scholarly journals Pengaruh Penggunaan Media Video Pembelajaran terhadap Hasil Belajar IPS Materi Keragaman Kenampakan Alam dan Buatan Indonesia pada Siswa Kelas V Sekolah Dasar

Author(s):  
Anggra Lita Sandra Dewi ◽  
Lailatul Mubarokah

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh media video pembelajaran terhadap hasil belajar IPS materi keragaman kenampakan alam dan buatan Indonesia pada siswa kelas V Sekolah Dasar. Penelitian ini dilakukan di SDN Jatijejer Trawas-Mojokerto dengan subjek penelitian adalah siswa kelas VA dan VB tahun pelajaran 2018/2019. Jenis penelitian yang dilakukan  adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Instrumen yang digunakan untuk mengumpulkan data adalah soal-soal hasil belajar. Butir soal variabel hasil belajar telah diuji cobakan melalui uji validitas menggunakan korelasi Product Moment dan uji reliabilitas menggunakan Alpha Cronbach’s dengan hasil yang valid dan reliabel. Uji normalitas data menggunakan Kolmogorov Smirnov, sedangkan uji homogenitas dan pengujian hipotesis menggunakan rumus Independent Sample t test dengan hasil kedua kelas berdistribusi normal dan homogen. Data-data yang telah berhasil dikumpulkan kemudian dianalisa dengan analisis Uji t dengan memanfaatkan komputer dengan sistem seri program statistik (SPSS version 17). Hasil uji hipotesis pertama menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan oleh nilai sig. sebesar 0,000 < α 0,05 dan thitung (7,372) < ttabel (1,684) dengan nilai mean sebesar 59.8400 dibandingkan dengan hasil belajar siswa dengan menggunakan metode ceramah yaitu 48,9800. Dengan demikian dapat disimpulkan bahwa media video pembelajaran berpengaruh terhadap hasil belajar IPS materi keragaman kenampakan alam dan buatan Indonesia pada siswa kelas V Sekolah Dasar secara signifikan.Kata Kunci: Media Video, Hasil Belajar,  Keragaman Kenampakan Alam dan Buatan IndonesiaAbstract: This study aims to determine the effect of instructional video media on social studies learning outcomes in the diversity of natural and Indonesian-made material appearance in fifth grade students of elementary schools. This research was conducted at SDN Jatijejer Trawas-Mojokerto with the research subjects being VA and VB grade students in the 2018/2019 academic year. This type of research is an experimental study in the form of a pretest-posttest control group design research design. The instrument used to collect data is learning outcomes. Item learning outcomes variables have been tested through the validity test using Product Moment correlation and reliability testing using Cronbach's Alpha with valid and reliable results. Data normality test uses Kolmogorov Smirnov, while homogeneity test and hypothesis testing use the formula of Independent Sample t test with the results of both classes having normal and homogeneous distribution. The data that has been successfully collected is then analyzed by t-test analysis using a computer with a statistical program series system (SPSS version 17). The results of the first hypothesis test showed that student learning outcomes in the experimental class were higher than in the control class. This is indicated by the value of sig. of 0,000 <α 0,05 and tcount (7,372) <ttable (1,684) with a mean value of 59,8400 compared with student learning outcomes using the lecture method which is 48,9800. Thus it can be concluded that the instructional video media influences the learning outcomes of social studies material on the diversity of natural and Indonesian-made appearance in grade V students of elementary schools significantly.Keywords: Video Media, Learning Outcomes, Diversity of Nature and Made in Indonesia

2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Selly Minalasari ◽  
Hobri Hobri ◽  
Susi Setiawani

This study aims to know the effectiveness of collaborative learning with gift envelope game media on statistic learning outcomes. Student learning outcomes are measured only on the subject of collection and presentation data. This research is pure experimental research with a posttest only control group design. The population of this study were students of class VII SMP Negeri 12 Jember and the sample was class VII B as the experimental class and class VII D as the control class. The hypothesis testing method used is T-Test (Independent Sample T-test). Based on the results of data analysis, the value of tcount = 5.993 ≥ ttable = 2.00665 or ρ-value = 0,000 < 0.025 at the first meeting, while at the second meeting tcount = 5.069  ≥ ttable =2.00324 or ρ-value = 0,000 < 0.025. Based on the results of these calculations it can be concluded that H0 is rejected and H1 is accepted which means collaborative learning with gift envelope game media is effective for student’s learning outcomes


