scholarly journals UAV Autonomous Aerial Combat Maneuver Strategy Generation with Observation Error Based on State-Adversarial Deep Deterministic Policy Gradient and Inverse Reinforcement Learning

Electronics ◽  
2020 ◽  
Vol 9 (7) ◽  
pp. 1121 ◽  
Author(s):  
Weiren Kong ◽  
Deyun Zhou ◽  
Zhen Yang ◽  
Yiyang Zhao ◽  
Kai Zhang

With the development of unmanned aerial vehicle (UAV) and artificial intelligence (AI) technology, Intelligent UAV will be widely used in future autonomous aerial combat. Previous researches on autonomous aerial combat within visual range (WVR) have limitations due to simplifying assumptions, limited robustness, and ignoring sensor errors. In this paper, in order to consider the error of the aircraft sensors, we model the aerial combat WVR as a state-adversarial Markov decision process (SA-MDP), which introduce the small adversarial perturbations on state observations and these perturbations do not alter the environment directly, but can mislead the agent into making suboptimal decisions. Meanwhile, we propose a novel autonomous aerial combat maneuver strategy generation algorithm with high-performance and high-robustness based on state-adversarial deep deterministic policy gradient algorithm (SA-DDPG), which add a robustness regularizers related to an upper bound on performance loss at the actor-network. At the same time, a reward shaping method based on maximum entropy (MaxEnt) inverse reinforcement learning algorithm (IRL) is proposed to improve the aerial combat strategy generation algorithm’s efficiency. Finally, the efficiency of the aerial combat strategy generation algorithm and the performance and robustness of the resulting aerial combat strategy is verified by simulation experiments. Our main contributions are three-fold. First, to introduce the observation errors of UAV, we are modeling air combat as SA-MDP. Second, to make the strategy network of air combat maneuver more robust in the presence of observation errors, we introduce regularizers into the policy gradient. Third, to solve the problem that air combat’s reward function is too sparse, we use MaxEnt IRL to design a shaping reward to accelerate the convergence of SA-DDPG.

Author(s):  
Feng Pan ◽  
Hong Bao

This paper proposes a new approach of using reinforcement learning (RL) to train an agent to perform the task of vehicle following with human driving characteristics. We refer to the ideal of inverse reinforcement learning to design the reward function of the RL model. The factors that need to be weighed in vehicle following were vectorized into reward vectors, and the reward function was defined as the inner product of the reward vector and weights. Driving data of human drivers was collected and analyzed to obtain the true reward function. The RL model was trained with the deterministic policy gradient algorithm because the state and action spaces are continuous. We adjusted the weight vector of the reward function so that the value vector of the RL model could continuously approach that of a human driver. After dozens of rounds of training, we selected the policy with the nearest value vector to that of a human driver and tested it in the PanoSim simulation environment. The results showed the desired performance for the task of an agent following the preceding vehicle safely and smoothly.


Actuators ◽  
2021 ◽  
Vol 10 (10) ◽  
pp. 254
Author(s):  
Yangyang Hou ◽  
Huajie Hong ◽  
Dasheng Xu ◽  
Zhe Zeng ◽  
Yaping Chen ◽  
...  

Deep Reinforcement Learning (DRL) has been an active research area in view of its capability in solving large-scale control problems. Until presently, many algorithms have been developed, such as Deep Deterministic Policy Gradient (DDPG), Twin-Delayed Deep Deterministic Policy Gradient (TD3), and so on. However, the converging achievement of DRL often requires extensive collected data sets and training episodes, which is data inefficient and computing resource consuming. Motivated by the above problem, in this paper, we propose a Twin-Delayed Deep Deterministic Policy Gradient algorithm with a Rebirth Mechanism, Tetanic Stimulation and Amnesic Mechanisms (ATRTD3), for continuous control of a multi-DOF manipulator. In the training process of the proposed algorithm, the weighting parameters of the neural network are learned using Tetanic stimulation and Amnesia mechanism. The main contribution of this paper is that we show a biomimetic view to speed up the converging process by biochemical reactions generated by neurons in the biological brain during memory and forgetting. The effectiveness of the proposed algorithm is validated by a simulation example including the comparisons with previously developed DRL algorithms. The results indicate that our approach shows performance improvement in terms of convergence speed and precision.


