scholarly journals PENINGKATAN PERKEMBANGAN KOGNITIF MELALUI PERMAINAN BALOK GEOMETRI PADA ANAK USIA 3-4 TAHUN DI PPT MAWAR 01 AR-RACHMAN SURABAYA

MOTORIC ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 55-64
Author(s):  
Masruroh .

One of the obstacles that researchers encountered in PPT Mawar 01 is the lack of understanding of the child's cognitive to recognize geometric shapes and distinguish similar size. Researcher overcome this problem through the geometry beam game as it can be one attractive alternative as a learning medium. Result of the research using ClassAction Research indicates a gradual improvement in children's ability to recognize geometric shapes. Increased ability to know the geometric shapes seen on the indicator of the ability to know, understand, and apply the geometric shapes in play. Before the given action, the value of the average grade of 33%. After giving the action through learning by applying beam game in Cycle I value the class average increased to 60% and in Cycle II class average value increased by 87% to reach the 75% indicator of success. Its showed that learning with games beam geometry of color can enhance early childhood cognitive development on material familiar geometric shapes. Keywords: geometry beam, medium of learning, cognitive development

MOTORIC ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 100-109
Author(s):  
Ilya Hidayati

cognitive understanding to recognize geometric shapes. To overcome this problem, researcher tried to deliver learning through the kinetic sand medium that can be one of the interesting alternative to be a learning medium. This study used a Class Action Research (CAR) method. The results showed a gradual improvement in the ability to recognize geometric shapes by playing kinetic sand. The increased ability to know the geometric shapes can be seen on the indicator of the ability to know, understand, and apply of the geometric shapes in playing. Children's ability to recognize shapes through playing the geometric kinetic sand was increased from 27.7% (pre-action stage) to 56% (in the first cycle) and increased to 85% (the second cycle). The steps that can improving the ability to recognize geometric shapes through the playing medium of kinetic sand are through recognizing the shapes of circles, triangles, quadrangles, rectangles, grouping large and small, grouping objects according to their shape, knowing the process (the causes-effects), and the enthusiasm of children in carrying out activities from the beginning to the end. Keywords: kinetic sand, learning medium, cognitive development.


2018 ◽  
Vol 9 (1) ◽  
pp. 40-56
Author(s):  
Eva Harista

This study aims to improve language skills (listening, reading, speaking, and writing) KPI Study Program students Semester VI 2017/2018 Academic Year, Da'wah and Communication Department, IAIN Syaikh Abdurrahman Siddik Bangka Belitung through reportage techniques. This type of research is classroom action research (CAR). The design in PTK consists of three cycles in which there are four components in each cycle, namely planning, implementing actions, results of actions, and reflection. In this CAR, researchers used the Elliot model with modifications. This research is the result of learning from the Indonesian Language Discourse course for KPI. The subjects in this study were the sixth semester students of the Islamic Communication and Broadcasting Study Program (KPI) totaling 9 students. The results showed that in the first cycle, the average grade was 74.66 with a fairly good category. In cycle II students' language skills experienced a slight increase. This can be seen from the average grade, which is increased to 79.66 with a good enough category. The increase in the average grade from cycle I to cycle II is 5.00. In cycle III there was a significant increase with 85.77 class average value. Language skills in cycle III can be categorized as good. As for increasing the average grade from cycle II to cycle III, which is 6.11.


2018 ◽  
Vol 1 (2) ◽  
pp. 58
Author(s):  
Neni Melawati ◽  
Tresnawulan Tresnawulan

Early childhood education is an effort to stimulate, guide, nurture and provide learning activities that will result in the abilities and skills of the child. Early childhood education is an education done in newborn children up to eight years old. Education at this stage focuses on physica, intelligence / cognitive, emotional and social education .. Cognitive ability is one of the abilities that must be developed in early childhood. Through this domino sticks are expected to be a fun means so as to attract interest in playing and learning as well. Cognitive or intellectual is a process of thinking in the form of ability or power to connect another event and the ability to assess and considereverything observed from the data around. Important processes in children's cognitive development include assimilation schemes, accommodation, organization, balance and balancing. In this game has the purpose of which is the child can classify objects based on the shape of color or size can understand the rules in a game understand and do the rules of the game disentra, can recognize geometric shapes. With the game domino sticks children can develop the power of thinking, creativity and improve the cognitive development of children


