scholarly journals MENINGKATKAN PEMAHAMAN MATEMATIS SISWA DENGAN MENGAPLIKASIKAN MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT (TGT) BERBASIS BAHAN AJAR GAMIFIKASI

2021 ◽  
Vol 5 (2) ◽  
pp. 98
Author(s):  
Chinthia Adinti ◽  
Dwijowati Asih Saputri ◽  
Rizki Wahyu Yunian Putra

1, 2, 3Universitas Islam Negeri Raden Intan, Lampung123e-mail:  ABSTRAKPenelitian ini bertujuan untuk meningkatkan pemahaman matematis siswa dengan mengaplikasikan model pembelajaran Team Game Tournament (TGT) berbasis bahan ajar gamifikasi. Peneliti menggunakan metode penelitian eksperimen dengan mengadopsi Quasy Experiment Design. Peneliti juga menggunakan cluster random sampling sehingga didapat kelas VIII A sebagai kelas eksperiment yang menggunakan model pembelajaran Teams Games Tournament (TGT), kelas VIII B kelas eksperiment yang menerapkan bahan ajar gamifikasi menggunakan model Teams Games Tournament (TGT), sedangkan kelas VIII C sebagai kelas kontrol yang pembelajarannya menggunkan metode tradisional. Hasil penelitian meunjukan bahwasanya terdapat pengaruh penerapan model pembelajaran teams games tournament (TGT) menggunakan bahan ajar gamifikasi dalam meningkatkan penalaran matematis siswa. Peningkatan penalaran matematis siswa pada kelas  dengan perlakuan model pembelajaran Teams Games Tournament (TGT) menggunakan bahan ajar gamifikasi lebih baik dibandingkan dengan model pembelajaran konvensional. Kata kunci : Teams Game Tournament; Bahan Ajar Gamifiasi; Pemahaman Matematis  ABSTRACTThis research aims to improve students’mathematical understanding by applying the Team Game Tournament (TGT) learning model based on gamification teaching materials. Researchers used experimental research methods by adopting the Quasy Experiment Design. Researchers also used cluster random sampling so that class VIII A was obtained as an experimental class using the Teams Games Tournament (TGT) learning model, class VIII B was an experimental class that applied gamification teaching materials using the Teams Games Tournament (TGT) model, while class VIII C was a class. control learning using traditional methods. The results show that there is an effect of the application of the Teams Games Tournament (TGT) learning model using gamification teaching materials in improving students' mathematical reasoning. The improvement of students' mathematical reasoning in the class with the Teams Games Tournament (TGT) learning model treatment using gamification teaching materials is better than the conventional learning model. Keywords : Teams Game Tournament; Gamification Teaching Materials; Mathematical Understanding

Author(s):  
Lingga Nico Pradana

<p>The purpose of this research was to determine the effect of learning models to student achievement. Learning models compared between NHT-CTL, NHT and direct instruction. Method of research used quasi experimental with the factorial design of 3x1. Population of this research was all students class VIII in SMP Negeri at Madiun City. The sampling technique using a stratified cluster random sampling. Samples in this research were 266 students with 91 students as experimental class I, 88 students as experimental class II and 87 students as control class. Data collection methods used documentation and test.Hypothesis testing was performed using one-way analysis of variance with unequal cells. Based on the results of hypothesis testwere concluded that NHT-CTL learning model gave better achievement than NHT learning model and direct instruction, while NHT learning model and direct instruction gave the same achievement. </p>


Author(s):  
Agustina Novitasari Pour ◽  
Lovy Herayanti ◽  
Baiq Azmi Sukroyanti

[Title: The Effect of a Talking Stick Learning Model on Student Learning Activities]. A fun learning environment, active and meaningful for students need to be created by applying active learning model for students that learning model talking stick. This type of research is quasi-experimental. This research aimed to know there is or no effect of talking stick learning model toward students learning activeness. This research implemented in class VIII SMP Negeri 5 Mataram in academic year 2015/2016 from March to April 2016. The technique of sample using cluster random sampling, in order to obtain first-class VIII I totalling 30 students as an experimental class and class VIII E totalling 30 students as the control class. The results of this research are students activeness learning showed by using the instrument is activeness of student learning questionnaire. Based on data analysis showed that t-test was 8.28 and t- table was 2.000 (df = 58). So, t-test > t-table (8.28 > 2.000). This means that there is an effect of talking stick learning model toward students learning activeness.


