scholarly journals Special Edition. Virtual Reality Technology. 3. Interactive Simulation. 3-3. Computer Entertainment.

1992 ◽  
Vol 46 (6) ◽  
pp. 694-697
Author(s):  
Hideki Sato
2014 ◽  
Vol 513-517 ◽  
pp. 1453-1456
Author(s):  
Wu Xu ◽  
Xiao Li Zhang ◽  
Chun Feng Lv

Using virtual reality technology with intuitive three-dimensional interactive simulation of the lift, the real interactive feature for Elevator Sales can not only solve the elevator in size, many instruments, hand manipulation problems, can be used to lift teaching and other education. Becoming virtual elevator simulation research focus of some merchants, Danshidaduo Zhi Moni the Jiaoweijiandan the movement Bufen, Duiyudianti the construction, installation, operation, maintenance Deng features deep Jiaohu not given the proper representation. Based on the field of virtual reality technology for virtual elevator control and sale of technology research and realized the dynamic control of the elevator construction and application of real-time simulation and so on. Internet promotion based on dynamic pages, so users of the system to produce a fresh experience [.


2012 ◽  
Vol 203 ◽  
pp. 454-458
Author(s):  
Miao Feng

The simulation results and the analysis of 3d body movement is still a difficult and hot issue. Although domestic and international counterparts is in a human body movement simulation has some results but they really difficult to meet demand, because height of the complexity of the calculation, or the need to put heavy parameters. Study the hot topic of object-oriented simulation system simulation method, qualitative simulation, distributed interactive simulation, virtual simulation, the multimedia simulation, simulation based on virtual reality.


2013 ◽  
Vol 464 ◽  
pp. 420-423 ◽  
Author(s):  
Gui Ping Nie ◽  
Guang Jie Ren

The virtual reality technology can help us to make more scientific and rational design, process more simple and optimized, and teaching more vivid and natural. This text, taking the human-computer interactive simulation of the upper limb operations for example, classifies a wide range of man-machine interfaces that related to the upper limb operations of human, and through the operations analysis and motion analysis of human to find a breakthrough point, so as to carry out the research of targeted countermeasures. The purpose of the research is to complete product platform to provide effective services for teaching and industry.


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