2019 ◽  
Vol 9 (20) ◽  
pp. 4198
Author(s):  
Wenzhou Chen ◽  
Shizheng Zhou ◽  
Zaisheng Pan ◽  
Huixian Zheng ◽  
Yong Liu

Compared with the single robot system, a multi-robot system has higher efficiency and fault tolerance. The multi-robot system has great potential in some application scenarios, such as the robot search, rescue and escort tasks, and so on. Deep reinforcement learning provides a potential framework for multi-robot formation and collaborative navigation. This paper mainly studies the collaborative formation and navigation of multi-robots by using the deep reinforcement learning algorithm. The proposed method improves the classical Deep Deterministic Policy Gradient (DDPG) to address the single robot mapless navigation task. We also extend the single-robot Deep Deterministic Policy Gradient algorithm to the multi-robot system, and obtain the Parallel Deep Deterministic Policy Gradient (PDDPG). By utilizing the 2D lidar sensor, the group of robots can accomplish the formation construction task and the collaborative formation navigation task. The experiment results in a Gazebo simulation platform illustrates that our method is capable of guiding mobile robots to construct the formation and keep the formation during group navigation, directly through raw lidar data inputs.


Energies ◽  
2019 ◽  
Vol 12 (18) ◽  
pp. 3461 ◽  
Author(s):  
Guang Yang ◽  
Feng Zhang ◽  
Cheng Gong ◽  
Shiwen Zhang

Reinforcement learning has potential in the area of intelligent transportation due to its generality and real-time feature. The Q-learning algorithm, which is an early proposed algorithm, has its own merits to solve the train timetable rescheduling (TTR) problem. However, it has shortage in two aspects: Dimensional limits of action and a slow convergence rate. In this paper, a deep deterministic policy gradient (DDPG) algorithm is applied to solve the energy-aimed train timetable rescheduling (ETTR) problem. This algorithm belongs to reinforcement learning, which fulfills real-time requirements of the ETTR problem, and has adaptability on random disturbances. Superior to the Q-learning, DDPG has a continuous state space and action space. After enough training, the learning agent based on DDPG takes proper action by adjusting the cruising speed and the dwelling time continuously for each train in a metro network when random disturbances happen. Although training needs an iteration for thousands of episodes, the policy decision during each testing episode takes a very short time. Models for the metro network, based on a real case of the Shanghai Metro Line 1, are established as a training and testing environment. To validate the energy-saving effect and the real-time feature of the proposed algorithm, four experiments are designed and conducted. Compared with the no action strategy, results show that the proposed algorithm has real-time performance, and saves a significant percentage of energy under random disturbances.


Author(s):  
Shuangxia Bai ◽  
Shaomei Song ◽  
Shiyang Liang ◽  
Jianmei Wang ◽  
Bo Li ◽  
...  

Aiming at intelligent decision-making of UAV based on situation information in air combat, a novel maneuvering decision method based on deep reinforcement learning is proposed in this paper. The autonomous maneuvering model of UAV is established by Markov Decision Process. The Twin Delayed Deep Deterministic Policy Gradient(TD3) algorithm and the Deep Deterministic Policy Gradient (DDPG) algorithm in deep reinforcement learning are used to train the model, and the experimental results of the two algorithms are analyzed and compared. The simulation experiment results show that compared with the DDPG algorithm, the TD3 algorithm has stronger decision-making performance and faster convergence speed, and is more suitable forsolving combat problems. The algorithm proposed in this paper enables UAVs to autonomously make maneuvering decisions based on situation information such as position, speed, and relative azimuth, adjust their actions to approach and successfully strike the enemy, providing a new method for UAVs to make intelligent maneuvering decisions during air combat.


Symmetry ◽  
2019 ◽  
Vol 11 (2) ◽  
pp. 290 ◽  
Author(s):  
SeungYoon Choi ◽  
Tuyen Le ◽  
Quang Nguyen ◽  
Md Layek ◽  
SeungGwan Lee ◽  
...  

In this paper, we propose a controller for a bicycle using the DDPG (Deep Deterministic Policy Gradient) algorithm, which is a state-of-the-art deep reinforcement learning algorithm. We use a reward function and a deep neural network to build the controller. By using the proposed controller, a bicycle can not only be stably balanced but also travel to any specified location. We confirm that the controller with DDPG shows better performance than the other baselines such as Normalized Advantage Function (NAF) and Proximal Policy Optimization (PPO). For the performance evaluation, we implemented the proposed algorithm in various settings such as fixed and random speed, start location, and destination location.