2020 ◽  
Vol 3 (2) ◽  
pp. 61-67
Author(s):  
Yulita Anggun Sari ◽  
Mohammad Muhassin ◽  
Indah Resti Ayuni Suri ◽  
Rizki Wahyu Yunian Putra

This research aims to determine the influence between the application of TAPPS type cooperative learning using gamification teaching materials and conventional learning, the difference between high, medium, and low Self Confidence, and the interaction between TAPPS type cooperative learning and Self Confidence toward the ability of mathematical reasoning. This research used a quasi-experimental method and subjects of SMP Negeri 1 Natar Lampung Selatan with 64 students. The sample class used were two classes by using Cluster Random Sampling. Hypothesis testing conducted in this research uses two-way ANAVA with ∝=5%. The results showed: (1) learning using TAPPS type cooperative learning using gamification teaching materials is more effective than learning with conventional methods, (2) there is a self-confidence effect on mathematical reasoning abilities, high Self Confidence is better than medium and low self-confidence and the ability of mathematical reasoning with medium Self Confidence is better than low Self Confidence, (3) there was no interaction between TAPPS type cooperative learning and Self Confidence in mathematical reasoning abilities.   Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh antara penerapan cooperative learning tipe TAPPS  menggunakan bahan ajar gamifikasi dan pembelajaran konvensional, perbedaan antara kepercayaan diri yang tinggi, sedang dan rendah, dan  interaksi antara cooperative learning tipe TAPPS dan kepercayan diri terhadap kemampuan penalaran matematis siswa SMP. Jenis penelitian in adalah Quasy Eksperimental, Penelitian dilakukan di SMP Negeri Natar Lampung Selatan dengan jumlah siswa 64.  Sampel kelas yang digunakan adalah dua kelas dengan menggunakan teknik Cluster Random Sampling. Pengujian hipotesis menggunakan ANAVA dua arah dengan ∝ = 5%. Hasil penelitian ini adalah: (1) Cooperative learning tipe TAPPS  menggunakan bahan ajar gamifikasi lebih berpengaruh daripada pembelajaran konvensional terhadap kemampuan penalaran matematis (2) Kemampuan penalaran matematis dengan kepercayaan diri yang tinggi lebih baik daripada kepercayaan diri sedang dan rendah serta kemampuan penalaran matematis dengan kepercayaan diri yang sedang lebih baik daripada kepercayaan diri rendah (3) Tidak ada interaksi antara cooperative learning tipe TAPPS dan  kepercayaan diri terhadap kemampuan penalaran matematis.


