scholarly journals Special Issue on Socio-Cognitive and Affective Computing

2018 ◽  
Vol 8 (8) ◽  
pp. 1371 ◽  
Author(s):  
Antonio Fernández-Caballero ◽  
Pascual González ◽  
María López ◽  
Elena Navarro

Social cognition focuses on how people process, store, and apply information about other people and social situations. [...]

2021 ◽  
Author(s):  
Dan Bang ◽  
Rani Moran ◽  
Nathaniel Douglass Daw ◽  
Stephen M Fleming

Computing confidence in one's own and others' decisions is crucial for success in many social situations. There has been substantial progress in our understanding of confidence in oneself, but little is known about how we form confidence in others. Here, we address this question by asking subjects undergoing fMRI to place bets on perceptual decisions made by themselves or one of three other players of varying ability. We show that subjects' compute confidence in another player's decisions by combining distinct estimates of player ability and decision difficulty - allowing them to predict that a good player may get a difficult decision wrong and that a bad player may get an easy decision right. We find that this computation is supported by an interaction between brain systems traditionally implicated in decision-making (LIP) and theory of mind (TPJ, dmPFC). These results reveal a neurocomputational interplay between self- and other-related processes during social cognition.


2017 ◽  
Vol 18 (1) ◽  
pp. 1-1
Author(s):  
Jenny Fleming ◽  
Grahame Simpson

Welcome to 2017. This promises to be an exciting year for Brain Impairment. First, we are delighted to announce the Special Issue on Disorders of Social Cognition; Advances in Theory, Assessment and Treatment guest edited by Professor Skye McDonald. The Editors wish to thank Professor McDonald for her hard work in organising an issue of the highest class. This issue will lead off Volume 18.


2020 ◽  
Vol 46 (Supplement_1) ◽  
pp. S224-S224
Author(s):  
Dauw Muijsson ◽  
Elise van der Stouwe ◽  
Kirstin Greaves-Lord ◽  
Saskia Nijman ◽  
Marieke Pijnenborg ◽  
...  

Abstract Background Young people with a psychotic disorder have the same social goals as their healthy peers, but their social networks are smaller, they participate less often in leisure activities and are less successful in work and education. Current treatments have only moderate effects on social functioning. Virtual Reality (VR) has a great potential to improve the social functioning of young people with psychosis. With VR, individuals can practice with simulations of difficult social situations in a safe and personalized way. Therefore, we aimed to develop and investigate feasibility of a novel VR treatment (VR-SOAP) for improving social contacts, leisure activities and social participation of young people with a psychotic disorder. Methods As a first step, a literature search of causes of impaired social functioning was conducted. Underlying relationships and mechanisms of the causes were identified. The causes of impaired social functioning were translated into concepts for the VR modules. The concepts were translated into requirements for the VR modules. Subsequently, the software and the treatment manual were developed in an iterative process with a team of experiential experts, psychosis therapists, researchers, VR experts and software engineers. The final prototype will be tested in a small pilot study with three therapists and six patients. In order to determine the feasibility and acceptability of the treatment and to evaluate and improve the treatment protocol using input from therapists and patients. Results Several determinants of impaired social functioning were identified: negative symptoms, impaired social cognition, paranoid ideations, social anxiety, low self-esteem, self-stigma and poor communication skills. These causes are multifaceted, but at the same time interrelated and overlapping. VR-SOAP was designed as five modules that address these causes, four optional modules (1–4) and one fixed module (5). The treatment is personalized and takes the specific individual contributing causes into account. Patient and therapist select two out of four optional modules. In module 1 (Negative symptoms) patients will focus on increasing their motivation and pleasure in dealing with amotivation and anhedonia. In module 2 (Social cognition) patients will practice with recognizing facial emotions and interpreting social situations. Module 3 (Paranoid ideations) consists of exposure exercises and behavioural experiments testing harm expectancies. In module 4 (Self-esteem and self-stigma) patients will focus on positive aspects of the self and challenge self-criticism. All patients will end with module 5 (Communication and Interaction skills), in which experiences, knowledge and skills from other modules are integrated and applied in role-plays. Currently, the pilot feasibility study is ongoing. Preliminary results will be presented. Discussion VR-SOAP is a promising new intervention for enhancing the social functioning of young adults with psychosis. VR is very useful for practising new social behaviour. It enables patients to practice with real-world social situations in a safe and gradual way. In the coming years, a single-blind randomized controlled trial will be conducted to test the effect of VR-SOAP on social contacts, leisure activities and social participation.


2002 ◽  
Vol 24 (3) ◽  
pp. 183-184
Author(s):  
Devon D Brewer ◽  
Jeffrey C Johnson ◽  
Susan C Weller

Author(s):  
Camilla Møhring Reestorff ◽  
Louise Fabian ◽  
Jonas Fritsch ◽  
Carsten Stage ◽  
Jan Løhmann Stephensen

In the introduction of Conjunction: Transdisciplinary Journal of Cultural Participation we introduce 1) the aim of the journal, 2) the journal’s conception of transdisciplinarity as an important precondition for understanding contemporary processes and dilemmas of participation, 3) important trajectories in the existing literature on participation that focus on participation as linked to technological changes, to democratic processes of transferring power, and to complex social situations calling for analytical and evaluative frameworks able to grasp multiplicity and competing interests, and 4) the theme and articles of the this special issue: cultural participation and citizenship.


2003 ◽  
Vol 358 (1430) ◽  
pp. 345-360 ◽  
Author(s):  
Ami Klin ◽  
Warren Jones ◽  
Robert Schultz ◽  
Fred Volkmar

Normative–IQ individuals with autism are capable of solving explicit social cognitive problems at a level that is not matched by their ability to meet the demands of everyday social situations. The magnitude of this discrepancy is now being documented through newer techniques such as eye tracking, which allows us to see and measure how individuals with autism search for meaning when presented with naturalistic social scenes. This paper offers an approach to social cognitive development intended to address the above discrepancy, which is considered a key element for any understanding of the pathophysiology of autism. This approach, called the enactive mind (EM), originates from the emerging work on ‘embodied cognitive science’, a neuroscience framework that views cognition as bodily experiences accrued as a result of an organism's adaptive actions upon salient aspects of the surrounding environment. The EM approach offers a developmental hypothesis of autism in which the process of acquisition of embodied social cognition is derailed early on, as a result of reduced salience of social stimuli and concomitant enactment of socially irrelevant aspects of the environment.


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