scholarly journals PROud—A Gamification Framework Based on Programming Exercises Usage Data

Information ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 54 ◽  
Author(s):  
Ricardo Queirós

Solving programming exercises is the best way to promote practice in computer programming courses and, hence, to learn a programming language. Meanwhile, programming courses continue to have an high rate of failures and dropouts. The main reasons are related with the inherent domain complexity, the teaching methodologies, and the absence of automatic systems with features such as intelligent authoring, profile-based exercise sequencing, content adaptation, and automatic evaluation on the student’s resolution. At the same time, gamification is being used as an approach to engage learners’ motivations. Despite its success, its implementation is still complex and based on ad-hoc and proprietary solutions. This paper presents PROud as a framework to inject gamification features in computer programming learning environments based on the usage data from programming exercises. This data can be divided into two categories: generic data produced by the learning environment—such as, the number of attempts and the duration that the students took to solve a specific exercise—or code-specific data produced by the assessment tool—such as, code size, use memory, or keyword detection. The data is gathered in cloud storage and can be consumed by the learning environment through the use of a client library that communicates with the server through an established Application Programming Interface (API). With the fetched data, the learning environment can generate new gamification assets (e.g., leaderboards, quests, levels) or enrich content adaptations and recommendations in the inner components such as the sequencing tools. The framework is evaluated on its usefulness in the creation of a gamification asset to present dynamic statistics on specific exercises.

Author(s):  
Wubetu Barud Demilie

Computer programming courses are among the important components of the curriculum to be studied, not only in the school of Computing and Informatics, but also in most of the field including Natural Sciences, Mathematics, and Engineering Science departments. In this research, a study was conducted to investigate and explore the views of students for the failure and difficulties they faced in learning fundamental programming courses. There are many factors that influence the high rate of failure of students in computer programming courses. This paper focuses on the teaching and learning methodologies and strategies that are implemented in teaching of programming courses. This is a major factor for consideration; hence an investigation into the causes of failure of students in computer programming courses from the learner perspective with regard to the teaching methodology used by teachers to teach these courses is relevant and very important concept. Computer programming courses form part of the core concentration areas for students especially studying in school of computing and informatics as an undergraduate degree program. Computer programming students are expected to prove capabilities in the principles of programming and logic that are being taught in the course; even though some of these concepts are highly intellectual and multifaceted. Their opinions to the usefulness of the teaching methods being implemented in computer programming courses were required for. The needs and concerns about the teaching and learning methods are highlighted in the survey and discussed thereby leading to the making of suggestions about the ways to improve the teaching and learning methods that are used in computer programming courses in order to advance understanding of computer programming, when studied by students thereby minimizing failure rates of those students.


2018 ◽  
Vol 9 (1) ◽  
pp. 24-31
Author(s):  
Rudianto Rudianto ◽  
Eko Budi Setiawan

Availability the Application Programming Interface (API) for third-party applications on Android devices provides an opportunity to monitor Android devices with each other. This is used to create an application that can facilitate parents in child supervision through Android devices owned. In this study, some features added to the classification of image content on Android devices related to negative content. In this case, researchers using Clarifai API. The result of this research is to produce a system which has feature, give a report of image file contained in target smartphone and can do deletion on the image file, receive browser history report and can directly visit in the application, receive a report of child location and can be directly contacted via this application. This application works well on the Android Lollipop (API Level 22). Index Terms— Application Programming Interface(API), Monitoring, Negative Content, Children, Parent.


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