scholarly journals Peningkatan Hasil Belajar IPS dengan Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Media Visual Pada Kelas VII-5 SMP Muhammadiyah Palangka Raya

2018 ◽  
Vol 3 (1) ◽  
pp. 17-22
Author(s):  
Sapti Chusniati ◽  
Aidin Najihi

This study aims to find out: How learning activities and improving student learning outcomes by using the Team Games Tournament Cooperative learning model (TGT) Assisted by Visual Media in class VII-5 of Palangka Raya Muhammadiyah Middle School. This research is classroom action research (CAR). The number of research subjects was 23 students. The results of this study are: There is an increase in student learning activities, namely the score of learning activities of students in the second cycle there are 21 students who get a score of 00 3.00 and 2 students who get a score of 00 3.00 with an average score of 33, 36, so that the learning activities of students in the second cycle have been said to be good or have achieved indicators of success. learning outcomes of Social Sciences (IPS) when Pre Test obtained an average value of 39.34 with completeness in classical 4.34%. In the post-test, the first cycle obtained an average value of 53.47% with completeness in classical 30.43%. And the post-test cycle II increased with an average value of 81.30 with completeness in classical 91.30%.

2019 ◽  
Vol 4 (2) ◽  
pp. 6-11
Author(s):  
Tarwiyah Tarwiyah ◽  
Setyo Wibowo

This study aims to find out: (1) How to increase the learning activities of students when using the learning method of Learning Start With a Question (LSQ) on social studies learning in class VII-A MTs Miftahu Jannah Palangka Raya, (2) Is there an increase in social studies learning outcomes students after using the learning method Learning Start With a Question (LSQ) in class VII-A MTs Miftahul Jannah Palangka Raya. The research method used in this study is the Classroom Action Research (CAR) method. The research subjects were class VII-A MTs Miftahul Jannah Palangka Raya with subjects as many as 24 students. Data collection techniques in this study used observation and tests. Data analysis techniques are based on the results of each learning process cycle. The results of this study are: (1) an increase in learning activities when using the Learning Start With a Question (LSQ) learning method for students of class VII-A MTs Miftahul Jannah Palangka Raya Tahun to be better, namely the score of learning activities of students in the first cycle Individuals have 15 students who get a score of = 75, and 9 students who score <75 with an average score of 2.67. Scores of learning activities of students in the second cycle there were 23 students who obtained a score of = 75, and 1 student who scored <75 with an average of 3.86, so that the learning activities of students in the second cycle had been categorized as good or already achieving indicators of success, (2) There is an increase in social studies learning outcomes after using the Learning Start With a Question (LSQ) learning method for students of class VII-A MTs Miftahul Jannah Palangka Raya. This can be seen from the data on student learning outcomes during the pre test obtaining an average value of 30.20 with completeness in classical 0%. Post test cycle I obtained an average score of 78.95 with completeness in classical 62.5%, and in cycle II increased with an average value of 90.41 with classical completeness 95.83%.


2018 ◽  
Vol 2 (4) ◽  
pp. 409
Author(s):  
I Gusti Made Suwela

The purpose of this class action research is to determine the effectiveness of the implementation of the Question and Answer Method with a variety of instructional media on improving student learning outcomes in PKN subjects specifically in Pancasila Ideology material in odd grade IV students of SD No. 1 in the 2015/2016 school year. The research subjects in this study were fourth grade students in the odd semester of the 2015/2016 academic year which amounted to 19 students. This research is a classroom action research conducted in three cycles.. Data on student learning outcomes are collected through learning outcomes tests. The collected data was analyzed using descriptive analysis. The results of this study indicate that in the first cycle the number of students was 19 people, who graduated 6 people and those who did not pass 13 people, with an average score of 60.00. The percentage of graduation in the first cycle was 31.58% and the number of graduates was 68.42%, because it did not meet the KKM value standard (65) then the second study was conducted in the second cycle. Data obtained in cycle II with the number of students 19 people, who graduated 16 people and those who did not pass 3 people, with an average value of 66.05 and the percentage of graduation 84.21% and the non-graduation of 15.79%. Because it has not felt complete, the researcher conducted a research again in the third cycle, with the number of students being 19 people, students who passed 19 people with an average value of 68.42% and the percentage of completeness 100%.


