scholarly journals Duration reproduction with sensory feedback delay: differential involvement of perception and action time

Author(s):  
Stephanie Ganzenmüller ◽  
Zhuanghua Shi ◽  
Hermann J. Müller
2004 ◽  
Vol 27 (3) ◽  
pp. 377-396 ◽  
Author(s):  
Rick Grush

The emulation theory of representation is developed and explored as a framework that can revealingly synthesize a wide variety of representational functions of the brain. The framework is based on constructs from control theory (forward models) and signal processing (Kalman filters). The idea is that in addition to simply engaging with the body and environment, the brain constructs neural circuits that act as models of the body and environment. During overt sensorimotor engagement, these models are driven by efference copies in parallel with the body and environment, in order to provide expectations of the sensory feedback, and to enhance and process sensory information. These models can also be run off-line in order to produce imagery, estimate outcomes of different actions, and evaluate and develop motor plans. The framework is initially developed within the context of motor control, where it has been shown that inner models running in parallel with the body can reduce the effects of feedback delay problems. The same mechanisms can account for motor imagery as the off-line driving of the emulator via efference copies. The framework is extended to account for visual imagery as the off-line driving of an emulator of the motor-visual loop. I also show how such systems can provide for amodal spatial imagery. Perception, including visual perception, results from such models being used to form expectations of, and to interpret, sensory input. I close by briefly outlining other cognitive functions that might also be synthesized within this framework, including reasoning, theory of mind phenomena, and language.


eLife ◽  
2016 ◽  
Vol 5 ◽  
Author(s):  
Giovanni Anobile ◽  
Roberto Arrighi ◽  
Irene Togoli ◽  
David Charles Burr

Humans and other species have perceptual mechanisms dedicated to estimating approximate quantity: a sense of number. Here we show a clear interaction between self-produced actions and the perceived numerosity of subsequent visual stimuli. A short period of rapid finger-tapping (without sensory feedback) caused subjects to underestimate the number of visual stimuli presented near the tapping region; and a period of slow tapping caused overestimation. The distortions occurred both for stimuli presented sequentially (series of flashes) and simultaneously (clouds of dots); both for magnitude estimation and forced-choice comparison. The adaptation was spatially selective, primarily in external, real-world coordinates. Our results sit well with studies reporting links between perception and action, showing that vision and action share mechanisms that encode numbers: a generalized number sense, which estimates the number of self-generated as well as external events.


Perception ◽  
2018 ◽  
Vol 47 (8) ◽  
pp. 860-872
Author(s):  
Mounia Ziat ◽  
Min Park ◽  
Brian Kakas ◽  
David A. Rosenbaum

Although people have made clay pots for millennia, little behavioral research has explored how they do so. We were specifically interested in potters’ use of auditory, haptic, and visual feedback. We asked what would happen if one or two of these sources of feedback were removed and potters tried to create pots of a given height, stopping when they thought they had reached that height. We asked students in a pottery class to build simple clay vessels either when they had full sensory feedback (in the control condition for all participants) or when they had reduced input from one modality (in Experiment 1) or two modalities (in Experiment 2). Participants were asked to stop building the vessels when they thought the vessels were 5 in. high. We found that participants produced shorter vessels when one or more forms of sensory feedback was reduced. The degree of shortening did not depend on the type or number of reduced sensory channels. The results are consistent with a control hypothesis where potters must have learned how to use sensory feedback from the modalities to help them control their ceramic creations. The results help highlight the importance of the intimate connections between perception and action.


2020 ◽  
Vol 123 (4) ◽  
pp. 1407-1419
Author(s):  
Evan Cesanek ◽  
Jordan A. Taylor ◽  
Fulvio Domini

