scholarly journals Machine-Learning-Based Emotion Recognition System Using EEG Signals

Computers ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 95
Author(s):  
Rania Alhalaseh ◽  
Suzan Alasasfeh

Many scientific studies have been concerned with building an automatic system to recognize emotions, and building such systems usually relies on brain signals. These studies have shown that brain signals can be used to classify many emotional states. This process is considered difficult, especially since the brain’s signals are not stable. Human emotions are generated as a result of reactions to different emotional states, which affect brain signals. Thus, the performance of emotion recognition systems by brain signals depends on the efficiency of the algorithms used to extract features, the feature selection algorithm, and the classification process. Recently, the study of electroencephalography (EEG) signaling has received much attention due to the availability of several standard databases, especially since brain signal recording devices have become available in the market, including wireless ones, at reasonable prices. This work aims to present an automated model for identifying emotions based on EEG signals. The proposed model focuses on creating an effective method that combines the basic stages of EEG signal handling and feature extraction. Different from previous studies, the main contribution of this work relies in using empirical mode decomposition/intrinsic mode functions (EMD/IMF) and variational mode decomposition (VMD) for signal processing purposes. Despite the fact that EMD/IMFs and VMD methods are widely used in biomedical and disease-related studies, they are not commonly utilized in emotion recognition. In other words, the methods used in the signal processing stage in this work are different from the methods used in literature. After the signal processing stage, namely in the feature extraction stage, two well-known technologies were used: entropy and Higuchi’s fractal dimension (HFD). Finally, in the classification stage, four classification methods were used—naïve Bayes, k-nearest neighbor (k-NN), convolutional neural network (CNN), and decision tree (DT)—for classifying emotional states. To evaluate the performance of our proposed model, experiments were applied to a common database called DEAP based on many evaluation models, including accuracy, specificity, and sensitivity. The experiments showed the efficiency of the proposed method; a 95.20% accuracy was achieved using the CNN-based method.

2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Ning Zhuang ◽  
Ying Zeng ◽  
Li Tong ◽  
Chi Zhang ◽  
Hanming Zhang ◽  
...  

This paper introduces a method for feature extraction and emotion recognition based on empirical mode decomposition (EMD). By using EMD, EEG signals are decomposed into Intrinsic Mode Functions (IMFs) automatically. Multidimensional information of IMF is utilized as features, the first difference of time series, the first difference of phase, and the normalized energy. The performance of the proposed method is verified on a publicly available emotional database. The results show that the three features are effective for emotion recognition. The role of each IMF is inquired and we find that high frequency component IMF1 has significant effect on different emotional states detection. The informative electrodes based on EMD strategy are analyzed. In addition, the classification accuracy of the proposed method is compared with several classical techniques, including fractal dimension (FD), sample entropy, differential entropy, and discrete wavelet transform (DWT). Experiment results on DEAP datasets demonstrate that our method can improve emotion recognition performance.


Author(s):  
Turker Tuncer ◽  
Sengul Dogan ◽  
Abdulhamit Subasi

AbstractElectroencephalography (EEG) signals collected from human brains have generally been used to diagnose diseases. Moreover, EEG signals can be used in several areas such as emotion recognition, driving fatigue detection. This work presents a new emotion recognition model by using EEG signals. The primary aim of this model is to present a highly accurate emotion recognition framework by using both a hand-crafted feature generation and a deep classifier. The presented framework uses a multilevel fused feature generation network. This network has three primary phases, which are tunable Q-factor wavelet transform (TQWT), statistical feature generation, and nonlinear textural feature generation phases. TQWT is applied to the EEG data for decomposing signals into different sub-bands and create a multilevel feature generation network. In the nonlinear feature generation, an S-box of the LED block cipher is utilized to create a pattern, which is named as Led-Pattern. Moreover, statistical feature extraction is processed using the widely used statistical moments. The proposed LED pattern and statistical feature extraction functions are applied to 18 TQWT sub-bands and an original EEG signal. Therefore, the proposed hand-crafted learning model is named LEDPatNet19. To select the most informative features, ReliefF and iterative Chi2 (RFIChi2) feature selector is deployed. The proposed model has been developed on the two EEG emotion datasets, which are GAMEEMO and DREAMER datasets. Our proposed hand-crafted learning network achieved 94.58%, 92.86%, and 94.44% classification accuracies for arousal, dominance, and valance cases of the DREAMER dataset. Furthermore, the best classification accuracy of the proposed model for the GAMEEMO dataset is equal to 99.29%. These results clearly illustrate the success of the proposed LEDPatNet19.


2021 ◽  
Vol 15 ◽  
Author(s):  
Haoran Liu ◽  
Ying Zhang ◽  
Yujun Li ◽  
Xiangyi Kong

Emotions are closely related to human behavior, family, and society. Changes in emotions can cause differences in electroencephalography (EEG) signals, which show different emotional states and are not easy to disguise. EEG-based emotion recognition has been widely used in human-computer interaction, medical diagnosis, military, and other fields. In this paper, we describe the common steps of an emotion recognition algorithm based on EEG from data acquisition, preprocessing, feature extraction, feature selection to classifier. Then, we review the existing EEG-based emotional recognition methods, as well as assess their classification effect. This paper will help researchers quickly understand the basic theory of emotion recognition and provide references for the future development of EEG. Moreover, emotion is an important representation of safety psychology.