Author(s):  
Cahyo Hadi Purnomo

AbstrakPenelitian ini bertujuan untuk mengetahui adanya pengaruh penerapan model pembelajaran group investigationberbantuan media audio visual dalam meningkatkan aktivitas dan hasil belajar IPS siswa kelas VI SekolahDasar. Penelitian dilakukan di SDN Simomulyo I Surabaya tahun pelajaran 2015-2016, yaitu kelas VI A dan VIB. Penelitian ini merupakan penelitian eksperimen dengan nonequivalent control group design. Variabel yangdikaji dalam penelitian ini adalah aktivitas dan hasil belajar. Metode pengumpulan data yang digunakan adalahobservasi untuk memperoleh data aktivitas siswa dan tes untuk memperoleh data hasil belajar. Teknis analisisdata yang digunakan adalah uji t. Hasil penelitian melalui uji t aktivitas siswa diperoleh t hitung 5,811. Sedangkandengan dk = 78 dan taraf signifikan 5% diperoleh t tabel 1,991 (t hitung 5,811 > t tabel 1,991), sehingga dapatdisimpulkan bahwa terdapat perbedaan aktivitas belajar yang signifikan antara kelas eksperimen yangmenerapkan model pembelajaran group investigation berbantuan media audio visual dengan kelas kontrol yangmenerapkan pembelajaran konvensional. Sedangkan untuk pengujian hipotesis kedua dilakukan dua kali analisisdata yaitu pretest dan posttest. Pertama, Uji t data pretest antara kelas kontrol dan kelas eksperimen diperoleh thitung 0,346, dengan dk = 78 dan taraf signifikan 5% diperoleh t tabel 1,991 (t hitung 0,346 < t tabel 1,991), yang berartitidak ada perbedaan kemampuan awal siswa. Kedua, Uji t data posttest antara kelas kontrol dan kelaseksperimen diperoleh t hitung 4,829 dan t tabel 1,991 (t hitung 4,829 > t tabel 1,991), yang berarti ada perbedaan yangsignifikan antara kelas kontrol dan kelas eksperimen. Berdasarkan kedua analisis tersebut dapat disimpulkanbahwa ada pengaruh penerapan model pembelajaran group investigation berbantuan media audio visual dalammeningkatkan hasil belajar siswa kelas VI Sekolah Dasar.Kata Kunci: Model Pembelajaran Group Investigation, Media Audio Visual, Aktivitas Siswa, Hasil BelajarAbstractThis study aims to knowing the effect of applying group investigation learning aided audio visual media inimproving Social Studies activities aand learning outcomes sixth grade elementary school. The study wasconducted on students from two classes in SDN Simomulyo I Surabaya 2015-2016, VI A and VI B. This researchis a quasi experimental with nonequivalent control group design. The variables studied in this research is theactivity and learning outcomes. The methods of collecting data were used observation to obtain activities dataand test to obtain learning outcomes data. Data analysis technique used is used were observation to obtain dataon student activity and tests to obtain data on learning outcomes. Technical analysis of the data used is t test.The results of research through the student activity t test obtained t hitung 5,811. While with df = 78 andsignificant level 5% is obtained t tabel 1,991 (t hitung 5,811 > t tabel 1,991), so it can be concluded that there aredifferences student activities between the experimental class that implements group investigation learning aidedaudio visual media and the control class that applying conventional learning. As for the second hypothesistesting is done twice, pretest data and posttest data. First, t test between the control class pretest andexperimental class obtained t hitung 0.346, df = 78 and significant level 5% was obtained t tabel 1,991 (t hitung 0,346< t tabel 1,991), it means there is no difference in the beginning ability of students. Second, t test between thecontrol class posttest and experimental class posttest obtained t hitung 4,829 and t tabel 1,991 (t hitung 4,829 > t tabel1,991), which means there are significant differences between the control and the experimental class. Based onboth the analysis can be concluded that there is effect of applying group investigation learning aided audiovisual media in improving Social Studies learning outcomes sixth grade elementary school.Keywords: group investigation learning, audio-visual media, student activities, learning outcomes.


