scholarly journals 3D Character Generation from Images using Convolutional Neural Networks and 3D-Character Factory

Author(s):  
Anuj Potdar ◽  
Mitali Ghotgalkar

Face recognition using convolutional neural networks can be utilised for constructing 3D characters from a photograph or from a live person. By using convolutional neural networks human attributes like the color of the eyes, skin tone, hair color, presence or absence of facial hair, body type and so on can be identified and provided as a response to a 3D-Character in a game engine like Unity3D using factory pattern approach to make the 3D Character look like the subject.

Author(s):  
K. Maystrenko ◽  
A. Budilov ◽  
D. Afanasev

Goal. Identify trends and prospects for the development of radar in terms of the use of convolutional neural networks for target detection. Materials and methods. Analysis of relevant printed materials related to the subject areas of radar and convolutional neural networks. Results. The transition to convolutional neural networks in the field of radar is considered. A review of papers on the use of convolutional neural networks in pattern recognition problems, in particular, in the radar problem, is carried out. Hardware costs for the implementation of convolutional neural networks are analyzed. Conclusion. The conclusion is made about the need to create a methodology for selecting a network topology depending on the parameters of the radar task.


2020 ◽  
Vol 2 (3) ◽  
pp. 141-146
Author(s):  
Dr. Ranganathan G.

The proposed paper outlines the design of an economical robotic arm which is used to visualize the chess board and play with the opponent using visual servoing system. We have used the FaBLab RUC's mechanical design prototype proposed and have further used Solidworks software to design the 4 jointed gripper. The proposed methodology involves detecting the squares on the corners of the chessboard and further segmenting the images. This is followed by using convolutional neural networks to train and recognize the image in order to determine the movement of the chess pieces. To trace the manipulator, Kanade-Lucas-Tomasi method is used in the visual servoing system. An Arduino uses Gcode commands to interact with the robotic arm. Game Decisions are taken with the help of chess game engine the pieces on the board are moved accordingly. Thus a didactic robotic arm is developed for decision making and data processing, serving to be a good opponent in playing chess.


2020 ◽  
Vol 2020 (10) ◽  
pp. 28-1-28-7 ◽  
Author(s):  
Kazuki Endo ◽  
Masayuki Tanaka ◽  
Masatoshi Okutomi

Classification of degraded images is very important in practice because images are usually degraded by compression, noise, blurring, etc. Nevertheless, most of the research in image classification only focuses on clean images without any degradation. Some papers have already proposed deep convolutional neural networks composed of an image restoration network and a classification network to classify degraded images. This paper proposes an alternative approach in which we use a degraded image and an additional degradation parameter for classification. The proposed classification network has two inputs which are the degraded image and the degradation parameter. The estimation network of degradation parameters is also incorporated if degradation parameters of degraded images are unknown. The experimental results showed that the proposed method outperforms a straightforward approach where the classification network is trained with degraded images only.


Author(s):  
Edgar Medina ◽  
Roberto Campos ◽  
Jose Gabriel R. C. Gomes ◽  
Mariane R. Petraglia ◽  
Antonio Petraglia

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