scholarly journals Creating Tactile Educational Materials for the Visually Impaired and Blind Students Using AI Cloud Computing

2021 ◽  
Vol 11 (16) ◽  
pp. 7552
Author(s):  
Aaron Raymond See ◽  
Welsey Daniel Advincula

There are 24.5 million visually impaired and blind (VIB) students who have limited access to educational materials due to cost or availability. Although advancement in technology is prevalent, providing individualized learning using technology remains a challenge without the proper tools or experience. The TacPic system was developed as an online platform to create tactile educational materials (TEM) based on the image inputs of users who do not have prior experience in tactile photo development or 3D printing. The TacPic system allows the users to simply upload images to a website and uses AI cloud computing on the Amazon Web Services platform. First, it segments and labels the images. Then, the text label is converted into braille words. Subsequently, surface rendering and consolidation of the image and text is performed, before it is converted into a single file that is ready for 3D printing. Currently, the types of TEM that can be created are tactile flashcards, tactile maps, and tactile peg puzzles, which can be developed within a few hours. This is in contrast to a development period of weeks using traditional methods. Furthermore, the tactile educational materials were tested by two VIB teachers and six VIB students. It was found that those who are congenitally blind need more time to identify the object and rely more on the braille labels compared to students who became blind at a later age. Teachers also suggested producing TEM that use simpler images, and TEM that are suitable for both sighted and VIB students. In conclusion, the researchers successfully developed a platform that allows more educators or parents to develop personalized and individualized TEM. In the future, further optimization of the algorithms to improve segmentation and the inclusion of other features, such as color, could be undertaken. Finally, new printing materials and methods are needed to improve printing efficiency.

2020 ◽  
Vol 10 (24) ◽  
pp. 9148
Author(s):  
Germán Moltó ◽  
Diana M. Naranjo ◽  
J. Damian Segrelles

Cloud computing instruction requires hands-on experience with a myriad of distributed computing services from a public cloud provider. Tracking the progress of the students, especially for online courses, requires one to automatically gather evidence and produce learning analytics in order to further determine the behavior and performance of students. With this aim, this paper describes the experience from an online course in cloud computing with Amazon Web Services on the creation of an open-source data processing tool to systematically obtain learning analytics related to the hands-on activities carried out throughout the course. These data, combined with the data obtained from the learning management system, have allowed the better characterization of the behavior of students in the course. Insights from a population of more than 420 online students through three academic years have been assessed, the dataset has been released for increased reproducibility. The results corroborate that course length has an impact on online students dropout. In addition, a gender analysis pointed out that there are no statistically significant differences in the final marks between genders, but women show an increased degree of commitment with the activities planned in the course.


1978 ◽  
Vol 72 (8) ◽  
pp. 297-301 ◽  
Author(s):  
Steven M. Casey

In an effort to study the cognitive mapping abilities of blind persons, tactile maps of a school campus were made by ten congenitally blind and ten blindfolded partially sighted high school students. Although some blind students made well-organized and accurate maps of the campus, most of the maps made by the congenitally blind subjects were poorly organized and integrated as compared with maps made by the blindfolded partially sighted subjects. Blind persons exhibit varying methods for categorizing the elements of a large environment, and the method of cognitive mapping is believed to be related to how well a person can negotiate within the environment.


2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Radek Barvir ◽  
Alena Vondrakova ◽  
Jan Brus

