scholarly journals ANALISIS RESPON MAHASISWA TERHADAP MEDIA AUTOPLAY DENGAN METODE MEA SEBAGAI MEDIA PEMBELAJARAN MATAKULIAH GENETIKA DI IKIP BUDI UTOMO MALANG

2017 ◽  
Vol 2 (02) ◽  
pp. 13-17
Author(s):  
Primadya Anantyarta ◽  
Ririn Listya Ika Sari

One of the efforts in accommodating 21st century learning in IKIP Budi Utomo Malang, especially in Biology Education Program in Genetics Subject is with the development of Auto Play media with MEA (Means-Ends-Analysis) method. This study aims to produce products in the form of learning media based on Genetics Auto Play with MEA method. This development research uses Research and Development (R & D) method with 4D development model which has Define, Design, Develop, and Disseminate stages. In this research is done up to development stage and especially on small scale test on 10 students of biology education program IKIP Budi Utomo Malang. The result of student response analysis stated that the developed media is included in good enough category (88,57%). For media benefit criteria included in highly valid category (89.5%), media display criteria fall into very valid category (89.5%), and media material presentation criteria fall into very valid category (86.5%).

2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


Author(s):  
Yunita Rochmawati Jonan

ABSTRAK Tujuan penelitian pengembangan ini adalah menghasilkan sebuah rubrik penskoran pada asesmen otentikuntuk materi volume dan luas balok yang dapat digunakan oleh guru dan siswa. Rubrik ini dibuat sesuai dengan standar penilaian dalam kurikulum 2013. Penelitian pengembangan (R&D) ini menggunakan model Borg and Gall yang terdiri dari lima tahap yaitu penelitian dan pengumpulan data awal, perencanaan, pengembangan format produk, uji coba skala kecil, revisi akhir dan penyempurnaan produk. Hasil penelitian pengembangan ini berupa rubrik penyekoran holistik dan analitik dengan nilai sangat valid sebesar 94%. Analisis dari penelitian ini adalah angket kebutuhan bagi guru dan siswa sedangkan uji coba dilakukan melalui perorangan, kelompok kecil dan kelompok besar. Sedangkan kelayakan rubrik penskoran dari penilaian oleh ahli dengan menggunakan angket uji validitas materi, hasil belajar siswa, respon siswa serta tanggapan guru pengajar. Hasil penelitian ini menunjukkan bahwa rubrik penskoran ini efektif dalam membantu memperbaiki hasil ulangan dan cukup praktis serta dapat dipergunakan untuk memberikan penilaian hasil belajar yang sesuai dengan kurikulum 2013. Kata kunci: rubrik, penskoran, asesmen otentik.   ABSTRACT The purpose of this development research is to produce a scoring rubric on an authenticity assessment for the volume and area materials that can be used by teachers and students. The rubric is made in based on the assessment standards in the 2013 curriculum. This development research (R&D) uses the Borg and Gall model consisting of five stages of preliminary data research and collection, planning, product format development, small-scale trials, final revisions and product enhancements. The results of this development research include holistic and analytic scoring rubric with a very valid score of 94%. The rubric is analyzed fromquestionnaire for teachers and students, while trials are conducted through individuals, small groups and large groups. The feasibility of the scoring rubric from assessment by members by using the material validity test questionnaire, student learning results, student response and teacher responses. The results of this study show that the scoring rubric is effective in helping to improve the test results and is practical and can be used to provide assessment of learning outcomes in accordance with the 2013 curriculum. Keywords: rubric, scoring, authentic assessment.