2020 ◽  
Vol 7 (1) ◽  
pp. 35-43
Author(s):  
Wahyu Jati Kurniawan ◽  
Zuhdan Kun Prasetyo

Penelitian ini bertujuan untuk mengetahui pengaruh pemanfaatan lingkungan sekitar sebagai sumber belajar terhadap berpikir kreatif pada pembelajaran tematik integrative siswa kelas IV SD. Penelitian dilakukan di SDN Warureja 01 dan SDN Warureja 02 Kabupaten Tegal. Instrumen penelitian yang digunakan meliputi observasi, lembar validasi ahli dan lembar tes berpikir kreatif. Jenis penelitian yang digunakan adalah quasi-eksperiment dengan desain pretest-posttest control group design. Uji normalitas dilakukan dengan metode Kolmogorov-Smirnov dan uji homogenitas data menggunakan Box’M test. Data dianalisis dengan pengujian hipotesis yaitu uji beda rata-rata univariat menggunakan independent sample t-test dengan taraf signifikansi 5%. Hasil penelitian menunjukkan bahwa: pemanfaatan lingkungan sekitar sebagai sumber belajar berpengaruh terhadap berpikir kreatif dengan nilai signifikansi 0,037< 0.05.AbstractThis study aimed to know the Effect of the Surrounding Environment as a Learning Resource on Creative Thinking to the 4th Grade Students of State Elementary Schools. in integrative thematic learning of the fourth grade of State Elementary Schools. The study was conducted at SDN Warureja 01 and SDN Warureja 02 Tegal Regency. The research instruments used included observation, expert validation sheets, and creative thinking test sheets. The type of research used was quasi-experiment with pretest-posttest design nonequivalent control group design. The normality test was done by the Kolmogorov-Smirnov method and homogeneity test using the Box'M test. The Data were analyzed by hypothesis testing beginning with univariate mean difference test using independent sample t-test with a 5% significance level. The results showed that: the utilization of the surrounding environment as a source of learning approach affects the creative thinking, the significance level of 0,037< 0.05.


2018 ◽  
Vol 7 (2) ◽  
pp. 226-236
Author(s):  
Rifda Alfiyana ◽  
Sri Sukaesih ◽  
Ning Setiati

Tujuan dari penelitian ini untuk menganalisis pengaruh model pembelajaran ARCS metode Talking stick pada materi Sistem Pencernaan Makanan terhadap motivasi, dan hasil belajar siswa. Penelitian ini dilaksanakan di MTs Negeri 1 Bobotsari pada semester gasal tahun ajaran 2017/2018. Rancangan yang digunakan dalam penelitian ini adalah nonequivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII yang terbagi dalam 7 kelas, sedangkan sampel dalam penelitian ini adalah kelas VIII D dan VIII E yang diambil dengan teknik purposive sampling. Data penelitian berupa data hasil belajar, motivasi belajar siswa, tanggapan siswa, dan keterlaksanaan pembelajaran. Data hasil belajar siswa dianalisis menggunakan uji-t dan N-gain. Hasil penelitian menunjukkan bahwa pembelajaran dengan ARCS dengan metode Talking stick pada kelas eksperimen berbeda terhadap kelas kontrol dengan analisis hasil posttest, uji t menunjukkan thitung 8,29 > ttabel 1,67 dengan taraf signifikan 0,05. Analisis motivasi siswa kelas eksperimen dengan kriteria sangat tinggi sebesar 89,47% sedangkan pada kelas kontrol dengan kriteria  tinggi sebesar 47,22 %. Siswa memberikan tanggapan baik terhadap pembelajaran ARCS dengan metode Talking stick karena membantu siswa memahami materi sistem pencernaan makanan. Berdasarkan hasil penelitian dapat disimpulkan bahwa pembelajaran ARCS dengan metode Talking stick berpengaruh positif terhadap motivasi dan hasil belajar siswa materi sistem pencernaan makanan. The purpose of this research is to analyze the influence of learning model ARCS Talking stick method on Food Digestion System material to motivation, and student learning outcomes. This research was conducted in MTs Negeri 1 Bobotsari in the academic year of 2017/2018. The design used in this study is nonequivalent control group design. The population in this research is all students of class VIII which is divided into 7 classes, while the sample in this research is class VIII D and VIII E taken with purposive sampling technique. Research data in the form of data learning outcomes, student learning motivation, student responses, and the implementation of learning. Data on student learning outcomes were analyzed using t-test and N-gain. The results showed that learning with ARCS by Talking stick method in different experimental class to control class with posttest result analysis, t test showed tcalct 8,29> ttable 1,67 with significant level 0,05. Motivation analysis of experimental class students with very high criteria of 89.47% while in the control class with high criterion of 47.22%. Students respond well to ARCS learning with Talking stick method because it helps students understand the material of digestion system of food. Based on the results of research can be concluded that learning ARCS with Talking stick method positively affect the motivation and student learning outcomes material digestion system food.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


Author(s):  
Made Delina Rusnawati . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. . ◽  
Nyoman Sugihartini, S.Pd., M.Pd. .

