scholarly journals The Developing of Rhetoric and Grammar by Using Grammarly Chrome at SMAN 3 Lembar Academic Year 2020/2021

2021 ◽  
Vol 7 (2) ◽  
pp. 193-200
Author(s):  
Jupri Jupri

The purpose of this study is to know whether using Grammarly Chrome is able to increase students’ rhetoric and grammar competence in constructing the report text writing. The method of study used is class action research (CAR) which consists of two cycles and each of them has four steps such as planning, action, evaluation, and reflection. This study focuses on students’ competence in constructing an English report text. The data collected method is the students’ worksheet result after getting the treatment of the teaching-learning process with Grammarly Chrom's help. The result of study indicated that there was a significant increase in student’s competence in terms of constructing the report text. In the 2nd cycle is found the students’ worksheet result average is 85, and there were about 95% of students has achieved a score ≥ of 75. While in the 1st cycle is found the students’ average is 77, and there was 63% of students have achieved a score ≥ of 75. And students respond in using Grammarly Chrome is found significantly interested which’s about early 18 students actively followed the process of teaching learning in the 1st cycle, while in the 2nd cycle students who interested increased into 22 students, based on the data, the using Grammarly Chrome may increase students’ rhetoric and grammar competence, it could give positive influence in terms of constructing an English writer of the report text.

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Uray Ryan Hermawan ◽  
Clarry Sada ◽  
Yanti Sri Rezeki

The research was aimed to investigate the use of diary writing to overcome students’ problem in writing recount texts. The problems include writing a recount text in chronological order, writing correct verb changes and developing ideas. Classroom action research was conducted by applying diary as the technique to help students overcome their problem. There were two cycles conducted in this research. The data were taken from the students’ individual score, observation checklist, and field notes. The result showed that teaching writing through diary writing improved students’ writing recount text. Referring to the research findings, the data showed that diary writing improved students’ recount text, as seen in their score. These in terms of score, students’ improved from 71.96 to 76.03 and improving the motivation to the students which makes them eager to write also makes the teaching learning process better. In conclusions, students’ writing recount text of the tenth grade students of class IPS 1 of SMAN 4 Sungai Raya in academic year 2018/2019 improved by using diary.


PHEDHERAL ◽  
2018 ◽  
Vol 15 (2) ◽  
pp. 27
Author(s):  
Aldial Suryantopo ◽  
Waluyo Waluyo

<p>The purpose of the study was to improve the learning results of bump pass basic motion of mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.<br />This research was a classroom action research (CAR). It was conducted in two cycles where each cycle consists of four stages namely as planning, action implementation, observation, and reflection. There were 29 students from the fifth grade of SD Djama’atul Ichwan as the subject of the research. The sources of the research were taken from the students, the researcher, and the teacher as a collaborator. In collecting the data, the researcher conducted tests and observation. Triangulation data was used to check the validity of the test. The data analysis used in this research was descriptive qualitative technique based on the analysis of the qualitative percantage.<br />According to the pre-cycle result, it was found that only 9 students who were completed or only about 31.03% and there were 20 students who were not completed or about 68.97%. In the cycle I, it was obtained that the learning results of the students who were completed as many of 14 students (48,28%) and there were 15 students who were not completed (51,72%) where the affective average was (75,86%), the psychomotor was (31,03%), and the cognitive was (79,31%). In the cycle II, it was found that the learning results of students who were completed as many of 23 students or about 79.31% and there were 6 students who were not complete or about 20,69% where the affective average was (93.10%), the psychomotor was (72.41%) and the cognitive was (79.31%). According to the analysis of cycle I and cycle II, it showed the significant improvement and in accordance to the target achievements.<br />Based on the results, it could be concluded that: modified ball in learning process could increase the learning results of bump pass basic motion in mini volleyball game toward the fifth grade students of SD Djamaatul Ichwan Surakarta in the academic year of 2017/2018.</p>


2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2007 ◽  
Vol 1 (1) ◽  
pp. 33
Author(s):  
Jufrizal Jufrizal ◽  
Elisna Elisna

