scholarly journals Automated Multi-Sensor 3D Reconstruction for the Web

2019 ◽  
Vol 8 (5) ◽  
pp. 221 ◽  
Author(s):  
Arttu Julin ◽  
Kaisa Jaalama ◽  
Juho-Pekka Virtanen ◽  
Mikko Maksimainen ◽  
Matti Kurkela ◽  
...  

The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of real-life objects or environments is required. We demonstrated a developed, highly automated and integrated content creation process of providing reality-based photorealistic 3D models for the web. Close-range photogrammetry, terrestrial laser scanning (TLS) and their combination are compared using available state-of-the-art tools in a real-life project setting with real-life limitations. Integrating photogrammetry and TLS is a good compromise for both geometric and texture quality. Compared to approaches using only photogrammetry or TLS, it is slower and more resource-heavy but combines complementary advantages of each method, such as direct scale determination from TLS or superior image quality typically used in photogrammetry. The integration is not only beneficial, but clearly productionally possible using available state-of-the-art tools that have become increasingly available also for non-expert users. Despite the high degree of automation, some manual editing steps are still required in practice to achieve satisfactory results in terms of adequate visual quality. This is mainly due to the current limitations of WebGL technology.

2020 ◽  
Vol 8 (3) ◽  
pp. 143-150
Author(s):  
Haqul Baramsyah ◽  
Less Rich

The digital single lens reflex (DSLR) cameras have been widely accepted to use in slope face photogrammetry rather than the expensive metric camera used for aerial photogrammetry. 3D models generated from digital photogrammetry can approach those generated from terrestrial laser scanning in term of scale and level of detail. It is cost effective and has equipment portability. This paper presents and discusses the applicability of close-range digital photogrammetry to produce 3D models of rock slope faces. Five experiments of image capturing method were conducted to capture the photographs as the input data for processing. As a consideration, the appropriate baseline lengths to capture the slope face to get better result are around 1/6 to 1/8 of target distance.  A fine quality of 3D model from data processing is obtained using strip method and convergent method with 80% overlapping in each photograph. A random camera positions with different distances from the slope face can also generate a good 3D model, however the entire target should be captured in each photograph. The accuracy of the models is generated by comparing the 3D models produced from photogrammetry with the 3D data obtained from laser scanner. The accuracy of 3D models is quite satisfactory with the mean error range from 0.008 to 0.018 m.


Author(s):  
A. T. Mozas-Calvache ◽  
J. L. Pérez-García ◽  
J. M. Gómez-López ◽  
J. L. Martínez de Dios ◽  
A. Jiménez-Serrano

Abstract. This paper describes the methodology employed to obtain 3D models of three funerary complexes (QH31, QH32 and QH33) of the Necropolis of Qubbet el Hawa (Aswan, Egypt) and the main results obtained. These rock-cut tombs are adjacent structures defined by complex geometries such as chambers, corridors and vertical shafts. The main goal of this study was to discover the spatial relationships between them and obtain a complete 3D model. In addition, some models with realistic textures of the burial chambers were demanded in order to analyse archaeological, architectural and geological aspects. The methodology was based on the use of Terrestrial Laser Scanning and Close Range Photogrammetry. In general, both techniques were developed in parallel for each tomb. Some elements presented difficulties because of their reduced dimensions, the presence of vertical falls, some objects stored in the tombs that generated occlusions of some walls, coincidence of other workers, poor illumination conditions, etc. The results included three complete 3D models obtained without texture and some parts of interest obtained with real textures. All models were merged into a global 3D model. The information extracted from this product has helped architects and archaeologists to contrast their premises about the spatial behaviour of the tombs. The results have also allowed the obtaining of the first 3D documentation of these tombs under the same reference system, allowing them to be studied completely. This information is very important for documentation purposes but also to understand the spatial behaviour of these structures and the excavation processes developed by ancient Egyptians 4000 years ago.


2021 ◽  
Vol 906 (1) ◽  
pp. 012060
Author(s):  
Karel Pavelka ◽  
David Zahradník ◽  
Jaroslav Sedina ◽  
Karel Pavelka

Abstract The current rapid development of technologies enables new procedures for deformation and the detecting of construction defects and their modelling and monitoring in BIM. New instruments were developed for fast and sufficiently accurate mapping like personal mobile laser scanners (PLS). In the world of photography, the size of camera sensors is bigger, and the photographs are sharper. The rapid development of computer performance enables automatic and complex calculations, which lead to large sets of detailed 3D data and a high degree of automation. This influences photogrammetry and its methods. The results are more detailed and more accurate. Deformation, defects and exact dimensions (metrology) of different structures or objects can be currently measured by digital close-range photogrammetry. Cracks and cavities are monitored for structure status detection. This is important for planning reconstruction and for financial reasons. For structures like cooling towers, chimneys, or bridges can be created on a 3D model with a high texture resolution for finding and monitoring cracks and cavities. Deformations or defects that were found must be in scale, and measurable for the calculation of the scope of repair work and its price. The generated 3D object model can then be used for further measurements, for the price estimation of renovation, and for the creation of a BIM, in which all processes can be modelled and watched. Deformation can be monitored over time by creating additional models after a defined period. Captured 3D models from different periods can be compared in software like CloudCompare to determine the progress of degradational changes. The trend of the aging of the structure can be traced, which will be helpful for the reasonable planning of reconstruction. Based on the rapid development and miniaturization of measuring devices, new, smaller, easier to use, and more perfect devices are constructed. This also applies to the new group of laser scanners constructed for basic measurement and structure modeling for BIM. Conventional laser scanners can be accurate, but they are relatively large and heavy, difficult to transport and measuring with them is relatively slow (stop and go type). If the project goal is the classic construction, documentation of the object, data transfer to BIM or basic documentation of objects, PLS is the ideal device. Thanks to the development of accurate IMU (inertial measurement unit) and SLAM (simultaneous localization and mapping) technologies, these devices are on the rise. The forthcoming article will inform about the methods of accurate close-range photogrammetry and mobile laser scanning and will show their advantages with specific examples.


2021 ◽  
Vol 10 (88) ◽  

With the rapid advances in visual perception and processing technologies, it has become easier to create 3D models (three dimensional visuals that have width height and depth data) of objects by processing 2D (two dimensional images that have width and height data like photography) images obtained from real life with the help of certain algorithms. These systems, which convert from two-dimensional painting to three-dimensional model format, now describe and translate most objects correctly. Like photogrametry and laser scanning, is used to quickly transfer large areas to 3D media, especially with coating materials. 3D images obtained by scanning 2D images show differences in terms of the obtained model quality and polygon density. This system, which serves to obtain very fast 3D models, is frequently used in computer games development, digital art and production / cinema studies, painting, sculpting, ceramic and photography to obtain a spesific result. In the research, image-based 3D model creation technologies were mentioned. The types of this technology and its usage purposes, methods and problems are the topics of this article Also problems faced while engaging the models accured from this methods to other platforms are included in the article. In this context, the aim of the study is to recognize the new scanning modeling processes and algorithms supported by artificial intelligence and to determine the usage areas of these modeling techniques in art. Keywords: Art, 3D Model, A.I., LIDAR, Photogrametry, Digital Art


Author(s):  
E. Dall’Asta ◽  
N. Bruno ◽  
G. Bigliardi ◽  
A. Zerbi ◽  
R. Roncella

In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that are not always adequate for an easy survey. Furthermore, in this case, it was necessary to find a solution that takes into account, on one hand, the necessity of a high degree of detail to ensure high metric quality and, on the other hand, the need of producing small files, in order to easy load and consult them on the web or smartphone applications. For all these reasons, close-range photogrammetry was considered the most adequate technique to produce the major part of the models. In this paper, particular attention will be dedicated to the description of the survey campaign and data processing, underlining difficulties and adopted solutions, in order to provide a methodological summary of the actions performed.


Author(s):  
A. Guarnieri ◽  
F. Fissore ◽  
A. Masiero ◽  
A. Vettore

It is a matter of fact that 3D visualisation and proper documentation of cultural objects helps to preserve the history and memories of historic buildings, archaeological sites and cultural landscapes, and supports economic growth by stimulating cultural tourism. Preservation, visualisation and recreation of valuable historical and architectural objects and places has always been a serious challenge for specialists in the field. Today, the rapid developments in the fields of close-range photogrammetry, terrestrial laser scanning (TLS) and computer vision (CV) enable to carry out highly accurate 3D models so as to be extremely effective and intuitive for users who have stringent requirements and high expectations. In this note we present the results of the survey and 3D modeling of an ancient gate, Porta Savonarola, located within the remains of the medieval town walls surrounding the historical city center of Padua, Italy. The work has been undertaken within the framework of the project “Walls Multimedia Museum” (WMM) promoted by the local private association “Padua Walls Committee”. The goal of the project was to develop a prototype of an “extended” virtual museum, spreaded along most interesting locations of the town walls. The survey of the ancient gate was performed with a Leica C10 and P20 terrestrial laser scanners. Once the acquired scans were properly merged together, a solid model was generated from the global point cloud, and plans and elevations were extracted from it for restoration purposes. A short multimedia video was also created for the “Walls Multimedia Museum”, showing both the outer and inner part of the gate. In the paper we will discuss all the steps and challenges addressed to provide the 3D solid model of Porta Savonarola from the TLS data.


