scholarly journals CFAM: Estimating 3D Hand Poses from a Single RGB Image with Attention

2020 ◽  
Vol 10 (2) ◽  
pp. 618
Author(s):  
Xianghan Wang ◽  
Jie Jiang ◽  
Yanming Guo ◽  
Lai Kang ◽  
Yingmei Wei ◽  
...  

Precise 3D hand pose estimation can be used to improve the performance of human–computer interaction (HCI). Specifically, computer-vision-based hand pose estimation can make this process more natural. Most traditional computer-vision-based hand pose estimation methods use depth images as the input, which requires complicated and expensive acquisition equipment. Estimation through a single RGB image is more convenient and less expensive. Previous methods based on RGB images utilize only 2D keypoint score maps to recover 3D hand poses but ignore the hand texture features and the underlying spatial information in the RGB image, which leads to a relatively low accuracy. To address this issue, we propose a channel fusion attention mechanism that combines 2D keypoint features and RGB image features at the channel level. In particular, the proposed method replans weights by using cascading RGB images and 2D keypoint features, which enables rational planning and the utilization of various features. Moreover, our method improves the fusion performance of different types of feature maps. Multiple contrast experiments on public datasets demonstrate that the accuracy of our proposed method is comparable to the state-of-the-art accuracy.

Sensors ◽  
2020 ◽  
Vol 20 (4) ◽  
pp. 1074 ◽  
Author(s):  
Weiya Chen ◽  
Chenchen Yu ◽  
Chenyu Tu ◽  
Zehua Lyu ◽  
Jing Tang ◽  
...  

Real-time sensing and modeling of the human body, especially the hands, is an important research endeavor for various applicative purposes such as in natural human computer interactions. Hand pose estimation is a big academic and technical challenge due to the complex structure and dexterous movement of human hands. Boosted by advancements from both hardware and artificial intelligence, various prototypes of data gloves and computer-vision-based methods have been proposed for accurate and rapid hand pose estimation in recent years. However, existing reviews either focused on data gloves or on vision methods or were even based on a particular type of camera, such as the depth camera. The purpose of this survey is to conduct a comprehensive and timely review of recent research advances in sensor-based hand pose estimation, including wearable and vision-based solutions. Hand kinematic models are firstly discussed. An in-depth review is conducted on data gloves and vision-based sensor systems with corresponding modeling methods. Particularly, this review also discusses deep-learning-based methods, which are very promising in hand pose estimation. Moreover, the advantages and drawbacks of the current hand gesture estimation methods, the applicative scope, and related challenges are also discussed.


Sensors ◽  
2021 ◽  
Vol 21 (18) ◽  
pp. 6095
Author(s):  
Xiaojing Sun ◽  
Bin Wang ◽  
Longxiang Huang ◽  
Qian Zhang ◽  
Sulei Zhu ◽  
...  

Despite recent successes in hand pose estimation from RGB images or depth maps, inherent challenges remain. RGB-based methods suffer from heavy self-occlusions and depth ambiguity. Depth sensors rely heavily on distance and can only be used indoors, thus there are many limitations to the practical application of depth-based methods. The aforementioned challenges have inspired us to combine the two modalities to offset the shortcomings of the other. In this paper, we propose a novel RGB and depth information fusion network to improve the accuracy of 3D hand pose estimation, which is called CrossFuNet. Specifically, the RGB image and the paired depth map are input into two different subnetworks, respectively. The feature maps are fused in the fusion module in which we propose a completely new approach to combine the information from the two modalities. Then, the common method is used to regress the 3D key-points by heatmaps. We validate our model on two public datasets and the results reveal that our model outperforms the state-of-the-art methods.


