scholarly journals Strategic overview of digital public participation tools for urban planning

Author(s):  
Ali Estafam

In light of the current pandemic, and the subsequent social distancing measures it imposed, this research aims to contribute to the literature of digital public participation methods for urban planning. It will specifically investigate the correlation between the technical knowledge required by digital public participation tools and levels of engagement, and the consequences of digital public participation to underserved populations. The requirements for digital knowledge and the levels of engagement will be used as axes of a matrix, in which the digital engagement tools will be plotted. The comparison of these variables will lead to the conclusion that the higher is the level of engagement, the higher is the requirement of digital knowledge, and therefore, the less accessible the method is for underserved communities. The research will finalize with some suggestions on how to overcome these challenges, which include the mitigation of digital literacy gaps through education, and the use of the current tools in more creative ways, prioritizing the low-tech ones, to enhance inclusivity and equity to urban planning projects and plans.

2021 ◽  
Vol 7 (1) ◽  
pp. 519-539
Author(s):  
Thiago Minete Cardozo ◽  
Costas Papadopoulos

Abstract Museums have been increasingly investing in their digital presence. This became more pressing during the COVID-19 pandemic since heritage institutions had, on the one hand, to temporarily close their doors to visitors while, on the other, find ways to communicate their collections to the public. Virtual tours, revamped websites, and 3D models of cultural artefacts were only a few of the means that museums devised to create alternative ways of digital engagement and counteract the physical and social distancing measures. Although 3D models and collections provide novel ways to interact, visualise, and comprehend the materiality and sensoriality of physical objects, their mediation in digital forms misses essential elements that contribute to (virtual) visitor/user experience. This article explores three-dimensional digitisations of museum artefacts, particularly problematising their aura and authenticity in comparison to their physical counterparts. Building on several studies that have problematised these two concepts, this article establishes an exploratory framework aimed at evaluating the experience of aura and authenticity in 3D digitisations. This exploration allowed us to conclude that even though some aspects of aura and authenticity are intrinsically related to the physicality and materiality of the original, 3D models can still manifest aura and authenticity, as long as a series of parameters, including multimodal contextualisation, interactivity, and affective experiences are facilitated.


2021 ◽  
Vol 2 (2) ◽  
pp. 141-152
Author(s):  
Afzal Sayed Munna ◽  
Rehana Khanam

Digital literacy is the ability to analyse, evaluate and create a teaching and learning media which enables adults and youth to understand complex communication, Aufderheide (1993). Therefore, this research study has examined how digital knowledge could provide an opportunity to learn financial capability. Fintech has transformed the history of the financial sectors and places an individual at significant advantages. However, Bankers, Teachers, Information Technology (IT) professionals and university students were selected for the research study from Bangladesh and England. Interviews were conducted with management level professionals. Survey and test questionnaires were developed and randomly directed to other participants to measure their financial and ICT knowledge. The research findings have found that present financial decision making, and the growth of assets depends on an individual adult’s financial capability.


2020 ◽  
Vol ahead-of-print (0) ◽  
pp. 1-26
Author(s):  
Dhimas Bayu Anindito ◽  
Saut A. H. Sagala ◽  
Ari Krisna Mawira Tarigan

It has been a longstanding mission of policymakers, good governance activists and scholars to encourage greater public participation in formulating legal drafts for better city planning. In recent years, emphasis has been placed upon digital engagement as a process which arguably allows more citizens to voice their needs and desires. In Indonesia, an example of such practices can be seen in the e-musrenbang platform, a digital version of a local public participation mechanism in city planning. This study highlights the case of Bandung City of Indonesia by shedding light on the implemented mechanism of e-musrenbang and the stakeholders involved as well as perceptions from its participants. The findings suggest that e-musrenbang has enhanced the transparency and accountability of the overall planning process, however, it has failed to deliver on promises to channel the voices of citizens and solve existing issues of participation.


2022 ◽  
pp. 253-265
Author(s):  
Bonnie Carter King

The purpose of this chapter is to highlight literature related to the benefits of spending time in nature and the usefulness of biophilic design to boost mental health. Biophilic design can increase feelings of well-being of workers or inhabitants, increase connection to purpose and meaning-making, and inspire creativity. This chapter will outline (1) research connected to the mental health benefits of spending time in nature for both children and adults; (2) a description of the biophilia hypothesis; (3) an exploration of nature, spirituality, and meaning-making through the lens of the biophilia hypothesis; (4) biophilic design and equity regarding nature access in urban areas for underserved populations; and (5) a call for increased integration of biophilic design into architecture and urban planning.


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