scholarly journals Mathematics and the Islamic Architecture of Córdoba

Arts ◽  
2018 ◽  
Vol 7 (3) ◽  
pp. 35
Author(s):  
Felix Arnold

In 10th-century Córdoba, mathematics—and particularly geometry—was applied to architectural design in new ways, constituting a “mathematical turn” of Islamic architecture. In the mosque of Córdoba and in the palaces of Madīnat al-Zahrāʾ, geometry was employed in the design of ground plans, elevations, decorative patterns, and even to measure the human view. While Roman architects like Vitruvius had used mathematics to place each element of a building in its appropriate relation to all other elements of a building, the architects at Córdoba employed geometry to create a spatial web in which all parts are equal to each other and part of a single, unified space. The architects of Córdoba thus pointed the way to new possibilities of designing architecture, possibilities which were to be tested further by architects of Gothic and Renaissance architecture, though to different ends.

1994 ◽  
Vol 53 (4) ◽  
pp. 414-427
Author(s):  
Vaughan Hart

In studies of Renaissance architecture, little attention is normally given to the organization of building sites and to the way in which the practicalities of mechanics and material supplies influenced the finished works. This article describes Inigo Jones's site organization at St. Paul's Cathedral where, during the 1630s, he undertook the large and complex task of refacing the existing Gothic structure. Here practical site constraints influenced Jones's design at least as much as theoretical objectives. This study throws light on Jones's relationship with his assistant, John Webb, who oversaw much of the day-to-day work, and illustrates such details as Jones's use of craftsmen to make and amend models in perfecting his designs on-site. In this article the work's accounts are studied in order to reinterpret the few known surviving working drawings and contemporary views that record one of Jones's most important achievements.


2013 ◽  
Vol 10 (4) ◽  
pp. 556-562 ◽  
Author(s):  
David R. Bassett ◽  
Ray Browning ◽  
Scott A. Conger ◽  
Dana L. Wolff ◽  
Jennifer I. Flynn

Background:The indoor built environment has the potential to influence levels of physical activity. However, the extent to which architectural design in commercial buildings can influence the percentage of people choosing to use the stairs versus elevators is unknown. The purpose of this study was to determine if buildings with centrally located, accessible, and aesthetically pleasing staircases result in a greater percentage of people taking the stairs.Methods:Direct observations of stair and elevator use were conducted in 3 buildings on a university campus. One of the buildings had a bank of 4 centrally located elevators and a fire escape stairwell behind a steel door. The other 2 buildings had centrally located staircases and out-of-the-way elevators.Results:The percentage of people who ascended the stairs was 8.1% in the elevator-centric building, compared with 72.8% and 81.1% in the 2 stair-centric buildings (P < .001). In addition, the percentage of people who descended the stairs was 10.8% in the first building, compared with 89.5% and 93.7% in the stair-centric buildings (P < .001).Conclusions:The results of the current study suggest that if buildings are constructed with centrally located, accessible, and aesthetically pleasing staircases, a greater percentage of people will choose to take the stairs.


2021 ◽  
Vol 4 (2) ◽  
pp. 307-316
Author(s):  
Cecep Supriatna ◽  
Sri Handayani

