scholarly journals “Helping Nemo!”—Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

2020 ◽  
Vol 10 (4) ◽  
pp. 95
Author(s):  
Nayia Stylianidou ◽  
Angelos Sofianidis ◽  
Elpiniki Manoli ◽  
Maria Meletiou-Mavrotheris

This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game ‘Helping Nemo’ in an augmented reality environment for formative assessment. The purpose of the study was to explore the ways in which the affordances arising from the combination of alternate reality games and augmented reality, situated in the context of Universal Design for Learning, might facilitate students’ learning amongst the aspects of engagement, participation, and response to students’ variability. The study took place in a public primary school located in a rural area of Cyprus. A second-grade class consisting of 24 students aged 7–8 years old was selected to comprise the sample. A qualitative research approach was adopted. The data collection methods included classroom observations and focus groups with the students. Findings gained from the teaching intervention suggest that the creation of a multimodal environment that draws on the principles of Universal Design for Learning and combines the affordances of alternate reality games and augmented reality for formative assessment contributes towards higher levels of engagement and participation in learning of all students, including bilingual students, students with learning disabilities, and students who are currently disengaged.

Author(s):  
Jennifer L. Kouo

The heterogeneity of students in today's classrooms present many obstacles when it comes to formatively assessing learning. The formative assessment cycle affords teachers numerous opportunities to measure student progress towards objectives, provide timely feedback, and make necessary adjustments to instruction. Formative assessments also provide considerable value to students, in the form of learning engagement, and tracking their own progress and planning of future steps. Due to the value of formative assessments in making decisions and supporting students, it is necessary that educators plan and utilize equitable assessment practices to eliminate unnecessary barriers students may face. The chapter will therefore discuss the obstacles that variable learners may experience that impede their inclusion in classrooms, the importance of the universal design for learning in ensuring engagement and multiple means of action and expression, and finally, bring awareness to students with disabilities and the importance of accommodations and modifications in their success.


2022 ◽  
pp. 873-889
Author(s):  
Jennifer L. Kouo

The heterogeneity of students in today's classrooms present many obstacles when it comes to formatively assessing learning. The formative assessment cycle affords teachers numerous opportunities to measure student progress towards objectives, provide timely feedback, and make necessary adjustments to instruction. Formative assessments also provide considerable value to students, in the form of learning engagement, and tracking their own progress and planning of future steps. Due to the value of formative assessments in making decisions and supporting students, it is necessary that educators plan and utilize equitable assessment practices to eliminate unnecessary barriers students may face. The chapter will therefore discuss the obstacles that variable learners may experience that impede their inclusion in classrooms, the importance of the universal design for learning in ensuring engagement and multiple means of action and expression, and finally, bring awareness to students with disabilities and the importance of accommodations and modifications in their success.


SAGE Open ◽  
2017 ◽  
Vol 7 (4) ◽  
pp. 215824401773781 ◽  
Author(s):  
Zachary Walker ◽  
Don D. McMahon ◽  
Kara Rosenblatt ◽  
Tracy Arner

The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners.


Sign in / Sign up

Export Citation Format

Share Document