scholarly journals Using Brain-Computer Interface to Control a Virtual Drone Using Non-Invasive Motor Imagery and Machine Learning

2021 ◽  
Vol 11 (24) ◽  
pp. 11876
Author(s):  
Catalin Dumitrescu ◽  
Ilona-Madalina Costea ◽  
Augustin Semenescu

In recent years, the control of devices “by the power of the mind” has become a very controversial topic but has also been very well researched in the field of state-of-the-art gadgets, such as smartphones, laptops, tablets and even smart TVs, and also in medicine, to be used by people with disabilities for whom these technologies may be the only way to communicate with the outside world. It is well known that BCI control is a skill and can be improved through practice and training. This paper aims to improve and diversify signal processing methods for the implementation of a brain-computer interface (BCI) based on neurological phenomena recorded during motor tasks using motor imagery (MI). The aim of the research is to extract, select and classify the characteristics of electroencephalogram (EEG) signals, which are based on sensorimotor rhythms, for the implementation of BCI systems. This article investigates systems based on brain-computer interfaces, especially those that use the electroencephalogram as a method of acquisition of MI tasks. The purpose of this article is to allow users to manipulate quadcopter virtual structures (external, robotic objects) simply through brain activity, correlated with certain mental tasks using undecimal transformation (UWT) to reduce noise, Independent Component Analysis (ICA) together with determination coefficient (r2) and, for classification, a hybrid neural network consisting of Radial Basis Functions (RBF) and a multilayer perceptron–recurrent network (MLP–RNN), obtaining a classification accuracy of 95.5%. Following the tests performed, it can be stated that the use of biopotentials in human–computer interfaces is a viable method for applications in the field of BCI. The results presented show that BCI training can produce a rapid change in behavioral performance and cognitive properties. If more than one training session is used, the results may be beneficial for increasing poor cognitive performance. To achieve this goal, three steps were taken: understanding the functioning of BCI systems and the neurological phenomena involved; acquiring EEG signals based on sensorimotor rhythms recorded during MI tasks; applying and optimizing extraction methods, selecting and classifying characteristics using neuronal networks.

2019 ◽  
Author(s):  
Jennifer Stiso ◽  
Marie-Constance Corsi ◽  
Javier Omar Garcia ◽  
Jean M Vettel ◽  
Fabrizio De Vico Fallani ◽  
...  

Motor imagery-based brain-computer interfaces (BCIs) use an individual’s ability to volitionally modulate localized brain activity, often as a therapy for motor dysfunction or to probe causal relations between brain activity and behavior. However, many individuals cannot learn to successfully modulate their brain activity, greatly limiting the efficacy of BCI for therapy and for basic scientific inquiry. Formal experiments designed to probe the nature of BCI learning have offered initial evidence that coherent activity across diverse cognitive systems is a hallmark of individuals who can successfully learn to control the BCI. However, little is known about how these distributed networks interact through time to support learning. Here, we address this gap in knowledge by constructing and applying a multimodal network approach to decipher brain-behavior relations in motor imagery-based brain-computer interface learning using magnetoencephalography. Specifically, we employ a minimally constrained matrix decomposition method -- non-negative matrix factorization -- to simultaneously identify regularized, covarying subgraphs of functional connectivity and behavior, and to detect the time-varying expression of each subgraph. We find that learning is marked by distributed brain-behavior relations: swifter learners displayed many subgraphs whose temporal expression tracked performance. Learners also displayed marked variation in the spatial properties of subgraphs such as the connectivity between the frontal lobe and the rest of the brain, and in the temporal properties of subgraphs such as the stage of learning at which they reached maximum expression. From these observations, we posit a conceptual model in which certain subgraphs support learning by modulating brain activity in networks important for sustaining attention. After formalizing the model in the framework of network control theory, we test the model and find that good learners display a single subgraph whose temporal expression tracked performance and whose architecture supports easy modulation of brain regions important for attention. The nature of our contribution to the neuroscience of BCI learning is therefore both computational and theoretical; we first use a minimally-constrained, individual specific method of identifying mesoscale structure in dynamic brain activity to show how global connectivity and interactions between distributed networks supports BCI learning, and then we use a formal network model of control to lend theoretical support to the hypothesis that these identified subgraphs are well suited to modulate attention.


Proceedings ◽  
2018 ◽  
Vol 2 (18) ◽  
pp. 1179 ◽  
Author(s):  
Francisco Laport ◽  
Francisco J. Vazquez-Araujo ◽  
Paula M. Castro ◽  
Adriana Dapena

A brain-computer interface for controlling elements commonly used at home is presented in this paper. It includes the electroencephalography device needed to acquire signals associated to the brain activity, the algorithms for artefact reduction and event classification, and the communication protocol.


