scholarly journals A Novel Heterogeneous Swarm Reinforcement Learning Method for Sequential Decision Making Problems

2019 ◽  
Vol 1 (2) ◽  
pp. 590-610
Author(s):  
Zohreh Akbari ◽  
Rainer Unland

Sequential Decision Making Problems (SDMPs) that can be modeled as Markov Decision Processes can be solved using methods that combine Dynamic Programming (DP) and Reinforcement Learning (RL). Depending on the problem scenarios and the available Decision Makers (DMs), such RL algorithms may be designed for single-agent systems or multi-agent systems that either consist of agents with individual goals and decision making capabilities, which are influenced by other agent’s decisions, or behave as a swarm of agents that collaboratively learn a single objective. Many studies have been conducted in this area; however, when concentrating on available swarm RL algorithms, one obtains a clear view of the areas that still require attention. Most of the studies in this area focus on homogeneous swarms and so far, systems introduced as Heterogeneous Swarms (HetSs) merely include very few, i.e., two or three sub-swarms of homogeneous agents, which either, according to their capabilities, deal with a specific sub-problem of the general problem or exhibit different behaviors in order to reduce the risk of bias. This study introduces a novel approach that allows agents, which are originally designed to solve different problems and hence have higher degrees of heterogeneity, to behave as a swarm when addressing identical sub-problems. In fact, the affinity between two agents, which measures the compatibility of agents to work together towards solving a specific sub-problem, is used in designing a Heterogeneous Swarm RL (HetSRL) algorithm that allows HetSs to solve the intended SDMPs.

Author(s):  
Yong Liu ◽  
Yujing Hu ◽  
Yang Gao ◽  
Yingfeng Chen ◽  
Changjie Fan

Many real-world problems, such as robot control and soccer game, are naturally modeled as sparse-interaction multi-agent systems. Reutilizing single-agent knowledge in multi-agent systems with sparse interactions can greatly accelerate the multi-agent learning process. Previous works rely on bisimulation metric to define Markov decision process (MDP) similarity for controlling knowledge transfer. However, bisimulation metric is costly to compute and is not suitable for high-dimensional state space problems. In this work, we propose more scalable transfer learning methods based on a novel MDP similarity concept. We start by defining the MDP similarity based on the N-step return (NSR) values of an MDP. Then, we propose two knowledge transfer methods based on deep neural networks called direct value function transfer and NSR-based value function transfer. We conduct experiments in image-based grid world, multi-agent particle environment (MPE) and Ms. Pac-Man game. The results indicate that the proposed methods can significantly accelerate multi-agent reinforcement learning and meanwhile get better asymptotic performance.


Author(s):  
Ming-Sheng Ying ◽  
Yuan Feng ◽  
Sheng-Gang Ying

AbstractMarkov decision process (MDP) offers a general framework for modelling sequential decision making where outcomes are random. In particular, it serves as a mathematical framework for reinforcement learning. This paper introduces an extension of MDP, namely quantum MDP (qMDP), that can serve as a mathematical model of decision making about quantum systems. We develop dynamic programming algorithms for policy evaluation and finding optimal policies for qMDPs in the case of finite-horizon. The results obtained in this paper provide some useful mathematical tools for reinforcement learning techniques applied to the quantum world.


Author(s):  
Shahzaib Hamid ◽  
Ali Nasir ◽  
Yasir Saleem

Field of robotics has been under the limelight because of recent advances in Artificial Intelligence (AI). Due to increased diversity in multi-agent systems, new models are being developed to handle complexity of such systems. However, most of these models do not address problems such as; uncertainty handling, efficient learning, agent coordination and fault detection. This paper presents a novel approach of implementing Reinforcement Learning (RL) on hierarchical robotic search teams. The proposed algorithm handles uncertainties in the system by implementing Q-learning and depicts enhanced efficiency as well as better time consumption compared to prior models. The reason for that is each agent can take action on its own thus there is less dependency on leader agent for RL policy. The performance of this algorithm is measured by introducing agents in an unknown environment with both Markov Decision Process (MDP) and RL policies at their disposal. Simulation-based comparison of the agent motion is presented using the results from of MDP and RL policies. Furthermore, qualitative comparison of the proposed model with prior models is also presented.


Author(s):  
Myriam Abramson

In heterogeneous multi-agent systems, where human and non-human agents coexist, intelligent proxy agents can help smooth out fundamental differences. In this context, delegating the coordination role to proxy agents can improve the overall outcome of a task at the expense of human cognitive overload due to switching subtasks. Stability and commitment are characteristics of human teamwork, but must not prevent the detection of better opportunities. In addition, coordination proxy agents must be trained from examples as a single agent, but must interact with multiple agents. We apply machine learning techniques to the task of learning team preferences from mixed-initiative interactions and compare the outcome results of different simulated user patterns. This chapter introduces a novel approach for the adjustable autonomy of coordination proxies based on the reinforcement learning of abstract actions. In conclusion, some consequences of the symbiotic relationship that such an approach suggests are discussed.


2021 ◽  
pp. 1-16
Author(s):  
Pegah Alizadeh ◽  
Emiliano Traversi ◽  
Aomar Osmani

Markov Decision Process Models (MDPs) are a powerful tool for planning tasks and sequential decision-making issues. In this work we deal with MDPs with imprecise rewards, often used when dealing with situations where the data is uncertain. In this context, we provide algorithms for finding the policy that minimizes the maximum regret. To the best of our knowledge, all the regret-based methods proposed in the literature focus on providing an optimal stochastic policy. We introduce for the first time a method to calculate an optimal deterministic policy using optimization approaches. Deterministic policies are easily interpretable for users because for a given state they provide a unique choice. To better motivate the use of an exact procedure for finding a deterministic policy, we show some (theoretical and experimental) cases where the intuitive idea of using a deterministic policy obtained after “determinizing” the optimal stochastic policy leads to a policy far from the exact deterministic policy.


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