scholarly journals Using Big and Open Data to Generate Content for an Educational Game to Increase Student Performance and Interest

2020 ◽  
Vol 4 (4) ◽  
pp. 30
Author(s):  
Irene Vargianniti ◽  
Kostas Karpouzis

The goal of this paper is to utilize available big and open data sets to create content for a board and a digital game and implement an educational environment to improve students’ familiarity with concepts and relations in the data and, in the process, academic performance and engagement. To this end, we used Wikipedia data to generate content for a Monopoly clone called Geopoly and designed a game-based learning experiment. Our research examines whether this game had any impact on the students’ performance, which is related to identifying implied ranking and grouping mechanisms in the game, whether performance is correlated with interest and whether performance differs across genders. Student performance and knowledge about the relationships contained in the data improved significantly after playing the game, while the positive correlation between student interest and performance illustrated the relationship between them. This was also verified by a digital version of the game, evaluated by the students during the COVID-19 pandemic; initial results revealed that students found the game more attractive and rewarding than a traditional geography lesson.

2021 ◽  
Author(s):  
Todorka Terzieva

This article presents the results of a study on the possibilities of computer educational games for the development of various cognitive skills for learners. The advantages they offer in the learning process are highlighted. Special emphasis is placed on the relationship between game-based learning and mental development of learners. Examples of game-based learning from leading educational institutions at different stages of the educational process are given. A prototype of an educational game with several interactive puzzles is presented. They are designed to teach students in mathematics and philology (learning a foreign language). The developed prototypes can be used to acquire new knowledge or to assess the acquisition of knowledge and skills in various subject areas.


2019 ◽  
Vol 75 (4) ◽  
pp. 53-58
Author(s):  
K. S. Rohozinnikova

The author of the article has provided the results of the analysis of the methods of administrative and legal protection taking into account the changes within the relations between public administration and taxpayers and the course chosen by the state for liberalization of tax relations. The place of the concept of the methods of administrative and legal protection in the term system of the science of administrative law and their dialectical relations with the methods of public administration and administrative activity has been established. The author has indicated generic and specific features of the methods of administrative and legal protection of tax relations, where the latter will depend on the peculiarities of the means and methods of influence used by the public administration for the purpose of exercising security functions. The system of methods of administrative and legal protection of tax relations has been offered to form from three elements: general methods of administrative activity (persuasion and coercion), service tools of influence (provision of administrative services, creation of electronic services and publication of open data sets) and organizational methods. The expediency of distinguishing service means of influence into a separate group of methods of administrative and legal protection has been proved. It is conditioned by their special functional purpose – creation of conditions for independent prevention of possible breach of protected relations by the taxpayer. The role and correlation of persuasion and coercion in the system of methods of administrative and legal protection of tax relations have been clarified. Despite the presented importance of the persuasion within the relationship between the controlling agencies and the taxpayers, it has been stated that state coercion remains the main mean of administrative and legal protection of tax relations. Particular attention has been paid on the need to reconsider the correlation of tax and administrative coercion within tax relations. It has been proved that the basis of their delimitation should be not the branch of legislation, where the authority to apply the appropriate measure is assigned, but the essential criterion and the subject matter of regulation (influence) – relations arising from incomplete calculation and late and incomplete payment of taxes and fees, or relationships related to the organization and enforcement of tax responsibilities and the proper exercise by the supervisory authorities of their powers. It has been emphasized that tax coercion, unlike administrative, performs both punitive and compensatory functions.


2018 ◽  
Vol 45 (4) ◽  
pp. 277-287
Author(s):  
Mindy LeRoux ◽  
Keith Zvoch ◽  
Gina Biancarosa

The purpose of this study was to investigate the relationship between scores on two common curriculum-based measures (CBMs), oral reading fluency (ORF) and maze, and scores on the previous statewide assessment of reading in Oregon (Oregon Assessment of Knowledge and Skills-Reading/Literature [OAKS-R]). Data obtained from three cohorts of eighth-grade students were used to examine CBM validity, and the relationship between student characteristics and OAKS-R performance. Positive relationships between ORF and maze scores and performance on the OAKS-R were obtained. In addition, the strength of the predictive relationships varied across cohorts, but not as a function of student characteristics. These results suggest that eighth-grade CBM data can be used as an efficient means to identify and intervene with those at risk of performing poorly on the end-of-year, high stakes accountability assessment. Consideration of the tradeoffs associated with using one or more CBMs in middle school is provided.


2020 ◽  
Vol 18 (2) ◽  
pp. 64-79
Author(s):  
Anitha Acharya ◽  
Manish Gupta

Gamification, the usage of elements relating to game design to non-game activities, has gained considerable attention from academia and industry. It is uncertain as to whether students require skills and challenges to engage them in the game for enhancing their learning. Thus, the objective of this article is to examine the mediating role of engagement in the relationship between skill and perceived learning as well as between challenge and perceived learning in game-based learning environments. Data was gathered using a survey of Player Unknown's Battlegrounds (PUBG) players. A total of 233 young Indian players participated in the study. The results showed that engagement fully mediates the relationship between skill and perceived learning as well as between challenge and perceived learning. This study contributes to the literature on game-based learning by providing evidence for the educational video games to be one of the effective means of learning. Results of the present study imply that the educational game designers can design challenging games to engage the students.