Sensors ◽  
2019 ◽  
Vol 19 (7) ◽  
pp. 1736 ◽  
Author(s):  
Ikhtiyor Majidov ◽  
Taegkeun Whangbo

Single-trial motor imagery classification is a crucial aspect of brain–computer applications. Therefore, it is necessary to extract and discriminate signal features involving motor imagery movements. Riemannian geometry-based feature extraction methods are effective when designing these types of motor-imagery-based brain–computer interface applications. In the field of information theory, Riemannian geometry is mainly used with covariance matrices. Accordingly, investigations showed that if the method is used after the execution of the filterbank approach, the covariance matrix preserves the frequency and spatial information of the signal. Deep-learning methods are superior when the data availability is abundant and while there is a large number of features. The purpose of this study is to a) show how to use a single deep-learning-based classifier in conjunction with BCI (brain–computer interface) applications with the CSP (common spatial features) and the Riemannian geometry feature extraction methods in BCI applications and to b) describe one of the wrapper feature-selection algorithms, referred to as the particle swarm optimization, in combination with a decision tree algorithm. In this work, the CSP method was used for a multiclass case by using only one classifier. Additionally, a combination of power spectrum density features with covariance matrices mapped onto the tangent space of a Riemannian manifold was used. Furthermore, the particle swarm optimization method was implied to ease the training by penalizing bad features, and the moving windows method was used for augmentation. After empirical study, the convolutional neural network was adopted to classify the pre-processed data. Our proposed method improved the classification accuracy for several subjects that comprised the well-known BCI competition IV 2a dataset.


2013 ◽  
Vol 25 (8) ◽  
pp. 2146-2171 ◽  
Author(s):  
Mahnaz Arvaneh ◽  
Cuntai Guan ◽  
Kai Keng Ang ◽  
Chai Quek

A major challenge in EEG-based brain-computer interfaces (BCIs) is the intersession nonstationarity in the EEG data that often leads to deteriorated BCI performances. To address this issue, this letter proposes a novel data space adaptation technique, EEG data space adaptation (EEG-DSA), to linearly transform the EEG data from the target space (evaluation session), such that the distribution difference to the source space (training session) is minimized. Using the Kullback-Leibler (KL) divergence criterion, we propose two versions of the EEG-DSA algorithm: the supervised version, when labeled data are available in the evaluation session, and the unsupervised version, when labeled data are not available. The performance of the proposed EEG-DSA algorithm is evaluated on the publicly available BCI Competition IV data set IIa and a data set recorded from 16 subjects performing motor imagery tasks on different days. The results show that the proposed EEG-DSA algorithm in both the supervised and unsupervised versions significantly outperforms the results without adaptation in terms of classification accuracy. The results also show that for subjects with poor BCI performances when no adaptation is applied, the proposed EEG-DSA algorithm in both the supervised and unsupervised versions significantly outperforms the unsupervised bias adaptation algorithm (PMean).


Author(s):  
Ioan Dzitac ◽  
Tiberiu Vesselényi ◽  
Radu Cătălin Ţarcă

A Brain-Computer Interface uses measurements of scalp electric potential (electroencephalography - EEG) reflecting brain activity, to communicate with external devices. Recent developments in electronics and computer sciences have enabled applications that may help users with disabilities and also to develop new types of Human Machine Interfaces. By producing modifications in their brain potential activity, the users can perform control of different devices. In order to perform actions, this EEG signals must be processed with proper algorithms. Our approach is based on a fuzzy inference system used to produce sharp control states from noisy EEG data.


Symmetry ◽  
2021 ◽  
Vol 13 (9) ◽  
pp. 1746
Author(s):  
Laura Ferrero ◽  
Mario Ortiz ◽  
Vicente Quiles ◽  
Eduardo Iáñez ◽  
José A. Flores ◽  
...  

Brain–Computer Interfaces (BCI) are systems that allow external devices to be controlled by means of brain activity. There are different such technologies, and electroencephalography (EEG) is an example. One of the most common EEG control methods is based on detecting changes in sensorimotor rhythms (SMRs) during motor imagery (MI). The aim of this study was to assess the laterality of cortical function when performing MI of the lower limb. Brain signals from five subjects were analyzed in two conditions, during exoskeleton-assisted gait and while static. Three different EEG electrode configurations were evaluated: covering both hemispheres, covering the non-dominant hemisphere and covering the dominant hemisphere. In addition, the evolution of performance and laterality with practice was assessed. Although sightly superior results were achieved with information from all electrodes, differences between electrode configurations were not statistically significant. Regarding the evolution during the experimental sessions, the performance of the BCI generally evolved positively the higher the experience was.


Author(s):  
Muhammad Fawaz Saputra ◽  
Noor Akhmad Setiawan ◽  
Igi Ardiyanto

EEG signals are obtained from an EEG device after recording the user's brain signals. EEG signals can be generated by the user after performing motor movements or imagery tasks. Motor Imagery (MI) is the task of imagining motor movements that resemble the original motor movements. Brain Computer Interface (BCI) bridges interactions between users and applications in performing tasks. Brain Computer Interface (BCI) Competition IV 2a was used in this study. A fully automated correction method of EOG artifacts in EEG recordings was applied in order to remove artifacts and Common Spatial Pattern (CSP) to get features that can distinguish motor imagery tasks. In this study, a comparative studies between two deep learning methods was explored, namely Deep Belief Network (DBN) and Long Short Term Memory (LSTM). Usability of both deep learning methods was evaluated using the BCI Competition IV-2a dataset. The experimental results of these two deep learning methods show average accuracy of 50.35% for DBN and 49.65% for LSTM.


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