Abstrak— Penelitian ini bertujuan untuk mengetahui (1) hasil belajar yang lebih tinggi antara siswa yang belajar menggunakan e-modul berbasis project based learning dengan siswa yang belajar tanpa menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data kelas XII RPL SMK Negeri 1 Negara (2) Motivasi siswa kelas XII RPL di SMK Negeri 1 Negara setelah menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data (3) Respon siswa kelas XII RPL di SMK Negeri 1 Negara setelah menggunakan e-modul berbasis project based learning pada mata pelajaran Administrasi Basis Data. Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) dengan desain Post Test Only Control Group Design. Populasi penelitian mencakup seluruh siswa kelas XII RPL SMK Negeri 1 Negara Tahun Pelajaran 2017/2018. Sampel yang digunakan yaitu kelas XII RPL 2 yang digunakan sebagai kelas ekperimen dan XII RPL 3 yang digunakan sebagai kelas kontrol dengan jumlah 92 orang. Metode pengumpulan data yang digunakan yaitu metode tes uraian untuk mengukur hasil belajar dan metode angket untuk menganalisis motivasi belajar siswa dan respon siswa. Data hasil belajar kemudian dianalisis dengan melakukan uji prasyarat yang meliputi uji normalitas, uji homogenitas dan uji- t. Hasil penelitian menunjukkan bahwa (1) Terdapat hasil belajar yang lebih tinggi dalam penerapan e-modul berbasis Project Based Learning pada mata pelajaran administrasi basis data kelas XII RPL di SMK Negeri 1 Negara. Hasil analisis uji-t memperoleh thitung = 7.7497 dan ttabel = 1.66196 untuk dk sebesar 90 dengan taraf signifikan 5%. Berdasarkan kreteria pengujian diperoleh thitung > ttebel, ini berarti H0 ditolak. (2) Motivasi belajar siswa yang menggunakan e-modul dikatakan tinggi dilihat dari rata-rata motivasi belajar kelas eksperimen yaitu sebesar 98.30. (3) Respon siswa dari penerapan e-modul berbasis project based learning pada mata pelajaran Administrasi basis data adalah positif dilihat rata – rata skor hasil angket respon siswa yaitu 58.47. Kata Kunci : Quasi Eksperimen, E-Modul, Administrasi Basis Data, Project Based Learning Abstract- This objectives of this research are to know: (1) higher learning outcomes between students who learn to use project based learning e-modules with students who learn without using e-module based project based learning on subjects Database Administration class XII RPL SMK 1 Negara (2) students’ motivation in XII RPL class at SMK Negeri 1 Negara after using e-module based on project based learning on Database Administration course (3) students’ response after using e-module based on project based learning in Database Administration course of XII RPL class at SMK Negeri 1 Negara. This research was quasi experiment research with Post Test Only Control Group design. Research’s population covered all XII RPL classes at SMK N 1 Negara in the academic year 2017/2018. The samples of this research were XII RPL 2 class as the experimental class and XII RPL 3 as the control class with total of 92 students. The data was obtained trough essay test to measure students’ achievement and questionnaire method which was used to analyze students’ motivation and students’ response. The data, then, was analyzed through prerequisite test which included normality test, homogeneity test, and t-test. The results showed that (1) There is higher learning outcomes in the implementation of e-module based on Project Based Learning in the subjects of class XII database administration RPL in SMK Negeri 1 Negara. The result of t-test analysis obtained tcount = 7.7497 and ttable = 1.66196 for dk equal to 90 with 5% significant level. Based on test criteria obtained tcount > ttebel, this means H0 rejected. (2) Students’ motivation that used e-module was considerably high based on students’ learning motivation mean value of 98.30 (experiment). (3) Students’ response toward the application of project based learning e-modul on the Database Administration subject are positive that can be noticed from the average score of students' responses through questionnaire which is 59.47. keyword : Quasi Experiments, E-Modules, Database Administration, Project Based Learning.