2020 ◽  
Vol 9 (2) ◽  
pp. 164
Author(s):  
Fibri Rakhmawati ◽  
Wisnu Syahputra

<p class="Afiliasi" align="left"><strong>Abstrak:</strong></p><p>Penelitian ini bertujuan untuk mengetahui perbedaan kemampuan penalaran dan kemampuan komunikasi matematis siswa yang diajar dengan model pembelajaraan kooperatif tipe <em>Think Pair Share </em>(TPS) dan <em>Group Investigation </em>(GI).<strong> </strong>Penelitian ini adalah penelitian kuantitatif, dengan jenis penelitian <em>quasi eksperimen</em>. Populasinya adalah seluruh siswa kelas XI MIA MAN 1 Medan tahun ajaran 2018-2019 yang berjumlah 372 siswa. Sampel yang digunakan oleh peneliti adalah kelas XI MIA 6 dan XI MIA 7 yang masing-masing berjumlah 45 siswa untuk dijadikan kelas eksperimen yang ditentukan dengan cara <em>Cluster Random Sampling.</em> Pengumpulan data dilakukan dengan menggunakan instrumen kemampuan penalaran dan kemampuan komunikasi matematis siswa. Analisis data dilakukan dengan analisis varian (ANAVA) dan kemudian dilanjutkan dengan Uji <em>Tuckey</em>. Hasil temuan ini menunjukkan: (1) Terdapat perbedaan kemampuan penalaran dan kemampuan komunikasi matematis siswa yang diajar dengan model pembelajaran kooperatif tipe TPS dan GI Materi Pokok Integral Kelas XI MIA MAN 1 Medan; (2) Terdapat perbedaan kemampuan penalaran matematis siswa yang diajar dengan model pembelajaran kooperatif tipe TPS dan GI Materi Pokok Integral Kelas XI MIA MAN 1 Medan; (3) Tidak terdapat perbedaan kemampuan komunikasi matematis siswa yang diajar dengan model pembelajaran kooperatif tipe TPS dan GI Materi Pokok Integral Kelas XI MIA MAN 1 Medan; (4) Tidak terdapat interaksi yang signifikan antara model pembelajaran yang digunakan terhadap kemampuan penalaran dan kemampuan komunikasi matematis siswa. Simpulan penelitian ini menjelaskan bahwa kemampuan penalaran dan kemampuan komunikasi matematis siswa lebih baik diajarkan dengan model pembelajaran kooperatif tipe TPS daripada dengan model pembelajaran kooperatif tipe GI.</p><p class="AfiliasiCxSpFirst" align="left"> </p><p class="AfiliasiCxSpLast" align="left"><strong>Kata Kunci</strong>:</p><p>Kemampuan penalaran matematis , komunikasi matematis, <em>Think Pair Share</em> (TPS), <em>Group Investigation</em> (GI)</p><p> </p><p class="AfiliasiCxSpFirst" align="left"><strong><em>Abstract:</em></strong></p><p class="AfiliasiCxSpMiddle"><em>This study aims to determine the differences in reasoning abilities and mathematical communication skills of students who are taught with the Think Pair Share (TPS) and Group Investigation (GI)</em><em>. </em><em>This research is a quantitative research, with the type of quasi-experimental research. The population was all students of class XI MIA MAN 1 Medan for the 2018-2019 academic year, totaling 372 students. The sample used by the researcher was class XI MIA 6 and XI MIA 7, each of which totaled 45 students to be used as an experimental class which was determined by means of cluster random sampling.</em><em> </em><em>The data was collected using instruments of students' reasoning abilities and mathematical communication skills. Data analysis was performed with analysis of variance (ANOVA) and then continued with the Tuckey Test. The results of these findings indicate: (1) There are differences in reasoning abilities and mathematical communication skills of students taught by cooperative learning models TPS and GI type Integral Subject Class XI MIA MAN 1 Medan; (2) There are differences in students' mathematical reasoning abilities taught by the cooperative learning model type TPS and GI Integral Subject Class XI MIA MAN 1 Medan; (3) There is no difference in the mathematical communication skills of students who are taught with the cooperative learning model type TPS and GI Integral Subject Class XI MIA MAN 1 Medan; (4) There is no significant interaction between the learning model used on students' reasoning abilities and mathematical communication skills. The conclusion of this study explains that students' mathematical reasoning and communication skills are better taught with the TPS-type cooperative learning model than with the GI-type cooperative learning model.</em></p><p class="AfiliasiCxSpMiddle" align="left"> </p><p class="AfiliasiCxSpLast" align="left"><strong><em>Keywords</em></strong><em>:</em></p><p><em>Mathematical reasoning skills, mathematical communication, Think Pair Share (TPS), Group Investigation (GI)</em></p><p> </p>


Aksioma ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 171-178
Author(s):  
Siti Hadijah ◽  
Sutji Rochaminah ◽  
Maxinus Jaeng