Abstract: Islamic architecture appears not only as mere ornament, but is a media that plays an important role that has its own charm for every visitor/user, because a good design must respond to geography, location, climate, size, culture and others. The dome-shaped mosque building has thrived in the Islamic world and has become a symbol of expression of the structure and identity of a mosque. However, in the last two decades, many mosques without domes have appeared in Indonesia. Mosques with modern geometric elements are increasingly standing majestically in several areas in Indonesia. Some architects began to eliminate the dome element in the mosque, but still displayed Islamic values. One of the mosques without a dome is the Great Mosque of West Sumatra. The design is a square building that instead of a dome but instead forms a gonjong. The design of the Great Mosque of West Sumatra was criticized by several figures in West Sumatra, who said that the design of the mosque was unusual because it did not have a dome due to some literature stating that one part of the mosque was a 'dome'. news about the existence of a mosque ornament which is claimed to be a form of motif commonly used by Jews (Pentagram). The purpose of the study was to identify the design idea of the Roof of the Great Mosque of West Sumatra which describes the shape of the stretch of cloth used to carry the Hajar Aswad stone, the concept of three symbols: the springs (the elements of nature), the crescent moon and the Gadang House. The method used in this research is descriptive qualitative. The results of the study indicate that the value and meaning of the architectural design philosophy of the roof of the Great Mosque of West Sumatra, which is represented by the architect in its design concept, has a lot of compatibility with the mosque building that has been designed. The concept is very clearly visible so that even ordinary people are very easy to understand.Keywords: Mosque Roof, Bagonjong Roof, Representation Abstrak: Arsitektur Islam muncul bukan hanya sebatas ornamen semata tetapi merupakan media yang berperan penting yang memiliki daya tarik tersendiri bagi setiap pengunjungnya/pemakainya, karena sebuah desain yg baik harus merespon geografi, lokasi, iklim, ukuran, budaya dan lain-lain. Bangunan Masjid berbentuk kubah telah tumbuh subur dalam dunia Islam dan menjadi sebuah simbol ekspresi struktur dan identitas dari sebuah masjid. Namun dua dekade terakhir ini di Indonesia mulai banyak bermunculan bangunan masjid tanpa kubah. Masjid dengan unsur-unsur geomotrik modern semakin banyak berdiri dengan megah di beberapa wilayah di Indonesia. Beberapa arsitek mulai menghilangkan unsur kubah pada masjid, namun tetap menampilkan nilai-nilai Islami. Salah satu masjid tanpa kubah tersebut adalah Masjid Raya Sumatera Barat. Rancangannya berupa bangunan persegi yang alih-alih berkubah tapi justru membentuk gonjong. Hasil rancangan Masjid Raya Sumatera Barat pernah dikritik oleh beberapa tokoh di Sumatera Barat, yang menyebutkan rancangan masjid tidak lazim lantaran tidak memiliki kubah karena adanya beberapa literatur yang menyatakan bahwa salah satu bagian dari masjid itu adalah ‘kubah’, bahkan ada beberapa keraguan tersebut yang berhembus kabar tentang adanya bentuk ornament masjid yang diklaim sebagai bentuk motif yang biasa dipakai orang Yahudi (Pentagram). Tujuan penelitian adalah untuk mengidentifikasi gagasan desain Atap Masjid Raya Sumatera Barat yang menggambarkan bentuk bentangan kain yang digunakan untuk mengusung batu Hajar Aswad, konsep dari tiga simbol: sumber mata air (the springs: unsur alam), bulan sabit dan Rumah Gadang. Metode yang digunakan pada penelitian ini adalah deskriptif kualitatif. Hasil penelitian menunjukkan bahwa nilai dan makna filosofi desain arsitektur atap masjid Raya Sumatera Barat yang direpresentasikan oleh arsitek dalam konsep desainnya, terdapat banyak kesesuaian dengan bangunan masjid yang sudah dirancangnya. Konsep tersebut sangat nampak jelas terlihat sehingga orang awam pun sangat mudah untuk memahaminya.Kata Kunci: Atap Masjid, Atap Bagonjong, Representasi


2014 ◽  
Vol 679 ◽  
pp. 6-13
Author(s):  
Hafedh Abed Yahya ◽  
Muna Hanim Abdul Samad

The argumentation of previous studies demonstrated the historical evolution of the materials in architecture and the position of the materials in the design process. The purpose is to recognize the role of materials in architectural design, and the materials are a core element of the design process. This paper is about the way materials can be used to create personality and character of the design. The research finds two overlapping roles for materials which are providing technical functionality and building personality. Thus building materials were one of the major factors for new innovation forms through the history of architecture. Keywords: Building Materials, Architectural Design, Technical Functionality, Aesthetic Attributes.


2021 ◽  
Author(s):  
Sean W. Robbins

This work embarks on a radically different understanding of space that sheds its preconceived physical attributes. Borne from a criticism of the imbalanced approach to architectural design, which focuses on ‘form’, the aim is to redeem ‘space’ as the inextricably linked partner of form in the design process. Herein, space is re-framed in an ontological manner as it relates to architecture, that is, as having to do with ‘being’. To accomplish this, sound becomes pivotal, constituting a catalyst in the reaction with form that brings ontological space to life within architecture. By using sound in reaction with form, the work will engage in the design of space in the ontological sense; as it relates to being, namely, that of human social practice. At its heart, this work is not really about sound or space, nor even architecture for that matter. It is about the way in which humans exist.


ARCHALP ◽  
2019 ◽  
Vol 2 NS (Issue 2 Ns, July 2019) ◽  
pp. 105-113
Author(s):  
Walter Angonese

Isn’t the existent always the outcome of any creative confrontation? Is such a creative discussion really out of a contextual consideration? Isn’t every context – even a purely spiritual one – part of the heritage? In his contribution, Walter Angonese reflects on the potential of the pre-existent on the architectural project. He believes in “thinking ahead” and consequently in “building on”, and that is why the question of the relevance of existing structures to architectural design has been clarified. However, he also believes that the quality of the existent can only be improved thanks to an increased habit of awareness and not only following and blaming the prescribed laws for quality assurance. This awareness raising gives responsibility to the individual within a society, but also makes him responsible for his own actions. Building in an alpine context – like any building, by the way – is therefore a question of responsibility, towards oneself and towards one’s society. If the architectural idea is built by leading it from an intuition about a cultural reflection to what one can call a real “architectural idea” (and not merely any intuition), then that is an important first step for a high-quality “continuing construction” of the existing. Only the heritage and the existent can become a meaningful starting point of the project.


