Forced ε-Greedy, an Expansion to the ε-Greedy Action Selection Method
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Reinforcement Learning methods such as Q Learning, make use of action selection methods, in order to train an agent to perform a task. As the complexity of the task grows, so does the time required to train the agent. In this paper Q Learning is applied onto the board game Dominion, and Forced ε-greedy, an expansion to the ε-greedy action selection method is introduced. As shown in this paper the Forced ε-greedy method achieves to accelerate the training process and optimize its results, especially as the complexity of the task grows.
2006 ◽
Vol 04
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pp. 1071-1083
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2014 ◽
Vol 1
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pp. 231
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2017 ◽
Vol 43
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pp. 6771-6785
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2017 ◽
Vol 21
(5)
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pp. 917-929
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