Abstrak: Penelitian ini bertujuan untuk mengetahui apakah pemahaman konsep matematika siswa yang belajar dengan menggunakan model pembelajaran kooperatif tipe jigsaw lebih baik daripada pemahaman konsep matematika siswa yang belajar dengan menggunakan model pembelajaran konvensional di Kelas IX MTs Negeri 1 Kota Palu. Hipotesis penelitian ini adalah pemahaman konsep matematika siswa yang belajar dengan menggunakan model pembelajaran kooperatif tipe jigsaw lebih baik daripada pemahaman konsep matematika siswa yang belajar dengan menggunakan pembelajaran konvensional. Jenis penelitian ini adalah eksperimen semu. Desain penelitian ini adalah pre-post test control design. Populasi penelitian ini adalah seluruh siswa kelas IX MTs Negeri 1 Kota Palu dengan teknik pengambilan sampel cluster random sampling. Nilai rata-rata siswa kelas eksperimen 47 dan standar deviasi 17,04 sedangkan nilai rata-rata siswa kelas kontrol 40 dan standar deviasi 13,40. Data yang diperoleh berdistribusi normal dan homogen, maka pengujian hipotesis menggunakan teknis statistik parametris yaitu uji t. Hasil pengujian hipotesis diperoleh bahwa nilai ????tabel = 1,67 dan ????hitung = 2,96 sehingga H1 diterima dan H0 ditolak. Hal ini menunjukkan bahwa pemahaman konsep matematika siswa yang belajar dengan menggunakan model pembelajaran kooperatif tipe jigsaw lebih baik daripada pemahaman konsep matematika siswa yang belajar dengan menggunakan model pembelajaran konvensional di kelas IX MTsN 1 Kota Palu. Kata Kunci:   Model Pembelajaran Kooperatif Tipe Jigsaw, Model Pembelajaran Konvensional,  dan Pemahaman Konsep   Abstract: This research purposed to determine is mathematics concept understanding students who learn by using jigsaw cooperative learning model better than students who learn by using conventional learning model in class IX MTs Negeri 1 Kota Palu. The hypothesis is that mathematics concept understanding students who learn by using jigsaw cooperative learning model better than students who learn by using conventional learning model. The type of research is a quasi experiment. Design of research is pre-post control design. The population of this research is all students of class IX  MTs Negeri 1 Kota Palu with samples taken by cluster random sampling technique. The average score of the experiment class students is 47 and standard deviation is 17.04 and the average score of the control class students is 40 and standard deviation is 13.40. The data is normal distribution and homogen, hypothesis test using t test. Results of hypothesis test obtained value ????table = 1.67 and ????count = 2.96 it means H1 is accepted and H0 is rejected. This indicated that mathematics concept understanding students who learn by using jigsaw cooperative learning model have better than mathematics concept understanding students who learn by using conventional learning model in class IX MTsN 1 Kota Palu. Keywords:  Jigsaw Cooperative Learning Model, Conventional Learning Model, and Concept Understanding


2018 ◽  
Vol 5 (2) ◽  
pp. 62
Author(s):  
Gusnidar Gusnidar ◽  
Netriwati Netriwati ◽  
Fredi Ganda Putra

<p>Tujuan penelitian ini untuk mengetahui apakah strategi pembelajaran konflik kognitif berbantuan <em>software wingeom</em> dapat meningkatkan kemampuan pemecahan masalah matematis peserta didik. Jenis penelitian ini merupakan penelitian Quasy Experiment Design. Populasi dari penelitian ini adalah seluruh kelas VIII SMP Negeri 22 Bandar Lampung tahun ajaran 2016/2017. Teknik pengambilan sampel dalam penelitian ini menggunakan teknik <em>Cluster Random Sampling</em>. Teknik pengumpulan data yang digunakan adalah tes kemampuan pemecahan masalah matematis peserta didik. Teknik analisis yang digunakan dalam penelitian ini adalah analisis variansi satu jalur sel tak sama. Berdasarkan hasil analisis variansi satu jalur dengan sel tak sama, diperoleh hasil bahwa terdapat perbedaan antara strategi pembelajaran konflik kognitif berbantuan <em>software wingeom</em> dalam meningkatkan kemampuan pemecahan masalah matematis peserta didik.</p>


2019 ◽  
Vol 12 (1) ◽  
pp. 88
Author(s):  
Mendarissan Aritonang ◽  
Abdul Hamid K ◽  
Julaga Situmorang