Author(s):  
F. Carraro ◽  
M. Monego ◽  
C. Callegaro ◽  
A. Mazzariol ◽  
M. Perticarini ◽  
...  

<p><strong>Abstract.</strong> 3D survey methodologies are widely applied to the Cultural Heritage, employing both TLS and close-range photogrammetry with SfM techniques. Laser scanning produces models with high metric reliability and accuracy, whereas the main quality of the 3D photogrammetry is the result in term of photorealistic representation. Many studies have been conducted about the comparison and the integration of these different approaches and the aim of this paper is to contribute with a peculiar case study: the underground Roman bridge of San Lorenzo in Padova (Italy). The investigation regards the resulting point clouds of the intrados (or inner curve) of the central arch, comparing them and providing graphical and analytical outputs. The proposed workflow has the purpose to be a simple but valid tool to detect and evaluate geometrical differences, their significativity and the reliability of the 3D models.</p>


Author(s):  
F. Menna ◽  
E. Nocerino ◽  
F. Remondino ◽  
M. Dellepiane ◽  
M. Callieri ◽  
...  

Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite rare. Comparisons taking into account the digitization of a cultural masterpiece, such as the Etruscan Sarcophagus of the Spouses (Figure 1) discussed in this paper, are even less common. The final 3D model of the Sarcophagus shows impressive spatial and texture resolution, in the order of tenths of millimetre for both digitization techniques, making it a large 3D digital model even though the physical size of the artwork is quite limited. The paper presents the survey of the Sarcophagus, a late 6th century BC Etruscan anthropoid Sarcophagus. Photogrammetry and laser scanning were used for its 3D digitization in two different times only few days apart from each other. The very short time available for the digitization was a crucial constraint for the surveying operations (due to constraints imposed us by the museum curators). Despite very high-resolution and detailed 3D models have been produced, a metric comparison between the two models shows intrinsic limitations of each technique that should be overcome through suitable onsite metric verification procedures as well as a proper processing workflow.


Author(s):  
F. Menna ◽  
E. Nocerino ◽  
F. Remondino ◽  
M. Dellepiane ◽  
M. Callieri ◽  
...  

Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite rare. Comparisons taking into account the digitization of a cultural masterpiece, such as the Etruscan Sarcophagus of the Spouses (Figure 1) discussed in this paper, are even less common. The final 3D model of the Sarcophagus shows impressive spatial and texture resolution, in the order of tenths of millimetre for both digitization techniques, making it a large 3D digital model even though the physical size of the artwork is quite limited. The paper presents the survey of the Sarcophagus, a late 6th century BC Etruscan anthropoid Sarcophagus. Photogrammetry and laser scanning were used for its 3D digitization in two different times only few days apart from each other. The very short time available for the digitization was a crucial constraint for the surveying operations (due to constraints imposed us by the museum curators). Despite very high-resolution and detailed 3D models have been produced, a metric comparison between the two models shows intrinsic limitations of each technique that should be overcome through suitable onsite metric verification procedures as well as a proper processing workflow.


Author(s):  
B. Xiong ◽  
S. Oude Elberink ◽  
G. Vosselman

Nowadays many cities and countries are creating their 3D building models for a better daily management and smarter decision making. The newly created 3D models are required to be consistent with existing 2D footprint maps. Thereby the 2D maps are usually combined with height data for the task of 3D reconstruction. Many buildings are often composed by parts that are discontinuous over height. Building parts can be reconstructed independently and combined into a complete building. Therefore, most of the state-of-the-art work on 3D building reconstruction first decomposes a footprint map into parts. However, those works usually change the footprint maps for easier partitioning and cannot detect building parts that are fully inside the footprint polygon. In order to solve those problems, we introduce two methodologies, one more dependent on height data, and the other one more dependent on footprints. We also experimentally evaluate the two methodologies and compare their advantages and disadvantages. The experiments use Airborne Laser Scanning (ALS) data and two vector maps, one with 1:10,000 scale and another one with 1:500 scale.


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