scholarly journals Web Based Application for Quick Finding of Housing and Food in a City

Author(s):  
Prof. Sandip Ganorkar ◽  
Ruchika Dhole ◽  
Maheswari Hirudkar ◽  
Diksha Rangari

The current scenario gives rise to a necessity of a single platform of accommodation facilities. It is very difficult to access all accommodation facilities individually. This website can act as an interface between the owners and the users. In this project, we are going to develop an online website which aims at providing accommodation facilities for people. The facilities available are hostels, mess and rooms/flats. Any person can view the details of the facilities but will not be able to give feedback like comments or ratings unless he is a registered user thus disallowing false defamation of any facility. He/She can contact the owner directly with the contact details. To avoid defamatory publicity, only the registered users can add comments.

2021 ◽  
Author(s):  
Ramesh Govindarajan

Students’ active engagement and participation in the learning process has always been the most desirable factor in English Language Teaching (ELT) classes. Yet, it remains challenging for educators to engage students and make them participate. This qualitative research addresses the potential for exploiting gamification and interactive activities to achieve improved engagement in ELT classes. The integration of technology in education enables educators to use web-based games and interactive activities in ELT classes to get students’ engagement. An analysis of the research done in the related fields proves that games and interactive activities, integrated with technology, can be more effectively used in ELT classes to deliver better outcomes, which include enhanced motivation, active engagement, and willing participation of learners in the learning process. Another observation is that the current scenario has reinforced the need for using gamification and interactive activities in online classes. For instance, pedagogical applications like Forum (Moodle), Nearpod, Kahoot!, and H5P can be used in both regular face-to-face classes and in online classes. A careful analysis of some research findings proves that educators face a number of difficulties such as lack of training and insufficient time to prepare. However, the researchers in the field have also provided some possible solutions such as collaboration at different levels. The present scenario demands new approaches as online classes necessitate the implementation of modern techniques such as web-based gamification and interactive activities in order to actively engage students in ELT classes.


2021 ◽  
pp. 34-36
Author(s):  
Seema Jain ◽  
Komal Anand ◽  
Vertika Agarwal ◽  
Harivansh Chopra ◽  
Tanveer Bano ◽  
...  

The corona virus infection or COVID-19 outbreak is one of the biggest medical challenges to humankind in recent times. The anxiety and concerns in society regarding the pandemic are globally affecting every individual to variable extents. Aims & Objectives: To assess the perceived stress by the general population during lockdown in COVID 19 pandemic. Methodology: Across-sectional, observational study was carried out Pan-India for a period of one month. An online structured questionnaire was developed by using google forms. An online Perceived Stress Scale questionnaire was used. Data was analyzed using Epi info software version 7.0. Results: Total 907 responses were received by the stipulated time. Study participants when assessed for their level of stress using Perceived stress scale, majority of them were having moderate stress (62.4%), while 11.5% were having high stress.Conclusion: With the spread of COVID19; anxiety, worry and stress has increased among the masses, hence there is need for counsellors and psychiatrists to help people deal with the current scenario.


2021 ◽  
pp. 238-251
Author(s):  
Ramesh Govindarajan

Students’ active engagement and participation in the learning process has always been the most desirable factor in English Language Teaching (ELT) classes. Yet, it remains challenging for educators to engage students and make them participate. This qualitative research addresses the potential for exploiting gamification and interactive activities to achieve improved engagement in ELT classes. The integration of technology in education enables educators to use web-based games and interactive activities in ELT classes to get students’ engagement. An analysis of the research done in the related fields proves that games and interactive activities, integrated with technology, can be more effectively used in ELT classes to deliver better outcomes, which include enhanced motivation, active engagement, and willing participation of learners in the learning process. Another observation is that the current scenario has reinforced the need for using gamification and interactive activities in online classes. For instance, pedagogical applications like Forum (Moodle), Nearpod, Kahoot!, and H5P can be used in both regular face-to-face classes and in online classes. A careful analysis of some research findings proves that educators face a number of difficulties such as lack of training and insufficient time to prepare. However, the researchers in the field have also provided some possible solutions such as collaboration at different levels. The present scenario demands new approaches as online classes necessitate the implementation of modern techniques such as web-based gamification and interactive activities in order to actively engage students in ELT classes.


Author(s):  
Teddy Santya ◽  
Cosmas Eko Suharyanto ◽  
Pastima Simanjuntak ◽  
Alex Alfandianto

The study was conducted because of many concerning event happened in purpose of losing weight in improper methods. By the flow of time with technologies developed in this century, Smartphone became one of necessity because of the feature by many applications which helps a lot in our everyday life of humanity. The Researcher conducted this research of mobile-based application expert system which helps people properly losing their weight, this expert system is a supporting utility for taking care of dietary habit based on the amount of calorie limit calculated by this system, and recommends suitable and healthy food for users. This system is built with React Native framework. The calculation in this system is based on information of weight, height, and age provided by users, and all prediction will not be done without the provided information and every calculation is handled by web-based server-side processing which is developed using Laravel Framework. Inference method used by the researcher is Forward Chaining. This expert system will validate user's requirement to start working on losing weight by using Forward Chaining Inference method. Every successfully registered user will be able to view their calculated information by this system which is maximum calorie value, and list of healthy and recommended foods information provided by the expert herself. From the test results, the Expert System can solve the problem of giving a way to run a proper diet program by adjusting the diet with the calories needed.


2011 ◽  
Vol 9 (1) ◽  
Author(s):  
Betty Collis ◽  
John Messing

The tools and features of Web-based course-management systems vary (see http:llwww.ctt.bc, callandonlinel, for an analysis and comparison of several commercially available systems) but typically include tools to support the organization of the course, tools to support communication, tools to support student activities such as submission of assignments and collaborative work, and 'back-office' tools to handle user registration, maintenance of user data, and, in some systems, tools to tailor the view of a course site made available to a registered user (Robson, 1999). Although many tools and features are available in such Web-based learning environments, it is not the case that instructors necessarily make use of all these tools and features. Rankin (2000) for example, notes that 'most instructors have failed to take full advantage of the growing resources available to them online'. Rankin suggests that the creation and incorporation of templates into course Web sites could be a strategy to provide instructors with a simple and effective way of developing their Web-accessible materials. Such templates are the basic building blocks of the TeleTOP learning environment used at the University of Twente.DOI:10.1080/09687760108656772 


Author(s):  
Jenilkumar Patel

Abstract: The Online Discussion Forum system can be used for any sort of discussion. It is a web-based application. The goal of this system is to allow users to connect with each other online and to provide new users with discussion services. It enables users to sign up for our website. A registered user can create new posts and respond to existing ones. The current study uses two primary concepts to support the system at two distinct ends termed the front end and the back end to completely automate the Online Discussion Forum, removing all of the constraints of the manually managed Online Discussion Forum. The front end will be Visual Studio 2010 / ASP.NET, and the back end will be SQL SERVER 8. Other tools utilized in this research are Ajax Toolkit and Jquery. A more accurate system is created in the present study to reduce the manual efforts to achieve easy access to the required information.


Author(s):  
Prof. Kalyani Pendke ◽  
Nishad Wankhede ◽  
Mayur Dhole

The current scenario gives rise to a necessity of a single platform of accommodation facilities. It is very difficult to access all accommodation facilities individually. This website can act as an interface between the owners and the users. In this project, we are going to develop an online website which aims at providing accommodation facilities for people. The facilities available are hostels, mess and rooms/flats. Any person can view the details of the facilities but will not be able to give feedback like comments or ratings unless he is a registered user thus disallowing false defamation of any facility. He/She can contact the owner directly with the contact details. To avoid defamatory publicity, only the registered users can add comments.


1998 ◽  
Vol 62 (9) ◽  
pp. 671-674
Author(s):  
JF Chaves ◽  
JA Chaves ◽  
MS Lantz
Keyword(s):  

2013 ◽  
Vol 23 (3) ◽  
pp. 82-87 ◽  
Author(s):  
Eva van Leer

Mobile tools are increasingly available to help individuals monitor their progress toward health behavior goals. Commonly known commercial products for health and fitness self-monitoring include wearable devices such as the Fitbit© and Nike + Pedometer© that work independently or in conjunction with mobile platforms (e.g., smartphones, media players) as well as web-based interfaces. These tools track and graph exercise behavior, provide motivational messages, offer health-related information, and allow users to share their accomplishments via social media. Approximately 2 million software programs or “apps” have been designed for mobile platforms (Pure Oxygen Mobile, 2013), many of which are health-related. The development of mobile health devices and applications is advancing so quickly that the Food and Drug Administration issued a Guidance statement with the purpose of defining mobile medical applications and describing a tailored approach to their regulation.


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