Abstrak: Penelitian ini bertujuan :(1) Untuk mengetahui hasil belajar pengantar bisnis mahasiswa yang diajar dengan model pembelajaran kooperatif tipe TST lebih tinggi dari mahasiswa yang diajar dengan model pembelajaran kooperatif tipe NHT. (2) Untuk mengetahui hasil belajar  pengantar bisnis mahasiswa yang memiliki gaya belajar teoritis dan mahasiswa yang memiliki gaya belajar pragmatis. (3) Untuk mengetahui interaksi antara model pembelajaran kooperatif dengan gaya belajar  terhadap hasil belajar pengantar bisnis. Penelitian ini dilaksanakan di Universitas Methodist Indonesia. Populasi berjumlah 180 orang. Pengambilan sampel dilakukan dengan cluster random sampling. Metode penelitian kuasi eksperimen dengan desain faktorial 2 x 2 dilanjutkan dengan statistik inferensial dengan menggunakan ANAVA dua jalur dengan taraf signifikan α = 0,05 yang dilanjutkan dengan uji Scheffe. Hasil penelitian menunjukkan: (1) hasil belajar pengantar bisnis mahasiswa yang diajarkan dengan model pembelajaran kooperatif tipe TSTS lebih tinggi dari pada hasil belajar pengantar bisnis mahasiswa yang diajarkan dengan model pembelajaran kooperatif tipe NHT; (2) hasil belajar pengantar bisnis mahasiswa yang memiliki gaya belajar teoritis lebih tinggi dari pada hasil belajar pengantar bisnis mahasiswa yang memiliki gaya belajar pragmatis; (3) terdapat interaksi antara model pembelajaran kooperatif dengan gaya belajar  dalam mempengaruhi hasil belajar mahasiswa.  Kata Kunci: model pembelajaran kooperatif, TST, NHT, gaya belajar, pengantar bisnis.  Abstract: This study aims: (1) To find out the introductory learning outcomes of business students who are taught with the cooperative learning model of the TST type are higher than students who are taught with the cooperative learning model of the NHT type. (2) To find out the introductory learning outcomes of business students who have theoretical learning styles and students who have pragmatic learning styles. (3) To determine the interaction between cooperative learning models with learning styles on introductory business learning outcomes. This research was conducted at the Methodist University of Indonesia. The population is 180 people. Sampling was done by cluster random sampling. Quasi-experimental research method with 2 x 2 factorial design followed by inferential statistics using two-way ANAVA with a significant level α = 0.05 followed by the Scheffe test. The results showed: (1) the results of introductory business learning students who were taught with the cooperative learning model type TSTS were higher than the results of introductory business learning students who were taught with the NHT type cooperative learning model; (2) the results of introductory business learning students who have theoretical learning styles are higher than the results of introductory business learning students who have pragmatic learning styles; (3) there is an interaction between cooperative learning models and learning styles in influencing student learning outcomes. Keywords: cooperative learning model, TST, NHT, learning style, business introduction.


2017 ◽  
Vol 1 (2) ◽  
pp. 95
Author(s):  
Nurul Huda Arianti ◽  
Syubhan Annur ◽  
Mastuang Mastuang

Student learning outcomes is still less than optimal or unsatisfactory, it can be known through the data replication midterm class XI IPA at SMAN 9 Banjarmasin. This happens because the learning methods and models used by teachers based on observations during the learning tend to be monotonous and less engaging students, so that students are less enthusiastic and less active in the following study. This study aims to determine whether there are differences in learning outcomes of students using cooperative learning model Pair Check with the type of Think Pair Square in class XI SMA Negeri 9 Banjarmasin. This type of research used in this research is quantitative quasi-experimental research design. This study population is all students in grade XI IPA at SMAN 9 Banjarmasin. Samples were taken using cluster random sampling. Data collection techniques are techniques achievement test and documentation. The results showed that there are differences in learning outcomes of students using cooperative learning model Pair Check with the type of Think Pair Square in class XI SMA Negeri 9 Banjarmasin.


