scholarly journals Recursive Rewarding Modified Adaptive Cell Decomposition (RR-MACD): A Dynamic Path Planning Algorithm for UAVs

Electronics ◽  
2019 ◽  
Vol 8 (3) ◽  
pp. 306 ◽  
Author(s):  
Franklin Samaniego ◽  
Javier Sanchis ◽  
Sergio García-Nieto ◽  
Raúl Simarro

A relevant task in unmanned aerial vehicles (UAV) flight is path planning in 3 D environments. This task must be completed using the least possible computing time. The aim of this article is to combine methodologies to optimise the task in time and offer a complete 3 D trajectory. The flight environment will be considered as a 3 D adaptive discrete mesh, where grids are created with minimal refinement in the search for collision-free spaces. The proposed path planning algorithm for UAV saves computational time and memory resources compared with classical techniques. With the construction of the discrete meshing, a cost response methodology is applied as a discrete deterministic finite automaton (DDFA). A set of optimal partial responses, calculated recursively, indicates the collision-free spaces in the final path for the UAV flight.

2011 ◽  
Vol 142 ◽  
pp. 12-15
Author(s):  
Ping Feng

The paper puts forward the dynamic path planning algorithm based on improving chaos genetic algorithm by using genetic algorithms and chaos search algorithm. In the practice of navigation, the algorithm can compute at the best path to meet the needs of the navigation in such a short period of planning time. Furthermore,this algorithm can replan a optimum path of the rest paths after the traffic condition in the sudden.


Author(s):  
H. H. Triharminto ◽  
A.S. Prabuwono ◽  
T. B. Adji ◽  
N. A. Setiawan

Most of the 3D curve path planning is used to build static path planning. For intercepting of a moving target, the path planning has to be set in a dynamic condition. L+Dumo algorithm which is based on curve is used to intercept a moving target. In the real situations, the Unmanned Aerial Vehicle (UAV) has possibility to intercept a moving target from all direction. It is assumed that environment of the UAV is in 3D Euclidean Space. It means that the UAV has to adapt for all quadrants for interception of a moving target. This research develops a path planning algorithm which enhances the previous L+Dumo algorithm to encounter the possibility quadrants. The enhancement would be simulated in C++ language to determine the accuracy of the algorithm. The simulation is conducted using one UAV and one moving target with random obstacles of cylindrical shape in between both objects. The result shows that the system accuracy is 81.0876%, a level which is able to encounter all possibility quadrants.


Author(s):  
A Lazarowska

The research presented in this paper is dedicated to the development of a path planning algorithm for a moving object in a dynamic environment. The marine environment constitutes the application area. A graph theory-based path planning method for ships is introduced and supported by the results of simulation tests and comparative analysis with a heuristic Ant Colony Optimization approach. The method defines the environment with the use of a visibility graph and uses the A* algorithm to find the shortest, collision-free path. The main contribution is the development of an effective graph theory-based algorithm for path planning in an environment with static and dynamic obstacles. The computational time does not exceed a few seconds. Obtained results allow to state that the method is suitable for use in an intelligent motion control system for ships.


2019 ◽  
Vol 9 (7) ◽  
pp. 1470 ◽  
Author(s):  
Abdul Majeed ◽  
Sungchang Lee

This paper presents a new coverage flight path planning algorithm that finds collision-free, minimum length and flyable paths for unmanned aerial vehicle (UAV) navigation in three-dimensional (3D) urban environments with fixed obstacles for coverage missions. The proposed algorithm significantly reduces computational time, number of turns, and path overlapping while finding a path that passes over all reachable points of an area or volume of interest by using sensor footprints’ sweeps fitting and a sparse waypoint graph in the pathfinding process. We devise a novel footprints’ sweep fitting method considering UAV sensor footprint as coverage unit in the free spaces to achieve maximal coverage with fewer and longer footprints’ sweeps. After footprints’ sweeps fitting, the proposed algorithm determines the visiting sequence of footprints’ sweeps by formulating it as travelling salesman problem (TSP), and ant colony optimization (ACO) algorithm is employed to solve the TSP. Furthermore, we generate a sparse waypoint graph by connecting footprints’ sweeps’ endpoints to obtain a complete coverage flight path. The simulation results obtained from various scenarios fortify the effectiveness of the proposed algorithm and verify the aforementioned claims.


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