scholarly journals Collaborative Facilitation and Collaborative Inhibition in Virtual Environments

2020 ◽  
Vol 12 (7) ◽  
pp. 118 ◽  
Author(s):  
Andrea Guazzini ◽  
Elisa Guidi ◽  
Cristina Cecchini ◽  
Eiko Yoneki

Worldwide, organizations and small and medium-sized enterprises have already disruptively changed in many ways their physiological inner mechanisms, because of information and communication technologies (ICT) revolution. Nevertheless, the still ongoing COVID-19 worldwide emergency definitely promoted a wide adoption of teleworking modalities for many people around the world, making it more relevant than before to understand the real impact of virtual environments (VEs) on teamwork dynamics. From a psychological point of view, a critical question about teleworking modalities is how the social and cognitive dynamics of collaborative facilitation and collaborative inhibition would affect teamwork within VEs. This study analyzed the impact of a virtual environment (VE) on the recall of individuals and members of nominal and collaborative groups. The research assessed costs and benefits for collaborative retrieval by testing the effect of experimental conditions, stimulus materials, group size, experimental conditions order, anxiety state, personality traits, gender group composition and social interactions. A total of 144 participants were engaged in a virtual Deese-Roediger-McDermott (DRM) classical paradigm, which involved remembering word lists across two successive sessions, in one of four protocols: I-individual/nominal, I I -nominal/individual, I I I -nominal/collaborative, I V -collaborative/nominal. Results suggested, in general, a reduced collaborative inhibition effect in the collaborative condition than the nominal and individual condition. A combined effect between experimental condition and difficulty of the task appears to explain the presence of collaborative inhibition or facilitation. Nominal groups appeared to enhance the collaborative groups’ performance when virtual nominal groups come before collaborative groups. Variables such as personality traits, gender and social interactions may have a contribution to collaborative retrieval. In conclusion, this study indicated how VEs could maintain those peculiar social dynamics characterizing the participants’ engagement in a task, both working together and individually, and could affect their intrinsic motivation as well as performances. These results could be exploited in order to design brand new and evidenced-based practices, to improve teleworking procedures and workers well-being, as well as teleworking teamwork effectiveness.

Author(s):  
Valentina Gorchakova ◽  
Kenneth F. Hyde

Major international cultural exhibitions, often referred to as touring ‘blockbuster’ exhibitions (TBEs), are arguably among the most stimulating and engaging event experiences. The role of orchestrating an experience that is meaningful and memorable has captured the attention of scholars in the events literature over recent decades. The aims of this paper are to re-conceptualise major international cultural exhibitions as special events, present a framework of the experiences these exhibitions generate for visitors, and explore the roles such experiences play in visitor well-being. The study draws on the findings of qualitative research conducted in Australia and New Zealand. Semi-structured interviews were conducted with representatives of art galleries and museums in Melbourne, Canberra, Auckland, and Wellington involved in hosting ‘blockbuster’ exhibitions, as well as representatives of regional cultural, tourism, and events organisations. This paper presents a ‘3Es’ experience realms framework, which comprises the key experiences that a major cultural and arts event generates for visitors: entertainment, enrichment, and emotional engagement. The first realm of the 3Es framework, entertainment, has encountered scepticism in the museum field; however, research findings here corroborate the arguments of those scholars who hold that entertainment may help to engage visitors and facilitate education. Enrichment comprises the creation of a favourable environment for new knowledge to be processed, and the enhancement of knowledge. The third realm is an emotionally engaging experience that results from social interactions, activities, and contemplation of and learning about unique exhibits. The framework demonstrates an interplay of these three major experiential dimensions and visitors’ hedonic and eudaemonic well-being. Exhibition and event organisers can utilise this framework to plan the delivery of memorable experiences for visitors and explore the ways in which their event can be made enjoyable, enriching, and emotionally engaging.


2021 ◽  
Vol 15 (24) ◽  
pp. 155-166
Author(s):  
Jeļena Badjanova ◽  
Dzintra Iliško ◽  
Svetlana Ignatjeva ◽  
Margarita Nesterova

During the social distancing, an increasing number of people use communication applications, various types of digital tools and programs. Various video conferencing platforms are regularly used in the educational environment. The study presents the analyses how intensive is the use of Information and Communication Technologies (ICT) in the educational environment and how it can change cognitive-behavioral gender differences. This is particularly important to pay a special attention to the analysis of gender as a dynamic category, to take into account the processes of gender socialization and transformation of gender identification in the changing social environment. The research methods also included a set of additional methods, such as a focus group on different aspects of gender-specific behavior in the digital learning environment, putting together collages, as well as the method of the unfinished sentence related to the impact of ICT on teachers' professional development and well-being. In the course of the study, it was recognised that the design of social models of male and female gender-specific behaviour includes more than the basic gender identity and gender stability: in today's society, there is a multiplicity of views on the similarities and differences of gender-specific behaviours, and a rapid change in the accepted social guidelines and behavioural patterns is in progress, socio-cultural norms that define the psychological characteristics of women and men, their patterns of behaviour.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Florina Guadalupe Arredondo-Trapero ◽  
José Carlos Vázquez-Parra ◽  
Martín De Jesús González-Martínez

