scholarly journals The Effect of Chemical Reactivity on the Formation of Gaseous Oblique Detonation Waves

Aerospace ◽  
2019 ◽  
Vol 6 (6) ◽  
pp. 62 ◽  
Author(s):  
Chian Yan ◽  
Hong Hui Teng ◽  
Xiao Cheng Mi ◽  
Hoi Dick Ng

High-fidelity numerical simulations using a Graphics Processing Unit (GPU)-based solver are performed to investigate oblique detonations induced by a two-dimensional, semi-infinite wedge using an idealized model with the reactive Euler equations coupled with one-step Arrhenius or two-step induction-reaction kinetics. The novelty of this work lies in the analysis of chemical reaction sensitivity (characterized by the activation energy Ea and heat release rate constant kR) on the two types of oblique detonation formation, namely, the abrupt onset with a multi-wave point and a smooth transition with a curved shock. Scenarios with various inflow Mach number regimes M0 and wedge angles θ are considered. The conditions for these two formation types are described quantitatively by the obtained boundary curves in M0–Ea and M0–kR spaces. At a low M0, the critical Ea,cr and kR,cr for the transition are essentially independent of the wedge angle. At a high flow Mach number regime with M0 above approximately 9.0, the boundary curves for the three wedge angles deviate substantially from each other. The overdrive effect induced by the wedge becomes the dominant factor on the transition type. In the limit of large Ea, the flow in the vicinity of the initiation region exhibits more complex features. The effects of the features on the unstable oblique detonation surface are discussed.

2007 ◽  
Author(s):  
Fredrick H. Rothganger ◽  
Kurt W. Larson ◽  
Antonio Ignacio Gonzales ◽  
Daniel S. Myers

2021 ◽  
Vol 22 (10) ◽  
pp. 5212
Author(s):  
Andrzej Bak

A key question confronting computational chemists concerns the preferable ligand geometry that fits complementarily into the receptor pocket. Typically, the postulated ‘bioactive’ 3D ligand conformation is constructed as a ‘sophisticated guess’ (unnecessarily geometry-optimized) mirroring the pharmacophore hypothesis—sometimes based on an erroneous prerequisite. Hence, 4D-QSAR scheme and its ‘dialects’ have been practically implemented as higher level of model abstraction that allows the examination of the multiple molecular conformation, orientation and protonation representation, respectively. Nearly a quarter of a century has passed since the eminent work of Hopfinger appeared on the stage; therefore the natural question occurs whether 4D-QSAR approach is still appealing to the scientific community? With no intention to be comprehensive, a review of the current state of art in the field of receptor-independent (RI) and receptor-dependent (RD) 4D-QSAR methodology is provided with a brief examination of the ‘mainstream’ algorithms. In fact, a myriad of 4D-QSAR methods have been implemented and applied practically for a diverse range of molecules. It seems that, 4D-QSAR approach has been experiencing a promising renaissance of interests that might be fuelled by the rising power of the graphics processing unit (GPU) clusters applied to full-atom MD-based simulations of the protein-ligand complexes.


2021 ◽  
Vol 20 (3) ◽  
pp. 1-22
Author(s):  
David Langerman ◽  
Alan George

High-resolution, low-latency apps in computer vision are ubiquitous in today’s world of mixed-reality devices. These innovations provide a platform that can leverage the improving technology of depth sensors and embedded accelerators to enable higher-resolution, lower-latency processing for 3D scenes using depth-upsampling algorithms. This research demonstrates that filter-based upsampling algorithms are feasible for mixed-reality apps using low-power hardware accelerators. The authors parallelized and evaluated a depth-upsampling algorithm on two different devices: a reconfigurable-logic FPGA embedded within a low-power SoC; and a fixed-logic embedded graphics processing unit. We demonstrate that both accelerators can meet the real-time requirements of 11 ms latency for mixed-reality apps. 1


2021 ◽  
Vol 13 (14) ◽  
pp. 7955
Author(s):  
Yongde Kang ◽  
Jingming Hou ◽  
Yu Tong ◽  
Baoshan Shi

Debris flow simulations are important in practical engineering. In this study, a graphics processing unit (GPU)-based numerical model that couples hydrodynamic and morphological processes was developed to simulate debris flow, transport, and morphological changes. To accurately predict the debris flow sediment transport and sediment scouring processes, a GPU-based parallel computing technique was used to accelerate the calculation. This model was created in the framework of a Godunov-type finite volume scheme and discretized into algebraic equations by the finite volume method. The mass and momentum fluxes were computed using the Harten, Lax, and van Leer Contact (HLLC) approximate Riemann solver, and the friction source terms were calculated using the proposed splitting point-implicit method. These values were evaluated using a novel 2D edge-based MUSCL scheme. The code was programmed using C++ and CUDA, which can run on GPUs to substantially accelerate the computation. After verification, the model was applied to the simulation of the debris flow process of an idealized example. The results of the new scheme better reflect the characteristics of the discontinuity of its movement and the actual law of the evolution of erosion and deposition over time. The research results provide guidance and a reference for the in-depth study of debris flow processes and disaster prevention and mitigation.


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