2021 ◽  
Vol 10 (1) ◽  
pp. 308
Author(s):  
Veronika Yusnita Andriani Prastika ◽  
Riyadi Riyadi ◽  
Siswanto Siswanto

This research aims to 1) which learning model that supports students’ creative thinking ability whether discovery, CORE, or conventional learning model, 2) which model that supports creative thinking ability the most to high, moderate, and low level students, 3) know if there is interaction between learning model and students’ logical mathematical intelligence, and creative thinking ability. This is a quasi-experimental research with the population of eighth graders of junior high schools in Madiun Regency. The research design used a group pretest-posttest control design. The sample was determined using stratified cluster random sampling. This research uses two-way unequal ANOVA. This research concluded that 1) students’ creative thinking skill is developed better using Discovery than CORE and conventional learning model, 2) students with high logical mathematical intelligence have higher creative thinking ability than those with moderate and low logical mathematical intelligence,3) there is no interaction between learning model and logical mathematical intelligence with creative thinking ability.Keywords: Creative Thinking; Learning Model; Logical Mathematical Intelligence. AbstrakTujuan dari penelitan ini untuk mengetahui 1) model pembelajaran manakah yang memberikan kemampuan berpikir kreatif yang lebih  antara model pembelajaran discovery learning, CORE atau konvensional, 2) manakah yang memberikan kemampuan berpikir kreatif yang lebih baik siswa yang memiliki kecerdasan logis matematis tinggi, sedang, atau rendah, 3) apakah terdapat interaksi antara model pembelajaran dan keceredasan logis matematis dengan kemampuan berpikir kreatif siswa. Metode yang digunakan pada penelitian adalah eksperimen semu, dengan populasi siswa kelas VIII SMP N Se-Kabupaten Madiun. Desain penelitian menggunakan group pretest-posttest control design Pemilihan sampel dengan menggunakan stratified cluster random sampling. Teknik analisis penelitian ini menggunakan anava dua jalan dengan sel tak sama. Kesimpulan pada penelitian ini 1) kemampuan berpikir kreatif siswa yang kenai model discovery learning lebih baik daripada model pembelajaran CORE dan konvensional, 2) Kemampuan berpikir kreatif siswa yang memiliki kecerdasan logis matematis tinggi lebih baik daripada siswa yang memiliki kecerdasan logis matematis sedang dan rendah, , 3) tidak ada interaksi antara model pembelajaran dan kecerdasan logis matematis dengan kemampuan berpikir kreatif.Kata kunci: Berpikir kreatif; kecerdasan logis matematis; model pembelajaran.


2019 ◽  
Vol 2 (1) ◽  
pp. 130-139
Author(s):  
Nadya Pratiwi ◽  
Yulkifli Yulkifli

Abstract: Lack of practical activities in schools can result in a decrease in the creativity of students. worksheets based on the discovery learning model in them trigger students to think creatively and critically. The sampling technique is cluster random sampling. The purpose of this study is to look at the improvement of skills competencies which are assisted by student worksheets based on the discovery learning model. The data analysis technique is testing hypotheses where there is a difference which means the use of this student worksheet. Hypothesis testing conditions are to carry out normality tests for skill scores from both sample classes and homogeneity tests to see the distribution of values from two sample classes that have homogeneous data. after treatment is obtained, the average value of the skills of the experimental class is 78.62 and for the control class is 70.10.Abstrak: Kurangnya kegiatan praktikum di sekolah dapat mengakibatkan penurunan kreativitas siswa. lembar kerja berbasis model discovery learning di dalamnya memicu siswa untuk berpikir kreatif dan kritis. Teknik pengambilan sampel adalah cluster random sampling. Tujuan dari penelitian ini adalah untuk melihat peningkatan kompetensi keterampilan yang dibantu oleh lembar kerja siswa berdasarkan pada model pembelajaran penemuan. Teknik analisis data menguji hipotesis di mana ada perbedaan yang berarti penggunaan lembar kerja siswa ini. syarat pengujian hipotesis adalah untuk melakukan tes normalitas untuk skor keterampilan dari kedua kelas sampel dan tes homogenitas untuk melihat distribusi nilai dari dua kelas sampel yang memiliki data homogen. setelah perawatan diperoleh, nilai rata-rata keterampilan dari kelas eksperimen adalah 78,62 dan untuk kelas kontrol adalah 70,10.


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