The lack of motivation and result of teaching-learning process obtained by the students are the problems faced by technical study programs, including the one at the Faculty of Engineering of Universitas Negeri Padang. This paper discusses the actions done through classroom action research as the attempt to raise the students’ motivation and the result of teaching learning process. The object of the research was the students of D3 regular program of electrical engineering in the academic year of 2005/2006. The result of the research shows that a set of actions, namely: (i) attracting the students to discuss the nature of Technical English subject; (ii) improving and correcting the students’ attitude and perception towards Technical English subject; (iii) applying teaching method and techniques based on natural-constructivism approach; (iv) varying techniques and materials of teaching; (v) using modern equipments, materials, instruments, and facilities effectively, could raise the students’ motivation and their result of teaching-learning process of Technical English subject.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2018 ◽  
Vol 16 (1) ◽  
pp. 110-117
Author(s):  
A. Mukhtar Majid

The objective of this research is to make the teaching learning of English at class XI IPA 1 of SMA Negeri 1 Abung Semuli, academic year 2016-2017 become interesting and effective. The research is classroom action research conducted in two cycles that involves plan, action, observation and reflection. The subject of the research was class XI IPA 1 that consists of 37 students (25 females and 12 males ). There were four instruments used in the reseach : teacher’s activity, students’ activity, active students and learning achievement. This study found that the use of Group Investigation model of learning can increase the effectiveness the English learning process at class XI IPA 1. The effectiveness of learning process is shown by improvement of the achievement at (1) the percentage of teacher’s activity that reached the target from 61.95% (cycle 1) becomes 80% (cycle 2) or increased 18,05%.(2) The percentage of students’ activity in cycle 1 was 41,66 % became 65,91% that meant the increased  24,25 %,(3) the persentage of active students also increased from 40,54 % (cycle 1) to 83,78 % (cycle 2) , the increase was 43,24 %, and (4) the percentage of speaking score was 24,32% (cycle 1) became 73,00% (cycle 2), means the increase wa 48,68 %. The result of learning using Group Investigatio model is achieved through the following stages: (1) pre-activity, teacher prepared students by informing the learning objective, giving motivation, preparing the material and putting the students into groups. (2)main step, the students in group were distributed the topic problem, group presentation, personal task, plenary discussion, conclusion and (3) post-activity, making a resume of the materail and teaching learning reflection.


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Binanggra Alpa Pebriand ◽  
Pramana Atmadja ◽  
Wikanso

Background: Biology is a pure science that is analytical and systematic. It relates to the reality of the problems experienced by students in the current biology learning process, which is a monotonous way of learning and tends to make students feel bored with the learning process carried out, so that the teaching material delivered by the teacher or educator is difficult to understand by students. This class action research aims to improve student learning motivation on Biodiversity material.  Methods: This class action research was conducted in two cycles; the first cycle was carried out with one meeting and the second cycle was carried out with one meeting. Each cycle is the application of Kemmis and Mc Taggart's classroom action research consisting of 4 stages: planning, action, observation, and reflection. Results: The results of this study are an increase in learning motivation of students in each cycle. Conclusions: Based on these results, it can be concluded that the Motion Graphics learning media based on e-learning has succeeded in increasing students' learning motivation on Biodiversity material.


2018 ◽  
Vol 1 (2) ◽  
pp. 178-183
Author(s):  
Rezkiawati Nazaruddin ◽  
Syamsuddin Syamsuddin

The purpose of this study is to find out whether the triple P model can Improve the students' speaking skills. This research is a Classroom Action Research which applied to the students of English Language and Literature Study Program of Sawerigading University the academic year of 2016/2017. During the learning process, students are taught using ‘Triple P’ model. This model includes three activities; presentation, practice and production. In general it can be concluded that this model could motivate the students to speak confidently in the classroom and showed the improvement of students’ creativity on teaching learning process, their ability to express their own ideas, and their ability to interact or communicate with their friends.


Author(s):  
Masning Suaidah

<p><em>The aim of the study is to increase speaking skill in descriptive text by the using of favorite picture media. It is found that there are many students have less interest and activity during English lesson, especially in speaking material. It is because the students get bored during the lesson and the teacher teaches monotonously.. The research design is class action research. Population of this study are 34 students of X MIPA 6 grade SMAN 1 Kawedanan Magetan in first semester, academic year 2017/2018. This research is conducted in two cycles, and each cycle consists of: (1) plan; (2) action implementation; (3) observation; (4) reflection and evaluation. The result of this research shows that in the second cycle, there are 88% or 30 students have good activity during learning process and students’ learning result</em><strong> </strong>in average <em>have gained 80 grade, which is maximum passing criteria (KKM) in English lesson is 75. In conclusion, the application of favorite picture media is able to increase speaking skill in the form of descriptive text.</em></p>


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