Purpose The aim of this study is to analyse teachers’ perceptions of information and communication technologies (ICT) and the effect they have on their students, comparing male and female teachers in rural and urban areas of Mexico. Design/methodology/approach This is a quantitative study with a validated questionnaire that records the perception of school teachers from a state in the northeast of Mexico. The questionnaire was designed by interviewing 20 teachers who have had problematic situations in the use of technology by students. The main problems that were perceived in their students were cyberbullying, cyberviolence, online pornography, excessive use of videogames and also lack of ability to use digital technology. Hypothesis testing was applied to identify differences between gender (female or male) and region (rural or urban), considering these problems and the efforts made by the school to address these issues. Findings Both the gender of the teaching staff and the region where the school is located are variables that are influencing the willingness to incorporate ICT issues that are affecting the well-being of students into the educational agenda. While teachers are the main actors in preparing their students on how to face these challenges, students in schools with mostly male teachers, or located in rural areas, will be in a situation of greater vulnerability to be victims of the problems that arise as part of ICT risks in a digital society Research limitations/implications This article only offers a first approach to ICT and teachers’ perceptions. It is necessary to broaden the scope of this type of research to include different educational contexts and to ask questions that reveal in greater detail how schools are dealing with ICT and its possible risks and the factors that have influenced the successes or failures they are having in these attempts. Practical implications This finding can help schools to promote programs focused to apply ICT for student flourishment and help them to deal with the risk that digital technology is generating in young students. Originality/value Although multiple research have been conducted to address teachers’ perception about diverse topics, there has been no specific research on the self-perception of teachers in dealing with technology and preparing students for the problems presented by ICT and its risks. This research contributes to the literature on the impact that teachers’ perceptions can have on the adoption of technology in education, and how this can be different by gender and region.


2020 ◽  
Vol 12 (8) ◽  
pp. 132
Author(s):  
Stefania Collodi ◽  
Maria Fiorenza ◽  
Andrea Guazzini ◽  
Mirko Duradoni

Reputational systems promote pro-social behaviors, also in virtual environments, therefore their study contributes to the knowledge of social interactions. Literature findings emphasize the power of reputation in fostering fairness in many circumstances, even when its influence is not directly oriented towards specific individuals. The present study contributes to the investigation of the psychological antecedents of fairness, introducing (or not) reputation in the social dilemma framework. Although reputational systems usually influence fairness dynamics, there are also socio-psychological characteristics that can play a role, affecting the adhesion to the norm online. To investigate their effects, we employed a virtual bargaining game that could include a reputational system depending on the experimental condition. Results show that the participant’s fairness could be significantly influenced by socio-psychological and demographic characteristics, as well as personality traits. Reputation seems to decrease fairness in those individuals who report high levels of Neuroticism and Openness. At the same time, high values of Self-Efficacy appear to be more likely associated with unfair behaviors when reputation is off the bargaining. Finally, Age and Sense of Community emerge as fairness promoters regardless of the experimental condition.


Author(s):  
Zulfa Nur Umniyah ◽  
Berliana Berliana ◽  
Boyke Mulyana ◽  
Geraldi Novian

Exercise can maintain a person's level of psychological well-being or also known as Psychological well-being (PWB), but on the other hand, it can also have a negative effect. Negative Social Interaction is one of the factors that have a negative effect on individuals from their environment during exercise. In terms of gender, women and sports are interrelated even though women have long been underestimated in sports, especially in sports that are considered masculine sports. This study examines the negative social interactions experienced by athletes in basketball. In basketball, negative social interactions can occur due to the assumption that basketball is a masculine sport, besides, that women are considered weaker than men. So this study aims to analyze the impact of Negative Social Interaction obtained by female basketball athletes on the Psychological well-being (PWB) of athletes. The instruments used were Negative Social Exchange (NSE) and Psychological Well-being Scale questionnaires as well as short interviews given to 24 female basketball athletes at the University of Indonesia Education. The results showed that NSI had a significant relationship with the PWB of female basketball athletes. The coach is one individual who plays a very important role in the condition of the athlete's PWB. Not only can it have a negative impact, but NSI can also be turned into a motivation that can encourage athletes to fight harder in the future. The author provides suggestions for coaches who handle female basketball athletes to be more careful when interacting with athletes and for basketball connoisseurs to better organize themselves in expression when enjoying this sport.


2011 ◽  
Vol 6 (3) ◽  
Author(s):  
Paola Prado

This study surveyed the residents of El Limón de Ocoa, a remote mountaintop agricultural community in the Dominican Republic, to examine how the community has integrated the use of information and communication technologies (ICTs) since the establishment of a local telecenter in 1997. As the longest continuous-running independent telecenter in the Caribbean nation, this site provides a rich testing ground for the study of the impact of community-driven ICT adoption in under-privileged rural areas of the Western hemisphere. Analysis of survey data found that this remote agricultural community was able to leverage ICTs available at the telecenter in ways that promote social change, foster community prosperity, solidarity, and well-being.


2021 ◽  
Vol 92 (8) ◽  
pp. 689-691
Author(s):  
Nick Kanas ◽  
Vadim Gushin ◽  
Anna Yusupova

INTRODUCTION: In 1991, Bechtel and Berning proposed that a decrement in morale and well-being affects people working in isolated and confined environments during the third quarter of their mission. Studies conducted during such conditions have suggested that whereas some people may experience such a phenomenon, it is not a typical occurrence in space or space simulation environments. Possible reasons for varying outcomes include demand characteristic bias, individual personality traits, training omissions, experimental methodological issues, and the impact of mission events on crewmember well-being. Research related to a future Mars expedition needs to investigate the impact of these factors.Kanas N, Gushin V, Yusupova A. Whither the third quarter phenomenon? Aerosp Med Hum Perform. 2021; 92(8):689691.


2000 ◽  
Vol 44 (12) ◽  
pp. 2-531-2-534
Author(s):  
Brian M. Kleiner

A symposium, brings together some of the world's most respected researchers and practitioners to discuss the latest methods and tools of macroergonomics. Specific sessions include: Introduction to Macroergonomics; Knowledge and Service Work Environments; Impact of Information and Communication Technologies (ICT); Industrial Environments and the Impact of Intelligent Manufacturing; Community and Public Environments; Hazardous Environments; Government (e.g. military) Environments and Healthcare Environments.


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