scholarly journals Plataforma Móvil con Realidad Aumentada para la Enseñanza de los Cálculos [Mobile Platform with Augmented Reality for the Teaching of Calculus]

Author(s):  
Luis Eduardo Pedraza Caballero ