scholarly journals Dynamic service provisioning mechanisms for next-generation optical internet

2014 ◽  
Author(s):  
Xiaojun Yu
Author(s):  
Vedran Podobnik ◽  
Krunoslav Trzec ◽  
Gordan Jezic

This paper presents an application of multi-agent system in ubiquitous computing scenarios characteristic of next-generation networks. Next-generation networks will create environments populated with a vast number of consumers, which will possess diverse types of context-aware devices. In such environments the consumer should be able to access all the available services anytime, from any place, and by using any of its communication-enabled devices. Consequently, next-generation networks will require efficient mechanisms which can match consumers’ demands (requested services) to network-operators’ supplies (available services). The authors propose an agent approach for enabling autonomous coordination between all the entities across the telecom value chain, thus enabling automated context-aware service provisioning for the consumers. Furthermore, the authors hope that the proposed service discovery model will not only be interesting from a scientific point of view, but also amenable to real-world applications.


Author(s):  
Vesna Radonjić Đogatović

Quality of business (QoBiz) is an important aspect of providing quality of telecommunication services that is being increasingly used in the pursuit of better business. It covers financial aspects of service provisioning, which is firmly related to service provider (SP) revenue and profit. In next generation network (NGN), relation between pure technical aspects (i.e., quality of service [QoS] and QoBiz) tend to be dynamic with pricing as an important tool for adjusting users' demand to network congestion, thus allowing a SP to maximize his revenue. This chapter aims to investigate and provide new possibilities for SPs to enhance their revenues using responsive pricing scheme for charging end users in NGN. Interaction of a SP and user is defined as a Stackelberg leader-follower game with provider acting as the leader and users acting as followers.


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