2020 ◽  
Vol 218 ◽  
pp. 03023
Author(s):  
Zhiqin Zhang ◽  
Bo Zhang ◽  
Fen Li ◽  
Dehua Kong

In This paper, we propose a hand pose estimation neural networks architecture named MSAHP which can improve PCK (percentage correct keypoints) greatly by fusing self-attention module in CNN (Convolutional Neural Networks). The proposed network is based on a ResNet (Residual Neural Network) backbone and concatenate discriminative features through multiple different scale feature maps, then multiple head self-attention module was used to focus on the salient feature map area. In recent years, self-attention mechanism was applicated widely in NLP and speech recognition, which can improve greatly key metrics. But in compute vision especially for hand pose estimation, we did not find the application. Experiments on hand pose estimation dataset demonstrate the improved PCK of our MSAHP than the existing state-of-the-art hand pose estimation methods. Specifically, the proposed method can achieve 93.68% PCK score on our mixed test dataset.


2020 ◽  
Vol 2020 ◽  
pp. 1-13
Author(s):  
Shiming Dai ◽  
Wei Liu ◽  
Wenji Yang ◽  
Lili Fan ◽  
Jihao Zhang

3D hand pose estimation can provide basic information about gestures, which has an important significance in the fields of Human-Machine Interaction (HMI) and Virtual Reality (VR). In recent years, 3D hand pose estimation from a single depth image has made great research achievements due to the development of depth cameras. However, 3D hand pose estimation from a single RGB image is still a highly challenging problem. In this work, we propose a novel four-stage cascaded hierarchical CNN (4CHNet), which leverages hierarchical network to decompose hand pose estimation into finger pose estimation and palm pose estimation, extracts separately finger features and palm features, and finally fuses them to estimate 3D hand pose. Compared with direct estimation methods, the hand feature information extracted by the hierarchical network is more representative. Furthermore, concatenating various stages of the network for end-to-end training can make each stage mutually beneficial and progress. The experimental results on two public datasets demonstrate that our 4CHNet can significantly improve the accuracy of 3D hand pose estimation from a single RGB image.


Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2828
Author(s):  
Mhd Rashed Al Koutayni ◽  
Vladimir Rybalkin ◽  
Jameel Malik ◽  
Ahmed Elhayek ◽  
Christian Weis ◽  
...  

The estimation of human hand pose has become the basis for many vital applications where the user depends mainly on the hand pose as a system input. Virtual reality (VR) headset, shadow dexterous hand and in-air signature verification are a few examples of applications that require to track the hand movements in real-time. The state-of-the-art 3D hand pose estimation methods are based on the Convolutional Neural Network (CNN). These methods are implemented on Graphics Processing Units (GPUs) mainly due to their extensive computational requirements. However, GPUs are not suitable for the practical application scenarios, where the low power consumption is crucial. Furthermore, the difficulty of embedding a bulky GPU into a small device prevents the portability of such applications on mobile devices. The goal of this work is to provide an energy efficient solution for an existing depth camera based hand pose estimation algorithm. First, we compress the deep neural network model by applying the dynamic quantization techniques on different layers to achieve maximum compression without compromising accuracy. Afterwards, we design a custom hardware architecture. For our device we selected the FPGA as a target platform because FPGAs provide high energy efficiency and can be integrated in portable devices. Our solution implemented on Xilinx UltraScale+ MPSoC FPGA is 4.2× faster and 577.3× more energy efficient than the original implementation of the hand pose estimation algorithm on NVIDIA GeForce GTX 1070.


Sensors ◽  
2021 ◽  
Vol 21 (20) ◽  
pp. 6747
Author(s):  
Yang Liu ◽  
Jie Jiang ◽  
Jiahao Sun ◽  
Xianghan Wang

Hand pose estimation from RGB images has always been a difficult task, owing to the incompleteness of the depth information. Moon et al. improved the accuracy of hand pose estimation by using a new network, InterNet, through their unique design. Still, the network still has potential for improvement. Based on the architecture of MobileNet v3 and MoGA, we redesigned a feature extractor that introduced the latest achievements in the field of computer vision, such as the ACON activation function and the new attention mechanism module, etc. Using these modules effectively with our network, architecture can better extract global features from an RGB image of the hand, leading to a greater performance improvement compared to InterNet and other similar networks.


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