Generative Art with Swarm Landscapes
Keyword(s):
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted.
2011 ◽
Vol 34
(1)
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pp. 115-130
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2013 ◽
pp. 31-42
2011 ◽
Vol 3
(1)
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pp. 78-89
2012 ◽
Vol 4
(2)
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pp. 1-13
2018 ◽
Vol 16
(1/2)
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pp. 117-136
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2011 ◽
Vol 4
(8)
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pp. 261-263