EVeREst: Bitrate Adaptation for Cloud VR
Cloud Virtual Reality (VR) technology is expected to promote VR by providing a higher Quality of Experience (QoE) and energy efficiency at lower prices for the consumer. In cloud VR, the virtual environment is rendered on the remote server and transmitted to the headset as a video stream. To guarantee real-time experience, networks need to transfer huge amounts of data with much stricter delays than imposed by the state-of-the-art live video streaming applications. To reduce the burden imposed on the networks, cloud VR applications shall adequately react to the changing network conditions, including the wireless channel fluctuations and highly variable user activity. For that, they need to adjust the quality of the video stream adaptively. This paper studies video quality adaptation for cloud VR and improves the QoE for cloud VR users. It develops a distributed, i.e., with no assistance from the network, bitrate adaptation algorithm for cloud VR, called the Enhanced VR bitrate Estimator (EVeREst). The algorithm aims to optimize the average bitrate of cloud VR video flows subject to video frame delay and loss constraints. For that, the algorithm estimates both the current network load and the delay experienced by separate frames. It anticipates the changes in the users’ activity and limits the bitrate accordingly, which helps prevent excess interruptions of the playback. With simulations, the paper shows that the developed algorithm significantly improves the QoE for the end-users compared to the state-of-the-art adaptation algorithms developed for MPEG DASH live streaming, e.g., BOLA. Unlike these algorithms, the developed algorithm satisfies the frame loss requirements of multiple VR sessions and increases the network goodput by up to 10 times.