Toward an Integrated Model of Driver Behavior in Cognitive Architecture

Author(s):  
Dario D. Salvucci ◽  
Erwin R. Boer ◽  
Andrew Liu

Driving is a multitasking activity that requires drivers to manage their attention among various driving- and non-driving-related tasks. When one models drivers as continuous controllers, the discrete nature of drivers’ control actions is lost and with it an important component for characterizing behavioral variability. A proposal is made for the use of cognitive architectures for developing models of driver behavior that integrate cognitive and perceptual-motor processes in a serial model of task and attention management. A cognitive architecture is a computational framework that incorporates built-in, well-tested parameters and constraints on cognitive and perceptual-motor processes. All driver models implemented in a cognitive architecture necessarily inherit these parameters and constraints, resulting in more predictive and psychologically plausible models than those that do not characterize driving as a multitasking activity. These benefits are demonstrated with a driver model developed in the ACT-R cognitive architecture. The model is validated by comparing its behavior to that of human drivers navigating a four-lane highway with traffic in a fixed-based driving simulator. Results show that the model successfully predicts aspects of both lower-level control, such as steering and eye movements during lane changes, and higher-level cognitive tasks, such as task management and decision making. Many of these predictions are not explicitly built into the model but come from the cognitive architecture as a result of the model’s implementation in the ACT-R architecture.

Author(s):  
Umair Rehman ◽  
Shi Cao ◽  
Carolyn MacGregor

The goal of this research is to computationally model and simulate drivers’ situation awareness (SA). In order to achieve this, we have developed a computational cognitive model in a cognitive architecture that can be connected to interact with a driving simulator, as means to infer quantitative predictions of drivers’ SA. We demonstrate the theory of modelling and predicting SA through the lens of human cognition utilizing the QN-ACTR (Queueing Network-Adaptive Control of Thought-Rational) framework as a foundation. We integrate a dynamic visual sampling model (SEEV) to create QN-ACTR-SA in order to allow the model to simulate realistic attention allocation patterns of human drivers. A driver model is also incorporated within QN-ACTR-SA architecture that can simulate human driving behavior by interacting with a driving simulator with the help of virtual modalities such as motor, visual and memory functions. A preliminary validation study is conducted to determine whether SA results of the model correspond to empirical data. The model is probed with SA queries similar to how a Situation Awareness Global Assessment Technique (SAGAT) is conducted on human participants. A comparative assessment demonstrates the model’s ability to simulate drivers’ SA in both easy (with fewer traffic vehicles and signboards) and complex (with more traffic vehicles and signboards) driving conditions.


Author(s):  
Maryam Daniali ◽  
Dario D. Salvucci ◽  
Maria T. Schultheis

Concussions are common cognitive impairments, but their effects on task performance in general, and on driving in particular, are not well understood. To better understand the effects of concussion on driving, we investigated previously gathered data on twenty-two people with a concussion, driving in a virtual-reality driving simulator (VRDS), and twenty-two non-concussed matched drivers. Participants were asked to per-form a behavioral task (either coin sorting or a verbal memory task) while driving. In this study, we chose a few common metrics from the VRDS and tracked their changes through time for each participant. Our pro-posed method—namely, the use of convolutional neural networks for classification and analysis—can accu-rately classify concussed driving and extract local features on driving sequences that translate to behavioral driving signatures. Overall, our method improves identification and understanding of clinically relevant driv-ing behaviors for concussed individuals and should generalize well to other types of impairments.


2017 ◽  
Vol 2017 ◽  
pp. 1-12 ◽  
Author(s):  
Frederik Naujoks ◽  
Yannick Forster ◽  
Katharina Wiedemann ◽  
Alexandra Neukum