2021 ◽  
Vol 11 (15) ◽  
pp. 6987
Author(s):  
Adrian R. Aguiñaga ◽  
Daniel E. Hernandez ◽  
Angeles Quezada ◽  
Andrés Calvillo Téllez

Emotion recognition is a fundamental task that any affective computing system must perform to adapt to the user’s current mood. The analysis of electroencephalography signals has gained notoriety in studying human emotions because of its non-invasive nature. This paper presents a two-stage deep learning model to recognize emotional states by correlating facial expressions and brain signals. Most of the works related to the analysis of emotional states are based on analyzing large segments of signals, generally as long as the evoked potential lasts, which could cause many other phenomena to be involved in the recognition process. Unlike with other phenomena, such as epilepsy, there is no clearly defined marker of when an event begins or ends. The novelty of the proposed model resides in the use of facial expressions as markers to improve the recognition process. This work uses a facial emotion recognition technique (FER) to create identifiers each time an emotional response is detected and uses them to extract segments of electroencephalography (EEG) records that a priori will be considered relevant for the analysis. The proposed model was tested on the DEAP dataset.


Entropy ◽  
2019 ◽  
Vol 21 (6) ◽  
pp. 609 ◽  
Author(s):  
Gao ◽  
Cui ◽  
Wan ◽  
Gu

Exploring the manifestation of emotion in electroencephalogram (EEG) signals is helpful for improving the accuracy of emotion recognition. This paper introduced the novel features based on the multiscale information analysis (MIA) of EEG signals for distinguishing emotional states in four dimensions based on Russell's circumplex model. The algorithms were applied to extract features on the DEAP database, which included multiscale EEG complexity index in the time domain, and ensemble empirical mode decomposition enhanced energy and fuzzy entropy in the frequency domain. The support vector machine and cross validation method were applied to assess classification accuracy. The classification performance of MIA methods (accuracy = 62.01%, precision = 62.03%, recall/sensitivity = 60.51%, and specificity = 82.80%) was much higher than classical methods (accuracy = 43.98%, precision = 43.81%, recall/sensitivity = 41.86%, and specificity = 70.50%), which extracted features contain similar energy based on a discrete wavelet transform, fractal dimension, and sample entropy. In this study, we found that emotion recognition is more associated with high frequency oscillations (51–100Hz) of EEG signals rather than low frequency oscillations (0.3–49Hz), and the significance of the frontal and temporal regions are higher than other regions. Such information has predictive power and may provide more insights into analyzing the multiscale information of high frequency oscillations in EEG signals.


2020 ◽  
Vol 2020 ◽  
pp. 1-19
Author(s):  
Nazmi Sofian Suhaimi ◽  
James Mountstephens ◽  
Jason Teo

Emotions are fundamental for human beings and play an important role in human cognition. Emotion is commonly associated with logical decision making, perception, human interaction, and to a certain extent, human intelligence itself. With the growing interest of the research community towards establishing some meaningful “emotional” interactions between humans and computers, the need for reliable and deployable solutions for the identification of human emotional states is required. Recent developments in using electroencephalography (EEG) for emotion recognition have garnered strong interest from the research community as the latest developments in consumer-grade wearable EEG solutions can provide a cheap, portable, and simple solution for identifying emotions. Since the last comprehensive review was conducted back from the years 2009 to 2016, this paper will update on the current progress of emotion recognition using EEG signals from 2016 to 2019. The focus on this state-of-the-art review focuses on the elements of emotion stimuli type and presentation approach, study size, EEG hardware, machine learning classifiers, and classification approach. From this state-of-the-art review, we suggest several future research opportunities including proposing a different approach in presenting the stimuli in the form of virtual reality (VR). To this end, an additional section devoted specifically to reviewing only VR studies within this research domain is presented as the motivation for this proposed new approach using VR as the stimuli presentation device. This review paper is intended to be useful for the research community working on emotion recognition using EEG signals as well as for those who are venturing into this field of research.


2020 ◽  
Vol 65 (4) ◽  
pp. 379-391 ◽  
Author(s):  
Hasan Polat ◽  
Mehmet Ufuk Aluçlu ◽  
Mehmet Siraç Özerdem

AbstractThe general uncertainty of epilepsy and its unpredictable seizures often affect badly the quality of life of people exposed to this disease. There are patients who can be considered fortunate in terms of prediction of any seizures. These are patients with epileptic auras. In this study, it was aimed to evaluate pre-seizure warning symptoms of the electroencephalography (EEG) signals by a convolutional neural network (CNN) inspired by the epileptic auras defined in the medical field. In this context, one-dimensional EEG signals were transformed into a spectrogram display form in the frequency-time domain by applying a short-time Fourier transform (STFT). Systemic changes in pre-epileptic seizure have been described by applying the CNN approach to the EEG signals represented in the image form, and the subjective EEG-Aura process has been tried to be determined for each patient. Considering all patients included in the evaluation, it was determined that the 1-min interval covering the time from the second minute to the third minute before the seizure had the highest mean and the lowest variance to determine the systematic changes before the seizure. Thus, the highest performing process is described as EEG-Aura. The average success for the EEG-Aura process was 90.38 ± 6.28%, 89.78 ± 8.34% and 90.47 ± 5.95% for accuracy, specificity and sensitivity, respectively. Through the proposed model, epilepsy patients who do not respond to medical treatment methods are expected to maintain their lives in a more comfortable and integrated way.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Faris Amin M. Abuhashish ◽  
Hoshang Kolivand ◽  
Mohd Shahrizal Sunar ◽  
Dzulkifli Mohamad

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.


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