Author(s):  
Susanti Susanti

The lack of use the writing skills method raises several obstacles experienced by students, including weaknesses in understanding the basics of Arabic writing and difficulty in answering Arabic questions. Therefore, it is necessary to improve learning as an effort to improve writing skills by applying the imla’ manzur method. This research is an experimental study with a pretest-posttest control group design model, aimed at finding out the effectiveness of the imla’ manzur method. Data collection techniques in this study used observation, tests, questionnaires, interviews, and documentation. Then the validity of the data is tested using the independent sample t-test. The results obtained were that in the experimental class the mastery of Arabic writing skills of students after applying the imla’ manzur method had increased the average value from 52.08 to 78.57. Then, the results of the independent sample t-test showed a significant difference in the mastery of Arabic writing skills in the experimental class and the control class 0.000 < 0.05 after treatment, so that the conclusion of this study based on the data obtained showed that the application of the imla’ manzur method was effective in improving students Arabic writing skills. Evidenced by a significant increase in learning outcomes, student enthusiasm when taking turns to write vocabulary and sentences in Arabic on the board, as well as growing sensitivity of student analysis of Arabic writing skills.


2019 ◽  
Vol 2 (2) ◽  
pp. 95
Author(s):  
Syamsul Musthofa ◽  
Ketut Prasetyo ◽  
Nugroho Hari Purnomo

This study aims to determine the effect of problem-based learning models on student learning outcomes. This study is Nonequivalent control group design. The sample in this study was class VII which was determined randomly. The material used is the potential and utilization of natural resources. The data obtained are then tested differently using the independent sample t-test. The results showed that the two research classes experienced positive changes regarding student learning outcomes. In the experimental class the problem-based learning model shows learning outcomes that are better than class controls. Calculation of the independent sample t-test posttest shows that students with Sig. (2-tailed) 0.019, where 0.019 <0.05 means that there is a significant difference. The existence of significant differences indicates that there is an influence of problem-based learning models on student learning outcomes.


2016 ◽  
Vol 3 (2) ◽  
pp. 121
Author(s):  
Afif Ghurub Bestari ◽  
Ishartiwi Ishartiwi

Penelitian ini bertujuan untuk menguji (1) perbedaan pengaruh pembelajaran Desain Busana menggunakan media mood board dan media contoh gambar desain busana terhadap kreativitas dan hasil belajar Desain Busana mahasiswa;  (2) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan menggunakan media contoh gambar desain busana terhadap kreativitas desain busana mahasiswa; (3) pengaruh positif pembelajaran Desain Busana dengan menggunakan media mood board dibandingkan dengan menggunakan media contoh gambar desain busana terhadap hasil belajar desain busana mahasiswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain Pretest-Posttest, Nonequivalent Control Group Design. Penelitian ini menggunakan kelas eksperimen dan kelas kontrol. Populasi penelitian adalah mahasiswa kelas A dan D semester 2 di Pendidikan Teknik Busana FT UNY. Hasil t-test menunjukkan pretest mahasiswa kelas kontrol dan kelas eksperimen hampir sama. Data hasil belajar posttestmenunjukkan selisih skor rata-rata antara kelas eksperimen dan kelas kontrol berkategori sangat tinggi. Berdasarkan hasil nilai rata-rata diperoleh bahwa terjadi peningkatan hasil kreativitas mahasiswa yang signifikan.Kata kunci: media mood board, hasil belajar, desain busana THE IMPACT OF USING MOOD BOARD MEDIA TO  FASHION DESIGN KNOWLEDGE ON FASHION  DESIGN ENGINEERING STUDENTSAbstractThis research aimed to examine (1) the effect of differences in learning to use media Fashion Design mood board and fashion design drawings media examples in creativity and Fashion Design student learning outcomes; (2) the positive influence of learning by using media Fashion Design mood board than using media examples fashion design drawings for the creativity of fashion design students; (3) a positive influence of learning by using media Fashion Design mood board compared to using the media sample images for learning outcomes of Fashion Design student. This research is a quasi-experimental research with pretest-posttest design, Nonequivalent Control Group Design. This research uses experimental class and control class. The research population was a student of class A and D in the 2nd half of Technical Fashion Education Faculty of Engineering, Yogyakarta State of University. t-test results indicate student pretest control class and experimental class is almost the same. Data posttest study results show the difference in average scores between the experimental class and control class category is very high. Based on the results of the average value obtained that an increase in the creativity of the students are significant.Keywords: fashion mood boards, learning outcomes, fashion design


