THE RELEVANCE OF VOLCANIC HAZARD IN ROMANIA: IS THERE ANY?

2013 ◽  
Vol 12 (1) ◽  
pp. 125-135 ◽  
Author(s):  
Alexandru Szakacs ◽  
Ioan Seghedi
Keyword(s):  
Impact ◽  
2020 ◽  
Vol 2020 (3) ◽  
pp. 26-28
Author(s):  
Tsukasa Ohba

Volcanology is an extremely important scientific discipline. Shedding light on how and why volcanoes erupt, how eruptions can be predicted and their impact on humans and the environment is crucial to public safety, economies and businesses. Understanding volcanoes means eruptions can be anticipated and at-risk communities can be forewarned, enabling them to implement mitigation measures. Professor Tsukasa Ohba is a scientist based at the Graduate School of International Resource Studies, Akita University, Japan, and specialises in volcanology and petrology. Ohba and his team are focusing on volcanic phenomena including: phreatic eruptions (a steam-driven eruption driven by the heat from magma interacting with water); lahar (volcanic mudflow); and monogenetic basalt eruptions (which consist of a group of small monogenetic volcanoes, each of which erupts only once). The researchers are working to understand the mechanisms of these phenomena using Petrology. Petrology is one of the traditional methods in volcanology but has not been applied to disastrous eruptions before. The teams research will contribute to volcanic hazard mitigation.


2003 ◽  
Vol 123 (1-2) ◽  
pp. 211-230 ◽  
Author(s):  
G.M. Crisci ◽  
S. Di Gregorio ◽  
R. Rongo ◽  
M. Scarpelli ◽  
W. Spataro ◽  
...  

2003 ◽  
Vol 210 (3-4) ◽  
pp. 561-577 ◽  
Author(s):  
C Werner ◽  
G Chiodini ◽  
D Voigt ◽  
S Caliro ◽  
R Avino ◽  
...  

2016 ◽  
Vol 16 (7) ◽  
pp. 1673-1689 ◽  
Author(s):  
Lara Mani ◽  
Paul D. Cole ◽  
Iain Stewart

Abstract. This paper presents the findings from a study aimed at understanding whether video games (or serious games) can be effective in enhancing volcanic hazard education and communication. Using the eastern Caribbean island of St. Vincent, we have developed a video game – St. Vincent's Volcano – for use in existing volcano education and outreach sessions. Its twin aims are to improve residents' knowledge of potential future eruptive hazards (ash fall, pyroclastic flows and lahars) and to integrate traditional methods of education in a more interactive manner. Here, we discuss the process of game development including concept design through to the final implementation on St. Vincent. Preliminary results obtained from the final implementation (through pre- and post-test knowledge quizzes) for both student and adult participants provide indications that a video game of this style may be effective in improving a learner's knowledge. Both groups of participants demonstrated a post-test increase in their knowledge quiz score of 9.3 % for adults and 8.3 % for students and, when plotted as learning gains (Hake, 1998), show similar overall improvements (0.11 for adults and 0.09 for students). These preliminary findings may provide a sound foundation for the increased integration of emerging technologies within traditional education sessions. This paper also shares some of the challenges and lessons learnt throughout the development and testing processes and provides recommendations for researchers looking to pursue a similar study.


2011 ◽  
Vol 54 (5) ◽  
Author(s):  
Annamaria Vicari ◽  
Giuseppe Bilotta ◽  
Sergio Bonfiglio ◽  
Annalisa Cappello ◽  
Gaetana Ganci ◽  
...  

1979 ◽  
Vol 18 (1) ◽  
pp. 21-35
Author(s):  
R. Scadone

La ciudad de México está ubicada en el centro de un campo volcánico activo en la cuenca del Valle de México. Dejando de lado la actividad histórica del gran estratovolcán Popocatépetl, la ultima actividad de este campo volcánico fue la del volcán monogénico Xitle. Esta erupción ocurrió el año 2500 A.C. En este trabajo se calculó la tasa de erupción para el campo volcánico del sur del Valle de México por varios métodos diferentes. La tasa de erupción media se comprobó que es de 10-3 erupciones/año. La máxma probabilidad de erupción en el sur del Valle de México está situada en una banda E-O que pasa a través de la Sierra de Chichinautzin. Por razones de seguridad, la expansión del área metropolitana de la ciudad de México deberá alejarse de la Sierra de Chichinautzin.


2004 ◽  
Vol 131 (3-4) ◽  
pp. 371-396 ◽  
Author(s):  
Shane J Cronin ◽  
Marie A Ferland ◽  
James P Terry
Keyword(s):  

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