Efficient Organization and Operation of Design Team for Increasing Group Creativity - Focused on Design Team Structuring based on KAI Index -

2020 ◽  
Vol 19 (6) ◽  
pp. 33-52
Author(s):  
Jin Ryeol Lee
Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2016 ◽  
Vol 48 (12) ◽  
pp. 1551 ◽  
Author(s):  
Jinghuan ZHANG ◽  
Xin LIU ◽  
Feifei REN ◽  
Xiangwei SUN ◽  
Qi YU

Author(s):  
Paul B. Paulus ◽  
Karen I. van der Zee ◽  
Jared B. Kenworthy

It is often presumed that diversity of group members will enhance group creativity. However, the evidence for this has been mixed. This chapter summarizes the state of the science in this area and provides an integrative framework based on the categorization elaboration model of van Knippenberg and colleagues. It focuses on the factors that influence the expression of diverse perspectives, attention to such expressions, the elaboration of the shared ideas, and how these lead to creative outcomes. It evaluates the importance of identity factors in this process and discusses the potential impact on both divergent and convergent creativity. It notes some of the gaps in the literature and suggests future directions.


Author(s):  
Arthur B. Markman ◽  
Jonathan Cagan

Design communities in engineering and other disciplines have a practical reason for caring about group creativity. People employed in these areas have to generate creative solutions routinely, and they often must do so in a group. As a result, research in these areas has focused on processes to improve group creativity. This chapter explores techniques for generating problem statements and solutions in groups that have emerged from this literature. It also examines computer-based methods of problem solving that groups can use to enhance the ideas that arise from these group processes. This work has expanded the range of elements explored in studies of group creativity. Although theoretical studies of creativity can be useful in uncovering underlying mental processes, design development requires useful end products. The focus of this research on techniques that enhance creativity in design provides an opportunity to link this literature with the broader literature on individual and group creativity.


2002 ◽  
Vol 6 (3) ◽  
pp. 230-245
Author(s):  
Kristina Shea

The design and construction of this canopy and landscape for a small courtyard [1] took the form of an adventure in digital design and low-tech construction. The installation was for the end of year party in June 2002 at the Academie van Bouwkunst in Amsterdam. The courtyard occupies a central space in the school adjacent to the main lecture hall and contains a historic cobblestone court [2]. One of the design team, Neil Leach, proposed that it should be transformed into an enchanted garden suggestive of Dutch greenhouses and Shakespeare's A Midsummer Night's Dream.


1978 ◽  
Vol 6 (8) ◽  
pp. 20-22
Author(s):  
Lyle A. Cox ◽  
James R. McGraw ◽  
Charles S. Wetherell

2021 ◽  
Vol 1 ◽  
pp. 2409-2418
Author(s):  
Summer D. Jung ◽  
Erika Perttunen ◽  
Senni Kirjavainen ◽  
Tua Björklund ◽  
Sohyeong Kim

AbstractAs design research expands its horizon, there has been a recent rise in studies on nontraditional designers. Previous studies have noted the positive effect of diversity in generating ideas. Among different sources of influence, peers outside the design team have been noted for their positive impact on the design process, yet the research on this topic is still in its early stages. Using qualitative data from 40 small and medium-sized enterprises (SMEs) in the American and Finnish food and beverage industries, the current study examines their interactions with other SMEs, shedding light on the influence of peers on creating new design solutions. The findings suggest that peer companies can act as a frequent and impactful source of inspiration for product design ideas. The most prevalent forms of interaction were co-creating products, sharing information, and sharing ingredients. Furthermore, the interactions were voluntary, organic, and improvisational in nature, and physical proximity or previous connections often initiated the interactions. Taken together, a great number of peer influences contributed towards creative new solutions.


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