Author(s):  
Bekti Susilowati

AbstrakPenelitian ini bertujuan untuk mengetahui: (1) kelayakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan ekonomi kreatif untuk siswa kelas IV Sekolah Dasar, dilihat dari kualitas perangkat pembelajaran yang dikembangkan dan telah divalidasi terdiri dari Silabus, Rencana Pelaksanaan Pembelajaran (RPP), Bahan Ajar Siswa (BAS), Lembar Kerja Siswa (LKS), dan Tes Hasil Belajar (THB); (2) keefektifan perangkat pembelajaran yang diukur dari aktivitas siswa dalam kegiatan pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif dan hasil belajar siswa setelah mengikuti kegiatan pembelajaran terpadu Tipe Shared berbasis Kegiatan Ekonomi Kreatif. Penelitian pengembangan ini menggunakan Model Kemp yang terdiri dari tiga tahap: yaitu pendefinisian; perancangan; dan pengembangan, sedangkan desain uji coba penelitian menggunakan Pretest-Posttest Control Group Design. Data hasil penelitian diperoleh melalui hasil uji validitas perangkat pembelajaran oleh dua validator dan hasil uji coba perangkat pembelajaran yang terdiri dari hasil pretest dan posttest pada kelas kontrol dan kelas eksperimen. Perangkat pembelajaran diujicobakan pada kelas IV A dan B SDN Sukarasa Kota Bandung. Keefektifan pelaksanaan pembelajaran diuji dengan statistik inferensial menggunakan SPSS 21.0 yaitu melalui uji F dan uji t. Angka F yang mengasumsikan kedua varian sama sebesar 0,362 dengan probabilitas (sig) sebesar 0,550 > 5% berarti tidak ada perbedaan varian antara eksperimen dan kontrol. Angka t-test yang mengasumsikan varian kedua populasi sama adalah -4,750 dengan probabilitas (sig) sebesar 0,000. Angka probalilitas < 0,005 dapat diartikan ada perbedaan nilai posttest yang signifikan antara kelas eksperimen dan nilai posttest kelas kontrol, perolehan nilai posttest pada kelas eksperimen lebih tinggi daripada kelas kontrol. Berdasarkan hasil penelitian, dapat disimpulkan bahwa hasil belajar siswa meningkat dengan menggunakan perangkat pembelajaran terpadu Tipe Shared berbasis kegiatan Ekonomi Kreatif yang telah dikembangkan, sehingga perangkat pembelajaran dapat diterapkan di Sekolah Dasar, namun tetap memerlukan penyesuaian dengan situasi dan kondisi di sekolah. Kata Kunci: Perangkat Pembelajaran, Terpadu, Shared, Ekonomi Kreatif, Hasil Belajar Siswa AbstractThe objective of this research was to recognize: (1) the worthiness of the Shared-Type learning device based on creative economy activity for fourth grade Elementary School students, observed from learning device's quality which developed and validatedby Syllabus, Learning Implementation Plan, Student Learning Material, Student Work Sheet, and Learning Outcome Test; (2) effectivity of learning device which measured from student activity in Shared-Type integrated learning device based on Creative Economy activityand student's learning outcomes after participated in Shared-Type integrated learning activity based on Creative Economy Activity.The research of development was using Kemp Model that consists of three stages, which were defining, designing, and developing, while the research trial design was usingPretest-Posttest Control Group Design. Research data were obtained through learning device's validity test result of two validatorand learning device's trial results which consist of pre-test and post-test results on control’s class and experiment’s class. The learning device was tested on class IV A and B of SDN Sukarasa in Bandung. Learning implementation's effectivity then tested with inferential statistic using SPSS 21.0 through F-test and t-test. An F number which assumes both variant have the same result of 0,362 with probability (sig) of 0,550 > 5% means there is no variant difference between experiment and control. A t-test number which assumes both population have the same variant is -4,750 with probability (sig) of 0,000. Probability number< 0,005 can be interpreted as significant difference of post-test value between experiment’s class and control’s class,post-test value obtained from experiment's class was higher than control's class.Based on data analysis, it can be concluded that student's learning outcomes with the use of developed Shared-Type integrated learning device based on creative economy activity are improved and can be implemented in Elementary School, however it still needs to be conformed with school's sitation and condition. Keyword: Integrated, Based on Creative, Economy Activity, Improvement, Learning Outcomes.


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