Visually guided movements can show surprising accuracy even when the perceived three-dimensional (3D) shape of the target is distorted. One explanation of this paradox is that an evolutionarily specialized “vision-for-action” system provides accurate shape estimates by relying selectively on stereo information and ignoring less reliable sources of shape information like texture and shading. However, the key support for this hypothesis has come from studies that analyze average behavior across many visuomotor interactions where available sensory feedback reinforces stereo information. The present study, which carefully accounts for the effects of feedback, shows that visuomotor interactions with slanted surfaces are actually planned using the same cue-combination function as slant perception and that apparent dissociations can arise due to two distinct supervised learning processes: sensorimotor adaptation and cue reweighting. In two experiments, we show that when a distorted slant cue biases perception (e.g., surfaces appear flattened by a fixed amount), sensorimotor adaptation rapidly adjusts the planned grip orientation to compensate for this constant error. However, when the distorted slant cue is unreliable, leading to variable errors across a set of objects (i.e., some slants are overestimated, others underestimated), then relative cue weights are gradually adjusted to reduce the misleading effect of the unreliable cue, consistent with previous perceptual studies of cue reweighting. The speed and flexibility of these two forms of learning provide an alternative explanation of why perception and action are sometimes found to be dissociated in experiments where some 3D shape cues are consistent with sensory feedback while others are faulty. NEW & NOTEWORTHY When interacting with three-dimensional (3D) objects, sensory feedback is available that could improve future performance via supervised learning. Here we confirm that natural visuomotor interactions lead to sensorimotor adaptation and cue reweighting, two distinct learning processes uniquely suited to resolve errors caused by biased and noisy 3D shape cues. These findings explain why perception and action are often found to be dissociated in experiments where some cues are consistent with sensory feedback while others are faulty.


2020 ◽  
Vol 32 (12) ◽  
pp. 2333-2341
Author(s):  
Liyu Cao ◽  
Wilfried Kunde ◽  
Barbara Haendel

Auditory feedback to a keypress is used in many devices to facilitate the motor output. The timing of auditory feedback is known to have an impact on the motor output, yet it is not known if a keypress action can be modulated on-line by an auditory feedback or how quick an auditory feedback can influence an ongoing keypress. Furthermore, it is not clear if the prediction of auditory feedback already changes the early phase of a keypress action independent of sensory feedback, which would suggest that such prediction changes the motor plan. In the current study, participants pressed a touch-sensitive device with auditory feedback in a self-paced manner. The auditory feedback was given either after a short (60 msec) or long (160 msec) delay, and the delay was either predictable or not. Our results showed that the keypress peak force was modulated by the amount of auditory feedback delay even when the delay was unpredictable, thus demonstrating an on-line modulation effect. The latency of the on-line modulation was suggested to be as low as 70 msec, indicating a very fast sensory to motor mapping circuit in the brain. When the auditory feedback delay was predictable, a change in the very early phase of keypress motor output was found, suggesting that the prediction of sensory feedback is crucial to motor control. Therefore, even a simple keypress action contains rich motor dynamics, which depend on expected as well as on-line perceived sensory feedback.


2019 ◽  
Vol 19 (10) ◽  
pp. 110
Author(s):  
Ailin Deng ◽  
Evan Cesanek ◽  
Fulvio Domini

1999 ◽  
Vol 13 (4) ◽  
pp. 234-244
Author(s):  
Uwe Niederberger ◽  
Wolf-Dieter Gerber

Abstract In two experiments with four and two groups of healthy subjects, a novel motor task, the voluntary abduction of the right big toe, was trained. This task cannot usually be performed without training and is therefore ideal for the study of elementary motor learning. A systematic variation of proprioceptive, tactile, visual, and EMG feedback was used. In addition to peripheral measurements such as the voluntary range of motion and EMG output during training, a three-channel EEG was recorded over Cz, C3, and C4. The movement-related brain potential during distinct periods of the training was analyzed as a central nervous parameter of the ongoing learning process. In experiment I, we randomized four groups of 12 subjects each (group P: proprioceptive feedback; group PT: proprioceptive and tactile feedback; group PTV: proprioceptive, tactile, and visual feedback; group PTEMG: proprioceptive, tactile, and EMG feedback). Best training results were reported from the PTEMG and PTV groups. The movement-preceding cortical activity, in the form of the amplitude of the readiness potential at the time of EMG onset, was greatest in these two groups. Results of experiment II revealed a similar effect, with a greater training success and a higher electrocortical activation under additional EMG feedback compared to proprioceptive feedback alone. Sensory EMG feedback as evaluated by peripheral and central nervous measurements appears to be useful in motor training and neuromuscular re-education.


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