2016 ◽  
Vol 4 (1) ◽  
pp. 34
Author(s):  
Muna Aprilianto ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk menghasilkan buku pedoman bermain sepakbola untuk meningkatkan aspek psikologis (semangat, gembira, dan disiplin) anak usia 12-13 tahun di Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Peneliti ini mengambil sampel dari sekolah sepakbola di Yogyakarta. Teknik sampling yang digunakan adalah purposive sampling. Pada uji coba skala kecil dilakukan di SSB Real Madrid melibatkan 10 siswa dan satu orang pelatih. Pada uji coba skala besar dilakukan di dua tempat yaitu di SSB Real Madrid dan SSB Bina Putra Jaya Sleman melibatkan 38 siswa dan dua pelatih. Analsis data dalam penelitian ini menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan model bermain sepakbola anak usia 12-13 tahun layak untuk diuji cobakan. Berdasarkan Hasil pelaksanaan pada uji coba skala kecil dan besar secara substansi isi dan pelaksanaan tergolong sangat baik. Hasil penilaian efektivitas model tehadap psikologis anak berupa semangat, gembira, dan disiplin mengalami peningkatan: nilai pertemuan kedua lebih tinggi dari pertemuan pertama. Dapat disimpulkan model bermain sepakbola anak usia 12-13 tahun efektif untuk meningkatkan aspek psikologis berupa semangat, gembira, dan disiplin siswa dalam melakukan latihan sepakbola.Kata Kunci: model, bermain, psikologis, sekolah sepakbola Development a playing soccer model to improve the psychological aspects of 12-13 years old children in Yogyakarta AbstractThis research aims to develop a playing soccer model to improve the psychological aspects (spirit, joy, and discipline) of 12-13 years old children in Yogyakarta. This study is a research and development which consists of two stages. The Preliminary research stage and development stage. The Preliminary research stage consisted of a literature review, relevant research studies and field studies. The Development stage consisted of planning, validation expert, small-scale test, and test large scale. The Validation involve three people experts. The sampel of take it from soccer school in Yogyakarta. The small-scale tryout was conducted on 10 students and one coach of Real Madrid Soccer School in Yogyakarta. The large-scale trials were conducted with two soccer school on 38 students and two coach of Yogyakarta Real Madrid Soccer School and Sleman Bina Putra Jaya Soccer School. The resul is a playing soccer model for children aged 12-13 years with the title "Playing Soccer in Practice to Improve Psychological Aspects". Based on the small-scale tryout and the small-scale tryout content implementation aspects are in an excellent category. The Psychological development of students assessment resulting in the form of passion, joy, and discipline in playing soccer show improvement: score of the second meeting is greater than the average score of the first meeting, thus it can be concluded thaat the playing soccer model for children age 12-13 years is effective to improve students’ psychological aspects, including the aspects of spirit, joy, and discipline in doing soccer practice.Keywords: models, play, psychological, soccer school


Author(s):  
Rori Rachmadani ◽  
Sutarno Sutarno ◽  
Siti Umayaroh

Abstract: This study aims to produce media products in the form of e-comic on PPKN content with the theme of local culture of Malang City, class IV SD semester 2 at SDN Tasikmadu 1 Malang and SDN Tasikmadu 2 Malang which are valid and interesting. This research is a development research, which consists of (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The test subjects were fourth grade students at SDN Tasikmadu 1 and SDN Tasikmadu 2 Malang. The small group trial subjects consisted of 10 students and the large group test subjects consisted of 45 students. The results of this study indicate that the developed media received a very valid and very interesting rating, according to experts and users. The results of the small-scale test showed a result of 0.93 which was stated to be very interesting and the large-scale test showed a result of 0.95. Abstrak: Penelitian ini bertujuan menghasilkan produk media berupa e-comic pada muatan PPKn bertemakan kebudayaan lokal Kota Malang kelas IV SD semester 2 di SDN Tasikmadu 1 Malang dan SDN Tasikmadu 2 Malang yang valid dan menarik. Penelitian ini merupakan penelitian pengembangan, yang terdiri dari (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Subjek uji coba adalah siswa kelas IV SDN Tasikmadu 1 dan SDN Tasikmadu 2 Malang. Subjek uji coba kelompok kecil terdiri dari 10 siswa dan subjek uji coba kelompok besar terdiri dari 45 siswa. Hasil penelitian ini menunjukkan media yang dikembangkan ini mendapatkan penilaian yang sangat valid dan sangat menarik, menurut para ahli dan pengguna. Hasil dari uji skala kecil menunjukkan hasil 0,93 yang dinyatakan sangat menarik dan uji skala besar menunjukkan hasil 0,95.


2018 ◽  
Vol 1 (2) ◽  
pp. 163-176
Author(s):  
Fidelis Anggara Murdani Kolin ◽  
Desy Fajar Priyayi ◽  
Susanti Pudji Hastuti

The aims of this study are to develop a Science Process Skills Based Module (KPS) on Cell-Level Life Organization Materials for Grade VII Students of SMP Kristen 2 Salatiga. This research is a research development (R & D) with an F-D development model (Define, Design, Develop, and Disseminate), but in this study it does not cover the entire stages in the F-D development model, namely the disseminate stage because of the limitations of the time the research was conducted. The instruments in this study were interview sheets, validation sheets, and student response sheets. The results of module development research according to the expert validity test 3.1, test pedagogical validity 3.15, test the validity of practitioner experts 3.08, and limited field testing 3.37, from the overall data obtained shows that the average module values ​​above 3.00 and is categorized as "A " that is very good. Modules with the category "A" are feasible to use in class VII students in the learning process. Keywords:  module, Science Process Skills (KPS)


2020 ◽  
Vol 8 (2) ◽  
pp. 180
Author(s):  
Mashuri Saputra ◽  
Utami Sri Hastuti ◽  
Abdul Gofur

The purpose of this study was to develop a handout based on the results of research on the antibacterial power of mahogany leaf and bark extract (Swietenia mahagoni). This research is a development research which refers to the ADDIE development model which consists of five stages, namely analyzing, designing, developing, implementing, and evaluating. The research object was students of the Biology Education Study Program, FSTT, Mandalika University of Education who had taken the Microbiology course. Handouts were validated by material expert validators, media experts, and a readability test to assess the practicality of handouts was carried out by students of the Biology Education Study Program, FSTT, Mandalika University of Education. The data were collected through a questionnaire and analyzed qualitatively and quantitatively. The percentage of results from the validation of experts in microbiology material was 97.61%, the validation of the instructional media experts was 97.72%, and the readability test by students was 91.79%. The results showed that handouts based on the results of research on the antibacterial power of mahogany leaf and bark extracts were very valid and suitable for use as teaching materials.