2020 ◽  
Vol 34 (04) ◽  
pp. 3316-3323
Author(s):  
Qingpeng Cai ◽  
Ling Pan ◽  
Pingzhong Tang

Reinforcement learning algorithms such as the deep deterministic policy gradient algorithm (DDPG) has been widely used in continuous control tasks. However, the model-free DDPG algorithm suffers from high sample complexity. In this paper we consider the deterministic value gradients to improve the sample efficiency of deep reinforcement learning algorithms. Previous works consider deterministic value gradients with the finite horizon, but it is too myopic compared with infinite horizon. We firstly give a theoretical guarantee of the existence of the value gradients in this infinite setting. Based on this theoretical guarantee, we propose a class of the deterministic value gradient algorithm (DVG) with infinite horizon, and different rollout steps of the analytical gradients by the learned model trade off between the variance of the value gradients and the model bias. Furthermore, to better combine the model-based deterministic value gradient estimators with the model-free deterministic policy gradient estimator, we propose the deterministic value-policy gradient (DVPG) algorithm. We finally conduct extensive experiments comparing DVPG with state-of-the-art methods on several standard continuous control benchmarks. Results demonstrate that DVPG substantially outperforms other baselines.


Author(s):  
Fangjian Li ◽  
John R Wagner ◽  
Yue Wang

Abstract Inverse reinforcement learning (IRL) has been successfully applied in many robotics and autonomous driving studies without the need for hand-tuning a reward function. However, it suffers from safety issues. Compared to the reinforcement learning (RL) algorithms, IRL is even more vulnerable to unsafe situations as it can only infer the importance of safety based on expert demonstrations. In this paper, we propose a safety-aware adversarial inverse reinforcement learning algorithm (S-AIRL). First, the control barrier function (CBF) is used to guide the training of a safety critic, which leverages the knowledge of system dynamics in the sampling process without training an additional guiding policy. The trained safety critic is then integrated into the discriminator to help discern the generated data and expert demonstrations from the standpoint of safety. Finally, to further improve the safety awareness, a regulator is introduced in the loss function of the discriminator training to prevent the recovered reward function from assigning high rewards to the risky behaviors. We tested our S-AIRL in the highway autonomous driving scenario. Comparing to the original AIRL algorithm, with the same level of imitation learning (IL) performance, the proposed S-AIRL can reduce the collision rate by 32.6%.


Electronics ◽  
2018 ◽  
Vol 7 (11) ◽  
pp. 279 ◽  
Author(s):  
Xianbing Zhang ◽  
Guoqing Liu ◽  
Chaojie Yang ◽  
Jiang Wu

With the development of information technology, the degree of intelligence in air combat is increasing, and the demand for automated intelligent decision-making systems is becoming more intense. Based on the characteristics of over-the-horizon air combat, this paper constructs a super-horizon air combat training environment, which includes aircraft model modeling, air combat scene design, enemy aircraft strategy design, and reward and punishment signal design. In order to improve the efficiency of the reinforcement learning algorithm for the exploration of strategy space, this paper proposes a heuristic Q-Network method that integrates expert experience, and uses expert experience as a heuristic signal to guide the search process. At the same time, heuristic exploration and random exploration are combined. Aiming at the over-the-horizon air combat maneuver decision problem, the heuristic Q-Network method is adopted to train the neural network model in the over-the-horizon air combat training environment. Through continuous interaction with the environment, self-learning of the air combat maneuver strategy is realized. The efficiency of the heuristic Q-Network method and effectiveness of the air combat maneuver strategy are verified by simulation experiments.


Author(s):  
Shihui Li ◽  
Yi Wu ◽  
Xinyue Cui ◽  
Honghua Dong ◽  
Fei Fang ◽  
...  

Despite the recent advances of deep reinforcement learning (DRL), agents trained by DRL tend to be brittle and sensitive to the training environment, especially in the multi-agent scenarios. In the multi-agent setting, a DRL agent’s policy can easily get stuck in a poor local optima w.r.t. its training partners – the learned policy may be only locally optimal to other agents’ current policies. In this paper, we focus on the problem of training robust DRL agents with continuous actions in the multi-agent learning setting so that the trained agents can still generalize when its opponents’ policies alter. To tackle this problem, we proposed a new algorithm, MiniMax Multi-agent Deep Deterministic Policy Gradient (M3DDPG) with the following contributions: (1) we introduce a minimax extension of the popular multi-agent deep deterministic policy gradient algorithm (MADDPG), for robust policy learning; (2) since the continuous action space leads to computational intractability in our minimax learning objective, we propose Multi-Agent Adversarial Learning (MAAL) to efficiently solve our proposed formulation. We empirically evaluate our M3DDPG algorithm in four mixed cooperative and competitive multi-agent environments and the agents trained by our method significantly outperforms existing baselines.


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