<p><strong>Abstract.</strong> The majority of information has a spatial context that can be represented on the map, while maps are presenting the real world in the simplified and generalised way, focusing on the key features or specific topic. For some kinds of users, the map as the representation of the real spatial context is not only the possibility but also the necessity. Among these people belong people with visual impairments.</p><p> The number of visually impaired people increases every year and to their full-fledged integration into society is devoted considerable attention. But People with visual impairments are the target group with specific user needs, and the conventional map is insufficient for them. Along the growing number of visually impaired people importance of tactile cartography is increasing.</p><p> Currently, there are many technologies used for creating tactile maps, including very primitive and cheap solutions as well as advanced methods. The simplest way is drawing on the hand which brings only the real-time perception which needs to memorise for next uses. Another technique of hand embroidery consists of thick fibre placed on the cardboard or different paper type. More accurate is drawing on a special paper for blind or using dense colour gels. Also, some kinds of machinery producing technologies are used, e.g: shaping carton, plastic or metal. Braille printers can produce not very complicated tactile maps using 3D dots. Similar results can be obtained using serigraphy. Very popular is printing on heat-sensitive paper as mentioned before in the case of haptic maps by Mapy.cz. Another possibility is to use rubberized colours and nowadays popular technology of 3D printing (Vozenilek and Ludikova, 2010).</p><p> At the Department of Geoinformatics, Faculty of Science, Palacký University Olomouc, Czechia, the research team developed prototypes and methodology for the creation of the modern type of 3D tactile maps, linkable with mobile devices (Barvir et al., 2018).Interactive tactile maps connectable with mobile devices bring new opportunities to develop tactile map production. The prototypes have been verified in practice in cooperation with educational centres for people with visual impairment and blind people, and special schools. It is comprehensive research focusing a lot of scientific challenges. The contribution would like to summarise the most significant findings of the research.</p><p> The developed TouchIt3D technology is based on linking 3D objects, such as tactile maps, 3D models, controls, etc., with a mobile tablet or mobile phone using a combination of conductive and non-conductive filament. Each model is linked to an individual mobile application layout that initiates a pre-action based on user suggestions done within touching the model. For example, such an action may be a vibration or a speech command when the person with visual impairment touch inappropriate map symbol. As example can be introduced a listing of current public transport departures after the user touches the bus-stop map symbol on the 3D transport terminal plan. Data can be acquired in real time via Internet as the tablet can be connected to WiFi or cellular network. TouchIt3D technology is primarily focused on the presentation of spatial data and navigation for the public, people with visual or other impairment.</p><p> There are two ways how to create such tactile map. The first way is to prepare all the data manually. Another approach is the semi-automatic workflow. This approach is significantly different from previous workflows of producing maps for people with visual impairment. The solution based on the open-source and free software and data together with sharing electronic part of the map in the form of tablet dramatically lowered costs of tactile maps production. The designed scripts and models also reduced the time necessary to spend by map designing up to a minimum. User testing provided all data required for the improvement, and maximal adaptation of the cartographic visualisation methods to the target user needs. Nevertheless, maps partly automatically done and based on crowdsourcing data cannot bring the same quality as individually made tactile maps.</p><p> The main aim of the research is to find a workflow of interactive tactile maps creation using the TouchIt3D technology. The research also deals with setting appropriate parameters of the map, e.g. the map scale, cartographic symbol size, map content etc. This optimisation is done to fit the needs of people with visual impairment as much as possible on the one hand and taking into account the limitations of the map creation possibilities.</p><p>This research is implemented within the project <i>Development of independent movement through tactile-auditory aids</i>, Nr. TL01000507, supported by the Technology Agency of the Czech Republic.</p>


Author(s):  
G. Touya ◽  
F. Brisebard ◽  
F. Quinton ◽  
A. Courtial

Abstract. Visually impaired people cannot use classical maps but can learn to use tactile relief maps. These tactile maps are crucial at school to learn geography and history as well as the other students. They are produced manually by professional transcriptors in a very long and costly process. A platform able to generate tactile maps from maps scanned from geography textbooks could be extremely useful to these transcriptors, to fasten their production. As a first step towards such a platform, this paper proposes a method to infer the scale and the content of the map from its image. We used convolutional neural networks trained with a few hundred maps from French geography textbooks, and the results show promising results to infer labels about the content of the map (e.g. ”there are roads, cities and administrative boundaries”), and to infer the extent of the map (e.g. a map of France or of Europe).


2011 ◽  
Vol 7 (8) ◽  
pp. e1002147 ◽  
Author(s):  
Vincent A. Fusaro ◽  
Prasad Patil ◽  
Erik Gafni ◽  
Dennis P. Wall ◽  
Peter J. Tonellato

Author(s):  
Chandu Thota ◽  
Gunasekaran Manogaran ◽  
Daphne Lopez ◽  
Revathi Sundarasekar

Cloud Computing is a new computing model that distributes the computation on a resource pool. The need for a scalable database capable of expanding to accommodate growth has increased with the growing data in web world. More familiar Cloud Computing vendors such as Amazon Web Services, Microsoft, Google, IBM and Rackspace offer cloud based Hadoop and NoSQL database platforms to process Big Data applications. Variety of services are available that run on top of cloud platforms freeing users from the need to deploy their own systems. Nowadays, integrating Big Data and various cloud deployment models is major concern for Internet companies especially software and data services vendors that are just getting started themselves. This chapter proposes an efficient architecture for integration with comprehensive capabilities including real time and bulk data movement, bi-directional replication, metadata management, high performance transformation, data services and data quality for customer and product domains.


1983 ◽  
Vol 77 (5) ◽  
pp. 195-198 ◽  
Author(s):  
James F. Herman ◽  
Therese G. Herman ◽  
Steven P. Chatman

Congenitally blind subjects (mean age = 17:2) explored haptically a subset of spatial relations among four objects on a table top. They were then asked to walk all the paths connecting the objects in a large-scale environment. Subjects were able to deduce the overall arrangement of locations from any point in the large-scale environment with a fair degree of accuracy. It is argued that tactual maps could be used to introduce visually impaired individuals to the general rather than specific relationships among objects in a large-scale environment.


2014 ◽  
Vol 2014 ◽  
pp. 1-11
Author(s):  
Jianjun Chen ◽  
Noboru Takagi

Tactile graphics are images that use raised surfaces so that a visually impaired person can feel them. Tactile maps are used by blind and partially sighted people when navigating around an environment, and they are also used prior to a visit for orientation purposes. Since the ability to read tactile graphics deeply depends on individuals, providing tactile graphics individually is needed. This implies that producing tactile graphics should be as simple as possible. Based on this background, we are developing a system for automating production of tactile maps from hand-drawn figures. In this paper, we first present a pattern recognition method for hand-drawn maps. The usability of our system is then evaluated by comparing it with the two different methods to produce tactile graphics.


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