2018 ◽  
Vol 26 (1) ◽  
pp. 19-38 ◽  
Author(s):  
Husam Aldamen ◽  
Keith Duncan ◽  
Jennifer L. Ziegelmayer

Purpose Due to its technical focus, the introductory accounting course has a hierarchical knowledge structure that requires students to master and integrate abstract knowledge which builds on itself over time. The purpose of this paper is to explore the relationship between engagement and examination performance for students enrolled in a hierarchically structured course. Design/methodology/approach This research involves a retrospective study of an introduction to accounting course examining the relationship between increased engagement and examination performance. Students are provided opportunities for engagement through assigned homework and optional ungraded assignments. Performance is measured by scores on each of three examinations conducted throughout the semester. Findings The study finds that additional engagement in assignments has no significant impact on mid-semester examination performance; however, sustained engagement throughout the semester has a cumulative impact on final examination performance. Moreover, students that perform well on mid-semester examinations do not benefit from additional engagement, whereas students that perform poorly on the mid-semester examinations exhibit substantially higher final examination scores from sustained engagement. Practical implications This study illustrates the complex interplay between engagement and performance and the timing of performance gains. The implication for educators is that increased sustained engagement is likely to result in increased but delayed student performance gains in disciplines with hierarchical knowledge structures. Originality/value This study contributes to the literature in its examination of the timing of performance benefits gained from increased engagement in courses with a cumulative knowledge base.


2013 ◽  
Vol 9 (4) ◽  
pp. 19-43 ◽  
Author(s):  
Bo Hu ◽  
Nuno Carvalho ◽  
Takahide Matsutsuka

In light of the challenges of effectively managing Big Data, the authors are witnessing a gradual shift towards the increasingly popular Linked Open Data (LOD) paradigm. LOD aims to impose a machine-readable semantic layer over structured as well as unstructured data and hence automate some data analysis tasks that are not designed for computers. The convergence of Big Data and LOD is, however, not straightforward: the semantic layer of LOD and the Big Data large scale storage do not get along easily. Meanwhile, the sheer data size envisioned by Big Data denies certain computationally expensive semantic technologies, rendering the latter much less efficient than their performance on relatively small data sets. In this paper, the authors propose a mechanism allowing LOD to take advantage of existing large-scale data stores while sustaining its “semantic” nature. The authors demonstrate how RDF-based semantic models can be distributed across multiple storage servers and the authors examine how a fundamental semantic operation can be tuned to meet the requirements on distributed and parallel data processing. The authors' future work will focus on stress test of the platform in the magnitude of tens of billions of triples, as well as comparative studies in usability and performance against similar offerings.


2021 ◽  
Vol 17 (4) ◽  
pp. 538
Author(s):  
Nurul Nadia Abd Aziz ◽  
Mohd Aidil Riduan Awang Kader ◽  
Roslilee Ab Halim

Abstract: Technostress can be seen as a relevant factor that may affect student satisfaction and student performance. However, a lack of research has been carried out to analyse the simultaneous effect of the four technostress dimensions, namely techno-overload, techno-complexity, techno-insecurity, and techno-uncertainty on student satisfaction and performance expectancy. Performance expectancy is appropriate to use as an endogenous construct since this research was carried out during open and distance learning (ODL) implementation and before the final examination. Hence, this study aims to investigate the association between the four technostress dimensions towards student satisfaction. This research also seeks to examine the relationship between student satisfaction and performance expectancy among undergraduates. A total of 500 self-administered questionnaires were distributed but 458 valid questionnaires were found. All of the respondents were at the diploma level from UiTM Pahang Branch Campus. An online survey questionnaire was used since all respondents were in their hometowns due to the Malaysian government's Movement Control Order (MCO). In this study, SEM-AMOS was conducted to evaluate the measurement model and to test the hypotheses. This study found that techno-complexity displays a more significant contribution to student satisfaction and performance expectancy than techno-uncertainty. However, the results explicitly imply that the influence of techno-overload and techno-insecurity on students' satisfaction and performance expectancy is not significant.  Keywords: Performance expectancy; student satisfaction; technostress; university students


2015 ◽  
Vol 6 (1) ◽  
Author(s):  
Lijueraj J. Cuadra ◽  
Bayron Barredo

Competence, ability, and knowledge of student teachers could affect their performance as teachers. Thus, teacher education institutions should focus on preparing student teachers to be competent and efficient in managing today’s classrooms. The study examined the correlates of teaching competencies among student teachers of the College of Education at the Visayas State University (VSU), Philippines. Branching Diagram Analytical Technique (BRANDT) was used to describe the relationship between the student teaching performance and performance of the method subjects. A bivariate correlation was also applied to find the relationship among student performance, hobbies, skills, organizations, and grades in methods subject. Additionally, Analysis of Variance (One-way ANOVA) was utilized to interpret further and analyze the data. The results showed that there’s a significant relationship among student teaching performance, some personal attributes, and grades in the method subjects. Therefore, the number of organizations the students were involved in was highly related to their ratings in the method subjects. The student teachers’ knowledge and application of educational principles and methods were relevant in their teaching competence. However, it is recommended that the relationship between teaching performance and competence should be further evaluated. 


Author(s):  
Namsoo Shin ◽  
Cathleen Norris ◽  
Elliot Soloway

This study was conducted to investigate the relationship of students’ attitude toward mathematics, attitude toward a game, gaming performance, gender, and ethnicity as they relate to learning in an educational gaming environment. During the four-month instructional period, fifty 2nd grade students from three classes used a mobile game. This study used a non-experimental, correlational analysis of the predictors of student performance in mathematics. Overall results showed that the performance of mobile gaming and attitude toward mathematics influence the learning of arithmetic skills regardless of gender and ethnic background. On the basis of these findings, the literature on games, and learning theories, this chapter discusses issues related to design, implementation, and research in order to develop effective mobile game-based learning environments.


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