Historical background and current trends

Mathematics ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 1148
Author(s):  
Jewgeni H. Dshalalow ◽  
Ryan T. White

In a classical random walk model, a walker moves through a deterministic d-dimensional integer lattice in one step at a time, without drifting in any direction. In a more advanced setting, a walker randomly moves over a randomly configured (non equidistant) lattice jumping a random number of steps. In some further variants, there is a limited access walker’s moves. That is, the walker’s movements are not available in real time. Instead, the observations are limited to some random epochs resulting in a delayed information about the real-time position of the walker, its escape time, and location outside a bounded subset of the real space. In this case we target the virtual first passage (or escape) time. Thus, unlike standard random walk problems, rather than crossing the boundary, we deal with the walker’s escape location arbitrarily distant from the boundary. In this paper, we give a short historical background on random walk, discuss various directions in the development of random walk theory, and survey most of our results obtained in the last 25–30 years, including the very recent ones dated 2020–21. Among different applications of such random walks, we discuss stock markets, stochastic networks, games, and queueing.


2001 ◽  
Vol 5 (1_suppl) ◽  
pp. 3-21 ◽  
Author(s):  
Patrik N. Juslin ◽  
Marcel R. Zentner

The study of musical emotion is currently witnessing a renaissance. However, the literature on music and emotion still presents a confusing picture. The conceptual terrain is still being mapped, and considerable refinement is still needed in how we study music and emotion. With all the research currently devoted to this subject, it is all the more important that we have a good grasp of the current state of the art, so that we do not invent the wheel twice. With this aim in mind, the present authors organized a symposium at the Sixth International Conference on Music Perception and Cognition in Keele, UK, August, 2000. The intention was to bring together several researchers who have made theoretical and empirical contributions to the field in order to display “Current trends in the study of music and emotion”. This special issue presents extended and revised papers from that symposium, including a number of additional contributions. In this paper, we provide an introduction. We discuss the historical background, highlight the primary issues as they relate to the contents of the others contributions, and finally consider the gap that exists between art and science.


Author(s):  
Ieva Gintere

The task of this study is to create an innovative digital art game of contemporary aesthetics on the basis of research. Research implies the analysis of digital art games and the historical background of their aesthetics, as well as their classification following the stylistic trends. Digital games have a great potential to integrate people into fields that would otherwise not meet their interest. The new game would develop the creative skills of players and teach them the current trends in digital art. The game would project the inheritance of art from the age of modernism into the digital world by teaching the player to recognize it (for instance, pixel aesthetics is a successor to cubism and constructivism). The new game will let its user play around with the trends in digital art such as vaporwave, glitch and others, and to create new ones. Thus, it would deal with the problem of knowledge cache and cultural segregation that characterizes modern art: being an esoteric subject to a great extent, it is difficult to access a large segment of the public. The aim of this study is to raise the interest of a wide-ranging public for contemporary art and to point out the newest creative tendencies in art. The paper presents an overview of digital art games, introduces a novel term, vaporwave, that has not been registered in the art game discourse so far, and offers an updated definition of the art game. The Design Science Research method is used in order to cross-cut such remote fields as the general public and the arthouse world, codes of modern art and the taste of the general public. 


2019 ◽  
Vol 9 (2) ◽  
pp. 112-117
Author(s):  
Svetlana G. MALYSHEVA

Practical experience in the construction of urban embankments in coastal areas, as well as ways to implement possible projects are considered. The research task is to find a solution to new scenarios of the organic existence of the natural and man-made environment at the border of the city and water. Priority approaches are determined in solving the problem of organizing traffic flows along the coastline of urban areas. The analysis of the foreign experience of the last two decades, which substantiates the ways to comprehensively solve the complex problem of modern development of coastal territories, is carried out. Examples illustrate options for shaping public spaces of embankments and improving the transport situation in an urban environment of coastal zones.


1991 ◽  
Vol 22 (2) ◽  
pp. 51-59 ◽  
Author(s):  
Kathy L. Coufal ◽  
Allen L. Steckelberg ◽  
Stanley F. Vasa

Administrators of programs for children with communicative disorders in 11 midwestern states were surveyed to assess trends in the training and utilization of paraprofessionals. Topics included: (a) current trends in employment, (b) paraprofessional training, (c) use of ASHA and state guidelines, and (d) district policies for supervision. Selection criteria, use of job descriptions, training programs, and supervision practices and policies were examined. Results indicate that paraprofessionals are used but that standards for training and supervision are not consistently applied across all programs. Program administrators report minimal training for supervising professionals.


2016 ◽  
Vol 1 (13) ◽  
pp. 104-112
Author(s):  
Karen A. Ball ◽  
Luis F. Riquelme

A graduate-level course in dysphagia is an integral part of the graduate curriculum in speech-language pathology. There are many challenges to meeting the needs of current graduate student clinicians, thus requiring the instructor to explore alternatives. These challenges, suggested paradigm shifts, and potential available solutions are explored. Current trends, lack of evidence for current methods, and the variety of approaches to teaching the dysphagia course are presented.


PsycCRITIQUES ◽  
2006 ◽  
Vol 51 (50) ◽  
Author(s):  
Yasmin Nilofer Farooqi
Keyword(s):  

Author(s):  
Sarah S. Fallaw ◽  
Andrew L. Solomonson ◽  
Laura E. McClelland

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