2019 ◽  
Vol 64 ◽  
pp. 02008
Author(s):  
Céline Drozd ◽  
Virginie Meunier ◽  
Antoine Mabire

This article relies on a workshop called “materials of ambiances” that is taking place at the Graduate School of Architecture of Nantes. It aims for the students to question the qualities of ambiances within spaces with an approach through the concept of material, making them aware of invisible materials (ambiances) from the manipulation of visible materials (building materials). The experimentation with materials holds a significant place: the students are asked to build an ambiance device to create a sensory experience in order to highlight every sensory quality of a material capable of producing an ambiance. The materials used for this experiment are mostly from fields beyond architecture as to think of potential misappropriations. It is about making sure that the student tests by himself the materials and recreates the connection between data from the experiment, and the physical characteristics given by the manufacturers and industrialists. The pedagogical experience that we present aims at creating within students an interest for the built material, to develop ambiance intentions to qualify projected spaces, which are not always measurable but always noticeable. This article proposes to turn back to the way the qualities of ambiances are felt, the misappropriations of materials are perceived, as well as the perspectives on the evolution of the architectural design process. This contribution is illustrated by an ambiance device whose the name is “Cosmic dream” built in 2018/2019 by Marilou Bach, Hugo Falaise, Carole Lyssandre and Charlotte Say.


BUILDER ◽  
2020 ◽  
Vol 276 (7) ◽  
pp. 35-39 ◽  
Author(s):  
Mateusz Płoszaj-Mazurek

The built environment is considered responsible for at least 20-40% of greenhouse gases emission. The way we design may exert an impact on this percentage. A new paradigm, namely artificial intelligence, is arriving. More and more tasks are becoming automated via algorithms. How could this power be applied in order to strengthen our knowledge about the ways we design buildings? The author of the following paper presents a study in which carbon footprint yielded by a multifamily building is analysed. ML has been used to generate an extensive overview of the possible design solutions. This, in turn, made it possible to observe correlations between various parameters that resulted in a reduced carbon footprint.


2021 ◽  
Author(s):  
◽  
May Myo Min

<p>Globalisation has helped spread Eurocentric modernist architectural principles across most cultures. In a very real sense, many Eastern cultures are having their own unique architectural histories rewritten, even erased, and in danger of becoming lost. Burmese poet Zeyar Lynn’s poem “My History is Not Mine” represents a powerful lament, decrying the loss of unique cultural identities. Global contemporary architecture rarely recognises the rich litany of ideas that may arise from contemporary responses to cultures, and this design research-led thesis investigation seeks possible solutions to this loss.   This investigation is framed around Lynn’s poem “My History is Not Mine”. It seeks to reinterpret some of the most ‘traditional’ elements of modern architecture—room, wall, ceiling, floor, threshold, window, etc.—through fictional narrative theory, allegory and experiential constructs. Eastern superstitions are used as provocateurs, starting points that help the project explicitly move away from traditional Eurocentric formalist architectural precepts. The goal is to test an architectural design method that prioritises the experiential and challenges some of the expected ‘norms’ within which Eurocentric modern architecture has been traditionally situated. This investigation is grounded in speculative architectural design. The three principal design stages of the methodology progress iteratively from physical analogue model, to digital animation, and finally to virtual gaming environment. The intention is to challenge traditional notions of architecture and the way architectural design concepts are conceived, and this is carried forward using a methodology that shifts experimental outcomes from the visual to the experiential—a virtual, time-based approach that deviates from conventional architectural design processes—in order to privilege the investigation of shifts in spatial conditions and experiential perceptions over time.   The first stage of the investigation was to explore the abstraction of Eastern superstitions into physical models—‘allegorical artefacts’. These initial experiments were set up as a starting point to help propel the project towards a provocative and evocative pathway of discovery. By examining how these superstitions might be interpreted in a virtual gaming environment in the final stages of the investigation, the investigation challenges how these design interpretations can actively enable important architectural elements, such as threshold, spatial enclosure, visual axes, etc., to be redefined—placing the viewer into an experiential realm that is removed from traditional architectural referencing—and engage them as changes in spatial conditions experienced over time, rather than as primarily object-based.   The time-based design outcomes are framed, experienced and tested in relation to Jerome Bruner’s theory of “The Narrative Construction of Reality”. Bruner posited ten requisite steps for achieving a meaningful narrative experience for the reader of narrative fiction. Fictional narrative relies on enabling the participant to self-identify within a fictional context as a vital tool that allows the participant to navigate through the story. This design-led research investigation examines how Bruner’s literary theory might be applied to an architectural experience, to help enable the experiential to become a driver for architectural design, where the participant’s own self-positioning in a time-based scheme becomes a vital element in constructing a unique architectural experience. The framework synthesises the design outcomes within a narrative experience that looks to discover unique solutions to the research objectives. The investigation applies Bruner’s ten constructs of narrative fiction to the architectural experience: diachronicity (relationships over time), particularity (unique cultural attributes), intentional state entailment (agency), hermeneutic composability (synecdoche), canonicity and breach (disruption of the expected), referentially (creation of new realities), genericness (changing the way a story is told), normativeness (multiplicity), contextual negotiability (cultural sensitivity and culturally negotiated meanings), and narrative accrual (collective representation).   This thesis asks:   How can experiential cultural artefacts be engaged as a conceptual framework to generate an allegorical architectural project?  How can the digital gaming interface be used to help architectural design methods better explore the experiential as a design generator?</p>


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