scholarly journals Strategy for the Appropriation of a DSS in Small Bovine Producers Using Simulation and a Serious Video Game

Information ◽  
2020 ◽  
Vol 11 (12) ◽  
pp. 566
Author(s):  
Urbano Gómez-Prada ◽  
Martha Orellana-Hernández ◽  
Jesús Salinas-Ibáñez

There is low adoption of Information Technologies (IT) in the administration of small bovine production systems which causes that most decisions are made based on the experience of the administrators and not based on data. This study proposes a methodological strategy to improve the adoption and appropriation of a Decision Support System (DSS) in the aforementioned kind of systems. The strategy includes gamification elements in the training supported in three IT tools, which help with the understanding of the connection between the tools. The tools are a simulation model, a serious video game, and the DSS. The design and development of the strategy used Design and Development Research and Case Study, System Dynamics to develop the simulation model and a Rational Unified Process to develop the serious video game and the DSS. The methodology was implemented in Santander, Colombia with informative sessions and working with producers in aided simulated environments with the goal of getting participants to use the proposed tools in their environments in a voluntary, autonomous, lasting way. Results showed the impact of the ludic and pedagogical components for the appropriation of the technology. 22 months after finishing the aided sessions 34% of the farmers show appropriation of the DSS and use it on their farms.

2005 ◽  
Vol 37 (5) ◽  
pp. 895-907 ◽  
Author(s):  
Ari Goelman

My research explores the question: how can theorists better understand the ways in which planning technologies are used by municipal planners? In the case-study municipality, a recently introduced web-GIS technology had little demonstrable success in attaining two of its stated goals: enabling increased public access to municipal geographic information and encouraging planners to produce their own maps. My research links these outcomes not only to the technologies themselves, but to organizational structure and human agency. Planners and planning theorists can gain additional insight into the impact of planning technologies through closer attention to the process through which planners come to use information technologies and the way this process both alters and is constrained by existing organizational constraints, including previously adopted technologies.


Author(s):  
Susan Gasson

This case study examines the impact of online reservation systems and e-commerce on the travel industry. Two questions are examined: 1. How can competitive advantage be obtained from the exploitation of new information technologies—in particular, e-commerce technologies? 2. How has the role of travel agents changed because of the new information technologies being used to achieve competitive advantage in the air travel industry? Initial discussion concerns the impact of the American Airlines SABRE system, as this has often been touted as giving American Airlines first-mover advantage in the industry. The wider impact of remote-access, computerized reservation systems, or Global Distribution Systems, and e-commerce access to online reservations in the travel industry is analyzed, using Porter’s five-force model of industry competitive forces, to understand how the travel industry has shaped and has been shaped by information systems. The case study concludes with a comparison of the impact of information technologies between the U.S. and European travel industries. It concludes that technology alone does not affect the roles of industry players, but the development of winning technologies exploits structural factors in the environment. Constant evolution of strategic information systems is critical to producing competitive advantage, but opportunism also plays a strong role.


2010 ◽  
pp. 2229-2247 ◽  
Author(s):  
Matteo Golfarelli ◽  
Stefano Rizzi

Optimizing decisions has become a vital factor for companies. In order to be able to evaluate beforehand the impact of a decision, managers need reliable provisional systems. Though data warehouses enable analysis of past data, they are not capable of giving anticipations of future trends. What-if analysis fills this gap by enabling users to simulate and inspect the behavior of a complex system under some given hypotheses. A crucial issue in the design of what-if applications is to find an adequate formalism to conceptually express the underlying simulation model. In this paper the authors report on how, within the framework of a comprehensive design methodology, this can be accomplished by extending UML 2 with a set of stereotypes. Their proposal is centered on the use of activity diagrams enriched with object flows, aimed at expressing functional, dynamic, and static aspects in an integrated fashion. The paper is completed by examples taken from a real case study in the commercial area.


Author(s):  
Chinedu James Ujam ◽  
Harold Chukwuemeka Godwin

This paper presents an approach for improving productivity in breweries. A case study of AB brewery was adopted. Traditionally, packaging line improve  performance and productivity based on extrapolation of past experience, but in recent times, the traditional method could not meet up with high increase in demand of products, hence the need to adopt a new approach of using information technology and software to analyze problems and improving performance. Eleven weeks of the following data were collected and calculated; production outputs and running time; OPI and Target; and Packaging line downtimes. Downtimes were grouped into machine breakdown, planned downtime, and external downtimes and analyzed with histogram to know the impact of each group to the overall downtimes. To apply fishbone diagram, it was further grouped into Material, Method, Man and Machine after which a Pareto graph was plotted to understand the area of focus in tackling production system problems. Tecnomatrix plant simulation software was adopted to develop a simulation model that mimic the real system which further found hidden problems existing within the production system. Design of experiment was carried out to select the best alternatives from the results generated, and finally excel spreadsheet interface was developed for better analysis and performance tracking of optimized system. Result of data analysis indicated that machine breakdown and external downtimes were the major problems affecting performance, while simulation model revealed that unregulated system and un-optimized regulated lines recorded high machine breakdown and speed losses which affected the production performance output respectively. Design of experiment found the best speed combination of sensors to optimize two labellers.