2019 ◽  
Vol 2 (6) ◽  
pp. 323
Author(s):  
Nena Dayu ◽  
Andrisyah Andrisyah

Increased ability in cognitive aspects in early childhood is a part that is not as important as other developments. because with knowledge someone will know everything. without knowledge a life will have no meaning. in cognitive development there are several things including the introduction of objects, functions, groupings, and concepts. of course in this study researchers will discuss the cognitive development of children for ages 5-6 years. From the experience that has been felt it turns out that the Learning Strategy using TGT (Team Geam Tournament) has succeeded in arousing children's enthusiasm in knowing, memorizing, practicing knowledge, with the Learning of TGT (Team Geam Tournament), it is proven that the classroom atmosphere becomes more enjoyable. This can make a child's cognitive development better and more optimal because it is done in a fun way. The method used in this study is a quasi Experiment, the results show, cognitive ability can be improved through the learning model TGT (Team Game Tournament) in children aged 5-6 years. from the data obtained on the results of the N Gain value of the average experimental class value of 86.99 and 52.79 control class where the average value at the beginning of the material (pretest) each class of 23.36 and at the end of learning ( postes) the average value of the experimental class is 34 and the control class is 29.64.Peningkatan kemampuan dalam aspek kognitif pada anak usia dini merupakan bagian yang tidak kalah pentingnya dengan perkembangan yang lain. karena dengan pengetahuan seseorang akan mengenal segala hal. tanpa pengetahuan sebuah kehidupan tidak akan ada artinya. dalam perkembangan kognitif didalamnya ada beberapa hal diantaranya adalah mengenai pengenalan benda, fungsi, pengelompokan, serta konsep-konsep. tentunya dalam penelitian ini peneliti akan membahas mengenai perkembangan kognitif anak untuk usia 5-6 tahun. Dari pengalaman yang telah dirasakan ternyata Strategi Pembelajaran dengan menggunakan TGT(Team Geam Tournament) telah berhasil membangkitkan semangat anak dalam mengenal, menghafal, mempraktekan suatu pengetahuan, dengan Pembelajaran TGT(Team Geam Tournament) ini terbukti suasana kelas menjadi lebih menyenangkan. Hal tersebut bisa menjadikan perkembangan kognitif anak menjadi lebih baik dan lebih optimal karena dilakukan dengan cara yang menyenangkan. Metode yang dipakai dalam penelitian ini adalah kuasi Eksperimen, hasil penelitian menunjukan, kemampuan kognitif dapat ditingkatkan melalui model pembelajaran  TGT (Team Game Tournament) pada anak usia 5-6 tahun. dari data yang diperoleh pada hasil nilai N Gain yaitu rata-rata nilai kelas ekperimen 86,99 dan kelas kontrol 52,79 dimana nilai rata-rata pada awal pemberian materi (pretes) masing-masing kelas sebesar 23,36 dan pada akhir pembelajaran ( postes) nilai rata-rata  kelas eksperimen menjadi 34  dan kelas control 29,64.


2017 ◽  
Vol 6 (1) ◽  
pp. 296
Author(s):  
Rosmida Rosmida

The background of this study is the lack of IPS students' learning outcomes, from 22 students only 36.36% or 8 students who managed to achieve a minimum completeness criteria (KKM) established school with a class average value of 61.75. Based on this the researchers conducted a classroom action research with the aim to improve learning outcomes IPS students through the application of methods of discussion. This research is a class act, who performed a total of two cycles consisting of two meetings, the data of this study focuses on the data increase learning outcomes and increase student mastery learning outcomes IPS. The study states that the results of social studies students has increased in each cycle, the initial data is the number of students who completed 8 students (36.36%) with an average of learning outcomes at 61.75. In the first cycle has increased the number of students who completed up to 16 students (72.73%) with an average of learning outcomes at 73.90, and the second cycle the number of students who pass the increase to 22 students (100.00%) with a mean -rata learning outcomes at 87.75. Based on these results it can be concluded that the application of the method of discussion to improve learning outcomes IPS students of class V A SD Negeri 004 Tembilahan Kecamatan Tembilahan.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Hamnidar Hamnidar

This research was motivated by the learning outcomes of students' natural sciences that were still low. The purpose of this study was to improve student learning outcomes with the application of the Contextual Teaching And Learning approach. This research is a classroom action research consisting of II cycles with research subjects in class VI of 007 Kampung Baru State Primary School Gunung Toar District, Kuantan Singingi Regency. The results showed that, judging from the basic score, the lowest value of students was 50 while the highest score of students was 85 with an average grade of 62.78 with an incomplete category. in the first cycle the lowest value of students was 65 while the highest value of students was 90 with an average grade of 74 with a complete category. For learning outcomes in cycle II, the lowest value of students is 75 while the highest value of students is 100 with the average value of class 84.47 with complete categories. Based on the results of the study, it can be concluded that the application of the Contextual Teaching And Learning learning approach assisted by media images can improve the learning outcomes of Natural Sciences students of class VI 007 Public Primary School Kampung Baru, Gunung Toar District, Kuantan Singingi Regency.


2018 ◽  
Vol 5 (1) ◽  
Author(s):  
Danuri Danuri ◽  
Dwendha Lahitani

This study aims to determine the effectiveness of CSM strategies on comprehension reading skills in classes V Padokan 2 Elementary School. The research method used is a quasi-experimental method. In this study the subjects of the study were VA class students as the control class and V C as the experimental class with 28 VA and VC class students. Quantitative data analysis technique used is the calculation of independent sample t-test. Based on data analysis and discussion, researchers can conclude that CSM strategies are more effective than conventional methods of reading comprehension learning. The results of this study indicate that there is a significant difference between the experimental class and the control class as evidenced by the results of the independent sample t-test obtained by the value of Asymp. Sig (2-Tailed) 0.014 <0.05. CSM strategy is an effective learning strategy seen from the average value of the experimental class posstest which is 81.61 higher than the control class average value of 72.96.


2017 ◽  
Vol 920 (2) ◽  
pp. 57-60
Author(s):  
F.E. Guliyeva

The study of results of relevant works on remote sensing of forests has shown that the known methods of remote estimation of forest cuts and growth don’t allow to calculate the objective average value of forests cut volume during the fixed time period. The existing mathematical estimates are not monotonous and make it possible to estimate primitively the scale of cutting by computing the ratio of data in two fixed time points. In the article the extreme properties of the considered estimates for deforestation and reforestation models are researched. The extreme features of integrated averaged values of given estimates upon limitations applied on variables, characterizing the deforestation and reforestation processes are studied. The integrated parameter, making it possible to calculate the averaged value of estimates of forest cutting, computed for all fixed time period with a fixed step is suggested. It is shown mathematically that the given estimate has a monotonous feature in regard of value of given time interval and make it possible to evaluate objectively the scales of forest cutting.


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