2017 ◽  
Vol 2 (2) ◽  
pp. 32
Author(s):  
Ilmiawan Mubin

Penelitian  ini bertujuan untuk mengetahui bagaimana proses pembelajaran sejarah  pada siswa kelas XI IPS 1 MAN 2 kota dengan menggunakan metode Inkuiri dapat menumbuhkan kecintaan pada bangunan bersejarah. Metode penelitiannya adalah Penelitian Tindakan Kelas, subyek penelitian adalah siswa kelas XI IPS 1 MAN 2 Kota Bima, sedangkan obyeknya hasil pengamatan kegiatan proses belajar mengajar melalui tahapan  Planning, Acting, Observing dan Reflecting. Masing-masing siklus terdiri dari dua kali pertemuan. Masih rendahnya hasil belajar siswa, dikarenakan oleh pembelajaran yang kurang melibatkan siswa. Setelah dilakukan tindakan dan berdasarkan nilai post test hasil belajar siswa mengalami peningkatan pada setiap siklusnya. siklus I persentase ketuntasan 77,14% dengan nilai rata-rata 75,02,  siklus II persentase ketuntasan 85,71% dengan nilai rata-rata 79 sedangkan Siklus III persentase ketuntasan 100% dengan nilai rata-rata 82,85. Nilai sikap dari data angket setiap siklus mengalami peningkatan dari siklus I pencapaian ketuntasan 77,14%  nilai rata-rata 80,54, siklus II pencapaian ketuntasan 88,57% nilai rata-rata 82,71 sedangkan pada siklus III pencapaian ketuntasan 100% nilai rata-rata 84,57. This study aims to find out how the process of learning history in students class XI IPS 1 MAN 2 cities using Inkuiri method can foster a love of historic buildings. The research method is Classroom Action Research, the research subjects are the students of class XI IPS 1 MAN 2 Kota Bima, while the object is the observation of teaching and learning activities through Planning, Acting, Observing and Reflecting. Each cycle consists of two meetings. Still low student learning outcomes, due to the less learning involving students. After the action and based on the value of post test student learning outcomes have increased in each cycle. cycle I 77.14% percentage of completeness with an average value of 75.02, cycle II percentage of 85,71% completeness with an average value of 79 while Cycle III percentage of 100% completeness with an average value of 82.85. Attitude value of the questionnaire data each cycle has increased from the cycle I achievement mastery 77.14% average value 80.54, cycle II achievement 88.57% average value of 82.71 while in cycle III achievement 100% average 84.57.


2022 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Ahmad Sardan

This study aims to improve the activities and learning outcomes of students of SMKN 1 Praya Tengah Class X Multimedia through cooperative learning, thinking in pairs and sharing. This research method uses classroom action research with 20 students as research subjects. The instruments of this research are observation sheets and tests. While the data analysis technique used quantitative descriptive analysis. The results showed an increase in student activity and learning outcomes, namely in the first cycle the average score of student learning activities was 10.3 with a fairly active category, while the average value of student learning outcomes was 66 and the percentage of completeness was 80%. In cycle II the average score of student learning activities is 14.22 with a very active category, while the average value of student learning outcomes is 75 and the percentage of completeness is 90%. So that the results of this study conclude that cooperative learning in thinking in pairs and sharing can increase the activity and learning outcomes of mathematics students at SMKN 1 Praya Tengah Class X Multimedia.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 313
Author(s):  
Edy Hariyanto

This research is a Classroom Action Research about the application of STAD cooperative learning (Student Teams Achievement Divisions) with a contextual approach to increase student activity and learning outcomes. The research was conducted in 3 cycles of action. each cycle consisting of one meeting for 3 learning hours. The research subjects were students of class X MIPA-1 odd semester of the 2016-2017 academic year MA Ihyaul Ulum Dukun Gresik. Student learning activities are measured based on an increase in the average percentage of student learning activities, while student learning outcomes are based on the difference in scores between the pretest and post in each cycle. Based on the results of the study, it is known that the application of STAD cooperative learning with a contextual approach can increase activities and learning outcomes. Increased student learning activities are indicated by an increase in the average percentage of student learning activities and the level of success of actions from 55% (less) in the first cycle and in the second cycle increased to 67% (sufficient), and increased again in the third cycle to 75% (good ) While the increase in student learning outcomes based on the average score difference between pre-test and post-test in the first cycle of 28.7 increased to 34.1 in the second cycle and increased again to 34.6 in the third cycle, while the completeness of student learning in the cycle I amounted to 42% then in second cycle it increased to 62%, and increased again to 73% in third cycle.


Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


2018 ◽  
Vol 2 (6) ◽  
pp. 1031
Author(s):  
Netti Ermi

This type of research is classroom action research. Subjects of the research were students of SMA Negeri 15 Pekanbaruconsisting of 34 students in class XII. The purpose of this study is to improve the low student learning outcomes becausestudent learning completeness was only 5.56% while the maximum exhaustiveness criteria provided from the school was 82.Efforts were made by changing the method used, namely from conventional to STAD method. The assessment was takenbefore the improvement of the implementation, namely pre-cycle with complete result is 2 students and incomplete one is 34students. This research was carried out in two cycles. The first cycle of the average value of 80.61 was the highest score of70, followed by the second cycle increasing to 87.11 the lowest score is 82 and the highest score is 95. The change of thescore of the pre-cycle with the number of 2660 increased in the first cycle to 2902, and this number in the second cycleincreased again to 31.36. the Assessment by using the range and criteria of the score in the precycle score lies in thesufficient criteria, the first cycle of the score range lies in the high score, and the second cycle the score lies in the highcriteria. The highest learning activities of cycle I in the tenacious aspect face difficulties and cycle II is diligently facing thegiven task. So the STAD method can increase motivation and learning outcomes of class XII students of SMA Negeri 15Pekanbaru.


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Suharyanti Amir ◽  
Alimuddin Ali ◽  
Andi Asmawati Azis

Abstract.  This research is a classroom action research. The purpose of this study improves the activity and student learning outcomes through application of learning strategy Everyone is a Teacher Here. Research subjects are students of class X.I SMA Negeri 3 Sengkang. This research carried out during two cycles. Data collection implemented in the second semester of academic year 2016/2017. This research measure learning activity and learning outcomes. Learning activity measure with observation sheet and learning outcomes measure with written test consist of multiple-choice question as much as 20 items. Student learning activities collected during the learning process observed by 3 observers using observation sheet, then learning outcomes data obtained through evaluation when teaching’s time first and second meeting was done and on third meeting was evaluation.  This matter occurs on each cycle. All the data obtained were analyzed through three ways: qualitative analysis for student learning activities, quantitative for student learning outcomes. Results of research on student learning activity that has been analyzed shows the average in the first cycle of 55.6%, while in the second cycle of 67.2%, so the difference in the increase of 11.6%. Student learning outcomes also increased where the average value on observation data of 69.6, 64.4 the first cycle, and the second cycle 74.8. It can be concluded that the application of learning strategy Everyone is a Teacher Here can increase the activity and student learning outcomes. Keywords: everyone is a teacher here learning strategy, learning activities, learning outcomes.


2019 ◽  
Vol 4 (1) ◽  
pp. 7-12
Author(s):  
Novi Maulana Hakim ◽  
Muhamad Ramli

This study aims to (1) describe the learning activities of students in teaching and learning activities using the Direct Instruction Model with Animation Media (2) to know the increase in social studies learning outcomes at SDS Muhammadiyah Strait of Class IVA after using the Direct Instruction Model with Animation Media. The type of research used by researchers is to use a class action research design (CAR) that seeks to solve problems faced in the current situation. With the number of research subjects 27 students namely 16 men and 11 women � qualitative and quantitative data analysis techniques. The results of the study show that: (1) Student learning activities are good at social studies learning using Direct Instruction models with animated media. The first cycle of student activity has an average value of 3.52 with good categories and the second cycle of student activity has an average value of 3.94 in the excellent class. (2) There is an increase in learning outcomes after learning by using the Direct Instruction model with animation media on social studies lessons for students of class IVA SDS Muhammadiyah Selat. This can be seen from the data on student learning outcomes. In the initial test of learning outcomes students get 48% classical completeness with an average value of 61, in the first cycle the learning outcomes of students get 77% artistic completeness with an average value of 70 and in the second cycle the learning outcomes of students get 100% classical completeness with an average amount of 87 reaching the specified KKM.


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