2021 ◽  
Vol 24 (68) ◽  
pp. 1-20
Author(s):  
Jorge E Camargo ◽  
Rigoberto Sáenz

We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.


Author(s):  
Nor Aziah Alias ◽  
Sulaiman Hashim

This chapter introduces the reader to design and development research (Richey & Klein, 2007) which is theory driven, action and interventionist orientated, participant centred and collaborative. The features of this research are similarly explicated in the methodology of design experiment (Brown, 1992; Collins, 1992), development research (Van Den Akker, 1999), formative research (Reigeluth & Frick, 1999) and design based research (Bannan-Ritland, 2003). Of late, the term “educational design research” has been profusely utilized to signify this approach (Plomp & Nieveen, 2009; Van Den Akker, Gravemeijer, Mckenney & Nieveen, 2006; Vos, DeVesse & Rassul, 2006; Kelly, Lesh & Baek, 2008). Design and development research combines both pragmatic design and traditional research methods and tools such as case study, evaluation, expert reviews and interviews, allowing the appropriate method to be selected for the appropriate task and to answer specific research questions. Most importantly is the potential of design and development research to spur innovation. This chapter will act as an anchor for the rest of this book that aims to illustrate cases put forward by authors from different educational research backgrounds. The aspects of design and development research unique to each chapter are explicated as lessons learned and are expected to guide novice and proficient IT researchers.


Author(s):  
Susan Gasson

This case study examines the impact of online reservation systems and e-commerce on the travel industry. Two questions are examined: 1. How can competitive advantage be obtained from the exploitation of new information technologiesin particular, e-commerce technologies? 2. How has the role of travel agents changed because of the new information technologies being used to achieve competitive advantage in the air travel industry? Initial discussion concerns the impact of the American Airlines SABRE system, as this has often been touted as giving American Airlines first-mover advantage in the industry. The wider impact of remote-access, computerized reservation systems, or Global Distribution Systems, and e-commerce access to online reservations in the travel industry is analyzed, using Porters five-force model of industry competitive forces, to understand how the travel industry has shaped and has been shaped by information systems. The case study concludes with a comparison of the impact of information technologies between the U.S. and European travel industries. It concludes that technology alone does not affect the roles of industry players, but the development of winning technologies exploits structural factors in the environment. Constant evolution of strategic information systems is critical to producing competitive advantage, but opportunism also plays a strong role.


2018 ◽  
Vol 12 (1) ◽  
pp. 1768-1773
Author(s):  
Simon S.M. Yuen ◽  
Calvin Cheng

The rapid development of information technologies brings more convenience to people. Information technologies, especially the Internet, not only save time for consumers and companies but also provide them with more channels and opportunities for interaction and conducting transactions. One business revolution brought by Internet is online shopping – shopping and buying products in online stores or websites. Nowadays, online shopping has become a new consuming model for consumers both in China and around the world. This paper analyses online shopping for fashion in China and investigates the impact of online shopping on logistics industry using the case of “VANCL”.


Author(s):  
Urbano Eliécer Gómez Prada ◽  
Martha Lucía Orellana Hernández ◽  
Jesús María Salinas Ibañez

This document presents a Decision Support System (DSS) aimed at small livestock farmers who have not made use of Information Technologies (IT) in their production systems. The DSS was built based on the finite difference equations of a simulation model in System Dynamics in whose definition the beneficiaries participated and also served as a base for the development of a serious video game. The DSS and the Serious video game is supported in a Web and Mobile Architecture. The simulation model and the serious video game are used as support tools in the training given to users to learn how to use the DSS. These three tools are the result of a doctoral research project, which used two methodologies during its execution: Design and Development Research and the Case Studies methodology. The tools were applied in an appropriation strategy with livestock farmers of the department of Santander in Colombia, where resistance to change and cultural attachment causes a low adoption of technology. The inclusion of gamification elements helps the user to understand the connection of these elements and their processes in a real farm, know the large volume of data managed by the DSS, enhance the process by making it more fun, improve the learning curve and provide useful data for tracking the use of the DSS. 16 months after the end of the training, the DSS has more than 13000 reported records about the activities of the farmers in their farms.


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