2020 ◽  
Vol 2 (2) ◽  
pp. 85-96
Author(s):  
Ridha Yoni Astika ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This research is a development research aimed at developing powtoon-assisted learning media, knowing student responses, and effectiveness. The procedure in this development uses a 4-D development model, namely: Define, Design, Develop, and Disseminate. The product developed was in the form of a learning media video on a two-variable linear equation system material for VIII grade students. The instruments used in this study are learning media assessment sheets by experts to measure the validity of learning media, student response questionnaires to measure the attractiveness of learning media, as well as learning outcomes tests to measure the effectiveness of the use of instructional media.


2021 ◽  
Vol 6 (2) ◽  
pp. 202-212
Author(s):  
Rabiatul Adawiyah ◽  
Susilawati Susilawati ◽  
Lenny Anwar S

This research aims to develop an interactive e-module on redox concept. Research and Development (R&D) method was used in this study with a Plomp model. This model included three phases: preliminary, prototype or development, and assessment. Validation sheets and response questionnaires were used as research instruments. Six expert lecturers, consisting of three media and materials experts each, assessed the validity sheets. A small-scale test was carried out utilizing two approaches; a one-to-one test and a small group test. A one-to-one test was given to three students who had high, medium, and low abilities; while the small group test was conducted on three teachers and 30 students from three different schools, which are MAN 2 Pekanbaru, MAN 1 Pekanbaru, and SMA IT Al-fitiyah. The results showed that the interactive e-module was very valid and could be used in learning activities. This is indicated by the percentage of validation from material experts 89.27% and media experts 88.76%. In a small-scale trial for a one-on-one test, the teacher's response 95.83% with very practical criteria; and student response test 87.73% with interesting criteria.


2020 ◽  
Vol 4 (4) ◽  
pp. 834
Author(s):  
Minar Situmorang ◽  
Yustina Yustina ◽  
Wan Syafii

This study aims to develop e-modules through the Problem Based Learning (PBL) model. The type of this research was development research with the ADDIE model. The trial subjects were students of SMAN 1 Seberida. The research instruments were observation, interview, media expert validation questionnaire, material expert, biology teacher validation, student and student response questionnaire. Qualitative data analysis techniques in the form of qualitative descriptive observations and interviews and presented at the analysis stage, suggestions from media expert validators, materials, biology teachers, student and student responses were carried out descriptively and qualitatively and presented in the development stage. While the score of the biology teacher validation questionnaire was carried out using Descriptive statistics by presenting data through tables. The validation results of media experts, material experts and biology teachers on the e-module were 3.63, 3.62 and 3.71, respectively with valid category. The results of student and student response analysis obtained an average score of 89.98 and 87.7 which are categorized as very practical. Based on these results, it can be concluded that the electronic module with the Kvisoft flipbook maker is suitable for use as learning material and can be tested in direct learning.


Author(s):  
Mardiki Supriadi ◽  
L. Virginayoga Hignasari

Educators use various methods to explain the material so that learning objectives can be achieved, one of the methods is by utilizing learning media. The purpose of using learning media in learning activities is to facilitate communication and learning. The use of media in learning activities aims to attract the attention of students and strengthen their concentration when receiving material from educators.The development of virtual reality media is an effort to realize educational goals. One of the success of learning lies in the ability of students' learning outcomes. Learning outcomes are very important for students as a benchmark of the extent to which students understand the material delivered by educators. Virtual reality media make learning outcomes the basis of development. The purpose of this study is to produce products in the form of virtual reality media to improve learning outcomes of elementary school students.This research is a development research with 4D development model from Thiagarajan. This development model consists of the stages define (design), design (design), develop (development), and disseminate (deployment). The research and development stage is carried out until the disseminate stage with the publication of articles and a trial process to students which is done on a limited basis. Data collection instruments in the form of a questionnaire distributed to experts in the material, media, and field application.Student learning outcomes of the experimental class and the control class can be concluded that the virtual reality-based learning media used in the experimental class are stated to be more effective and can improve student learning outcomes by a percentage of 100% while the control class gets 77.3%.Keywords: learning media, virtual reality, learning outcomes


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