During conditionally automated driving (CAD), driving time can be used for non-driving-related tasks (NDRTs). To increase safety and comfort of an automated ride, upcoming automated manoeuvres such as lane changes or speed adaptations may be communicated to the driver. However, as the driver’s primary task consists of performing NDRTs, they might prefer to be informed in a nondistracting way. In this paper, the potential of using speech output to improve human-automation interaction is explored. A sample of 17 participants completed different situations which involved communication between the automation and the driver in a motion-based driving simulator. The Human-Machine Interface (HMI) of the automated driving system consisted of a visual-auditory HMI with either generic auditory feedback (i.e., standard information tones) or additional speech output. The drivers were asked to perform a common NDRT during the drive. Compared to generic auditory output, communicating upcoming automated manoeuvres additionally by speech led to a decrease in self-reported visual workload and decreased monitoring of the visual HMI. However, interruptions of the NDRT were not affected by additional speech output. Participants clearly favoured the HMI with additional speech-based output, demonstrating the potential of speech to enhance usefulness and acceptance of automated vehicles.


2001 ◽  
Author(s):  
Liang-Kuang Chen ◽  
A. Galip Ulsoy

Abstract Driver steering models have been extensively studied. However, driver model uncertainty has received relatively little attention. For active safety systems that function while the driver is still in the control loop, such uncertainty can affect overall system performance significantly. In this paper, an approach to obtain both the driver model and its uncertainty from driving simulator data is presented. The structured uncertainty is used to represent the driver’s time-varying behavior, and the unstructured uncertainty is used to account for unmodeled dynamics. The uncertainty models can be used to represent both the uncertainty within one driver and the uncertainty across multiple drivers. The results show that the unstructured uncertainty is significant, probably due to randomness in driver behavior. The structured uncertainty suggests that an estimation and adaptation scheme might be applicable for the design of controllers for active safety systems.


Author(s):  
Pranav Gupta ◽  
Anita Williams Woolley

Human society faces increasingly complex problems that require coordinated collective action. Artificial intelligence (AI) holds the potential to bring together the knowledge and associated action needed to find solutions at scale. In order to unleash the potential of human and AI systems, we need to understand the core functions of collective intelligence. To this end, we describe a socio-cognitive architecture that conceptualizes how boundedly rational individuals coordinate their cognitive resources and diverse goals to accomplish joint action. Our transactive systems framework articulates the inter-member processes underlying the emergence of collective memory, attention, and reasoning, which are fundamental to intelligence in any system. Much like the cognitive architectures that have guided the development of artificial intelligence, our transactive systems framework holds the potential to be formalized in computational terms to deepen our understanding of collective intelligence and pinpoint roles that AI can play in enhancing it.


Author(s):  
Edward Downs

A pre-test, post-test experiment was conducted to determine if using a popular racing game on a PlayStation® 3 video game console could change a player's intent to drive distracted. Results indicated that those who were driving distracted (texting or talking) in a video game driving simulator had significantly more crashes, speed violations, and fog-line crossings than those in a non-distracted driving control group. These findings are consistent with predictions from the ACT-R cognitive architecture and threaded cognition theory. A follow-up study manipulated the original protocol by establishing a non-distracted baseline for participants' driving abilities as a comparison. Results demonstrated that this manipulation resulted in a significantly stronger change in attitude against driving distracted than in the original procedure. The implications help to inform driving safety programs on proper protocol for the use of game consoles to change attitudes toward distracted driving.


Author(s):  
Hamed Mozaffari ◽  
Ali Nahvi

A motivational driver model is developed to design a rear-end crash avoidance system. Current driver assistance systems use engineering methods without considering psychological human aspects, which leads to false activation of assistance systems and complicated control algorithms. The presented driver model estimates driver’s psychological motivations using the combined longitudinal and lateral time to collision, the vehicle kinematics, and the vehicle dynamics. These motivations simplify both autonomous driving algorithms and human-machine interactions. The optimal point of a motivational multi-objective cost function defines the decision for the autonomous driving. Moreover, the motivations are used as risk assessment factors for driver–machine interaction in dangerous situations. The system is evaluated on 10 human subjects in a driving simulator. The assistance system had no false activation during the tests. It avoided collisions in all the rear-end crash avoidance scenarios, while 90% of human subjects did not.


2019 ◽  
Vol 128 ◽  
pp. 197-205 ◽  
Author(s):  
Xin Chang ◽  
Haijian Li ◽  
Lingqiao Qin ◽  
Jian Rong ◽  
Yao Lu ◽  
...  

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