scholarly journals Experimental Evaluation on the Effect of Electrode Configuration in Electrostatic Actuators for Increasing Vibrotactile Feedback Intensity

2020 ◽  
Vol 10 (15) ◽  
pp. 5375
Author(s):  
Taylor Mason ◽  
Jeong-Hoi Koo ◽  
Young-Min Kim ◽  
Tae-Heon Yang

Vibrotactile feedback is a key feature of many modern touch displays, which greatly enhances user experiences when interacting with an onscreen interface. Despite its popularity in small touch screen devices, this haptic feature is absent in most large displays due to a lack of suitable actuators for such applications. Thus, a growing need exists for haptic actuators capable of producing sufficient vibrations in large touch displays. This study proposes and evaluates a novel electrostatic resonant actuator (ERA) with a moving mass and dual electrodes for increased vibration feedback intensity. The dual-electrode ERA was fabricated along with a comparable single-electrode ERA to investigate the effect of the electrode configuration on the maximum vibration intensity. When measured directly on the mass, the maximum vibration intensity of the dual-electrode actuator increased by 73% compared to the single-electrode actuator. When mounted and measured on a mock panel, the maximum vibration intensity of the dual-electrode actuator increased by nearly 65% compared to a similarly mounted single-electrode actuator. These results show that the dual-electrode configuration can significantly increase the vibration intensity when compared to the conventional ERA. This demonstrates a promising potential for the use of the proposed actuator for generating vibrotactile feedback in large touch displays.

Author(s):  
Takashi Ohta ◽  
Jun Tanaka

The authors propose the use of a pinching gesture for relating the applications running on discrete mobile devices. The gesture is realized by swiping the touch-screen of two annexed mobile devices as if pinching them together. The authors believe that this user interface can create new user experiences of multiple-screen usages, especially by designing the applications’ content to react instantly to the connection and disconnection triggered by the gesture, and to make it happen even while applications are running in each device. The authors expect this interface to fulfill a great potential in inspiring application designers to conceive various ideas especially suited for visually fascinating contents that take advantage of the dynamic reconfigurable multi-display feature. To demonstrate that potential, the authors produced some sample applications. Herein, the authors explain the idea and details of the interface mechanism, and explain the design of sample applications.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 816-816
Author(s):  
W Quin Yow ◽  
Tharshini Lokanathan ◽  
Hui-Ching Chen

Abstract There is an increasing interest in using touch-screen devices to conduct cognitive training and collect measurements of cognitive performance. However, older adults often have concerns such as anxiety about using these systems and poor comprehension of language instructions (Czaja & Lee, 2007). Given that Singapore is a multilingual society, we examined the deployment of an age-friendly multi-modal touch-screen platform (a game-based application on a tablet) in a cognitive intervention research. After modification of the platform to include features such as simplified instructions, multi-level prompts with a local accent, and four different instructional languages (including local dialects), participants were less reliant on the researchers and reported fewer difficulties in comprehending the instructions. The integrity and reliability of the data collected improved as a result. In sum, multilingual age-friendly touch-screen platform can be a novel yet effective method to study cognitive interventions in the Asian older adult populations.


Author(s):  
Ibukun A. Sonaike ◽  
Tosin A. Bewaji ◽  
Paul Ritchey ◽  
S. Camille Peres

Background:Shape writing is relatively new technology for on-screen keyboards that enable users of mobile touch-screen devices to input text by drawing continuous lines. With growth of touch-screen device usage, there has risen the need to investigate potential risks that may occur during prolonged usage. Objective: The biomechanical strain on upper limb muscles were assessed while study-participants used Swype technology on a tablet touch screen device and compared with traditional/regular input methods. Methods: Study-participants performed typing tasks (email and text) using Swype and regular input methods under counterbalanced conditions with sEMG data collected to measure muscle activity during tasks. Results: Email & Text had the same exertion for all muscles except the Extensor. The interaction between task and muscle was significant, F (1.6, 27.5) = 15.39, p < .001, ηp2 = 0.48. The interaction between muscle, task and method was also significant, F (2.19, 37.19) = 3.6, p = 0.03, ηp2= 0.18. Exertion was lower for Swype but with marginal significance. Overall, Email resulted in less dynamic activity than Text with Main effects F(1, 17) = 10.07, p = 0.006, ηp2 = 0.37. Extensor has more dynamic activity than other muscles with main effect F(1.8, 29.9) = 16.51, p < 0.001, ηp2 = 0.49. Conclusion: Results indicate that Swype presents no more biomechanical strain than regular input for most muscles. Swype may result in less exertion for the Extensor muscles in the lower arm. This may be particularly true for tasks requiring interactions like those found in the email task.


2012 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Zelai Saenz de Urturi Breton ◽  
Fernando Jorge Hernandez ◽  
Amaia Mendez Zorrilla ◽  
Begonya Garcia Zapirain

Author(s):  
Mohammed Fakrudeen ◽  
Maaruf Ali ◽  
Sufian Yousef ◽  
Abdelrahman H. Hussein

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