scholarly journals Virtual reality job interview training and 6-month employment outcomes for individuals with substance use disorders seeking employment

2016 ◽  
Vol 44 (3) ◽  
pp. 323-332 ◽  
Author(s):  
Matthew J. Smith ◽  
Morris D. Bell ◽  
Michael A. Wright ◽  
Laura B. Humm ◽  
Dale Olsen ◽  
...  
2015 ◽  
Vol 166 (1-3) ◽  
pp. 86-91 ◽  
Author(s):  
Matthew J. Smith ◽  
Michael F. Fleming ◽  
Michael A. Wright ◽  
Andrea G. Roberts ◽  
Laura Boteler Humm ◽  
...  

2014 ◽  
Author(s):  
Matthew J. Smith ◽  
Emily J. Ginger ◽  
Katherine Wright ◽  
Michael A. Wright ◽  
Julie Lounds Taylor ◽  
...  

2015 ◽  
Vol 66 (11) ◽  
pp. 1173-1179 ◽  
Author(s):  
Matthew J. Smith ◽  
Michael F. Fleming ◽  
Michael A. Wright ◽  
Neil Jordan ◽  
Laura Boteler Humm ◽  
...  

2015 ◽  
Vol 42 (3) ◽  
pp. 271-279 ◽  
Author(s):  
Matthew J. Smith ◽  
Laura Boteler Humm ◽  
Michael F. Fleming ◽  
Neil Jordan ◽  
Michael A. Wright ◽  
...  

2015 ◽  
Vol 43 (2) ◽  
pp. 113-127
Author(s):  
Shana K. Bakken-Gillen ◽  
Norman L. Berven ◽  
Fong Chan ◽  
Jessica Brooks ◽  
Sandra G. Resnick

Author(s):  
N. Tsamitros ◽  
M. Sebold ◽  
S. Gutwinski ◽  
A. Beck

Abstract Purpose Substance use disorders (SUD) are burdening chronic conditions characterized by high relapse rates despite severe negative consequences. Substance-related cues that elicit craving by means of automatic physiological and behavioural responses have long been suggested to predict relapse. One major mechanism contributing to relapse behaviour are cue-induced behavioural approach tendencies towards the addictive agent. Recently, there has been an emerging interest in virtual reality (VR)-based approaches to assess and modify craving and its related responses. This review aims at elucidating (1) VR techniques applied in the field of SUD, (2) VR as an induction/assessment tool for biopsychological correlates of craving and (3) VR-based therapeutic approaches. Findings There is an emerging number of studies focusing on different substances of abuse incorporating VR in craving induction/assessment as well as therapy. Despite some limitations as missing of randomized controlled clinical trials with large samples and missing data on the long-term effects of VR treatment, the VR approach showed consistent results in eliciting and reducing craving across different substances. Summary This review suggests virtual reality as a promising tool for the assessment and treatment of craving among individuals with substance use disorders. Because of its ecological validity, VR unifies the benefits of a laboratory setting with the advantages of a realistic environment. Further studies with large samples and randomized controlled clinical trials using more homogenous VR techniques as well as assessment of objective biophysiological craving markers are required.


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