. During the literature review, we col- lected information about the characteristics of the participants of the studies selected, the experiences reported about the use of technology, the research method used, the technologies chosen for the tests, the results obtained and future work suggested. The main contributions of this work were to identify the state of art of virtual and augmented reality for older people, the possible applications of these technologies to them, the most used devices and also the considerations reported by previous experiences.


2020 ◽  
Vol 20 (1) ◽  
pp. 1-20 ◽  
Author(s):  
Heni Cherni ◽  
Natacha Métayer ◽  
Nicolas Souliman

This study represents a systematic literature review in which we explored the locomotion techniques in virtual reality between 2012 and 2019. We analysed and compared 22 locomotion methods that we have identified in 26 papers included in our review. The objective is to better understand relevant locomotion techniques and their impact on the user experience. The review of the literature has shown a wide range of different locomotion techniques which each technique is characterized by different advantages and drawbacks, but classic locomotion techniques such as joystick outperformed all the proposed technique in the reviewed studies. We also proposed a taxonomy and two types of evaluation for locomotion techniques in virtual environment. These elements provide guidelines that may help researchers to choose the most adapted locomotion technique according to the aim of their study.


2018 ◽  
Vol 25 (1) ◽  
pp. 67 ◽  
Author(s):  
Rian Dutra da Cunha ◽  
Frâncila Weidt Neiva ◽  
Rodrigo Luis de Souza da Silva

Since the emergence of virtual reality (VR) technologies, many researchers have argued on the benefits of their use for people with intellectual and multiple disabilities. However, up to this date there is not a single study that presents a detailed overview of the state of the art in virtual reality as a support tool for the treatment of people with intellectual and multiple disabilities, as well as Autism and Down Syndrome. The aim of this study is to provide a detailed overview of the state of the art in the virtual reality area focusing on people with multiple disabilities, that encompasses intellectual and physical disabilities. There is still no consensus on the effectiveness of VR-based treatments. Virtual reality can offer rich environment and features, but most of the researches focuses only in the experience to be inside a virtual place without taking advantage of what benefits VR provide us. Furthermore, most of our selected studies used non-immersive VR and AR. Thus, immersive VR is an open field with many opportunities to be explored. We believe VR has great potential to be effective in the treatment of people with intellectual and multiple disabilities.


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