scholarly journals Smart Design for Evacuation Signage Layout for Exhibition Halls in Exhibition Buildings Based on Visibility

2021 ◽  
Vol 10 (12) ◽  
pp. 806
Author(s):  
Zhanzhi Wan ◽  
Tiejun Zhou ◽  
Zhili Tang ◽  
Yin Pan ◽  
Lingfei Zhang

The reasonable placement of evacuation signage is an important means to improve the efficiency of evacuation in the exhibition halls of exhibition buildings. The booths in exhibition halls are arranged and changed frequently for different exhibitions, which means that the evacuation paths are not fixed. Most people are also unfamiliar with the exhibition hall environment. In case of fire, earthquake, or other emergencies, people need to quickly escape to the safety exit, adhering to the guidance of evacuation signage. Existing evacuation signs are located according to the standards and the experience of the designers, and the locations of the signs are fixed and do not change with the changes in the booth layout, which means that the signage can be easily obscured by the booths, affecting the signage identification. Based on the visibility of evacuation signage, a smart design method of evacuation signage layout is proposed in this paper that can be adapted to different forms of booth arrangements in exhibition halls. This method establishes a key goal of achieving the full coverage of the visibility range of evacuation passages with the minimum number of evacuation signs. In the context of the actual visibility range of evacuation signage being blocked by booths in a three-dimensional space, this method finds the optimal number and best locations of evacuation signs by using a genetic algorithm. Finally, a case is given to verify the effectiveness of the method. This smart design for evacuation signage layout can enhance the guidance ability of evacuation signage in exhibition halls and improve the efficiency of evacuation.

2012 ◽  
Vol 166-169 ◽  
pp. 2722-2725
Author(s):  
Sheng Guo Cheng ◽  
Hong Zheng

Bedding rock slope stability is classic problem of its formation mechanism, and with mechanical means to study the breeding and instability model is one of the important means, Based on summarizing and inducting returns of former researcher, this paper stated that the mechanical model of two-dimensional space may be crossbar bend beam model and of three-dimensional space maybe plate or shell model. Crossbar bend beam catastrophe model of common and multi-load was built. The formulas of burst instable and limit length of bedding rock slope were gained. For example Bawangshan and a special slope near 318 national highway as typical burst slope, their burst and limit length were solved, and the result was proved to be correct and rationality by contrasting with calculation result of other researcher or the actual scene investigate.


Author(s):  
MATTHIAS MÜLLER-HANNEMANN ◽  
KARSTEN WEIHE

We present a linear–time algorithm that decomposes a convex polygon conformally into a minimum number of strictly convex quadrilaterals. Moreover, we characterize the polygons that can be decomposed without additional vertices inside the polygon, and we present a linear–time algorithm for such decompositions, too. As an application, we consider the problem of constructing a minimum conformal refinement of a mesh in the three–dimensional space, which approximates the surface of a workpiece. We prove that this problem is strongly [Formula: see text] –hard, and we present a linear-time algorithm with a constant approximation ratio of four.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2019 ◽  
Author(s):  
Jumpei Morimoto ◽  
Yasuhiro Fukuda ◽  
Takumu Watanabe ◽  
Daisuke Kuroda ◽  
Kouhei Tsumoto ◽  
...  

<div> <div> <div> <p>“Peptoids” was proposed, over decades ago, as a term describing analogs of peptides that exhibit better physicochemical and pharmacokinetic properties than peptides. Oligo-(N-substituted glycines) (oligo-NSG) was previously proposed as a peptoid due to its high proteolytic resistance and membrane permeability. However, oligo-NSG is conformationally flexible and is difficult to achieve a defined shape in water. This conformational flexibility is severely limiting biological application of oligo-NSG. Here, we propose oligo-(N-substituted alanines) (oligo-NSA) as a new peptoid that forms a defined shape in water. A synthetic method established in this study enabled the first isolation and conformational study of optically pure oligo-NSA. Computational simulations, crystallographic studies and spectroscopic analysis demonstrated the well-defined extended shape of oligo-NSA realized by backbone steric effects. The new class of peptoid achieves the constrained conformation without any assistance of N-substituents and serves as an ideal scaffold for displaying functional groups in well-defined three-dimensional space, which leads to effective biomolecular recognition. </p> </div> </div> </div>


Author(s):  
Raimo Hartmann ◽  
Hannah Jeckel ◽  
Eric Jelli ◽  
Praveen K. Singh ◽  
Sanika Vaidya ◽  
...  

AbstractBiofilms are microbial communities that represent a highly abundant form of microbial life on Earth. Inside biofilms, phenotypic and genotypic variations occur in three-dimensional space and time; microscopy and quantitative image analysis are therefore crucial for elucidating their functions. Here, we present BiofilmQ—a comprehensive image cytometry software tool for the automated and high-throughput quantification, analysis and visualization of numerous biofilm-internal and whole-biofilm properties in three-dimensional space and time.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


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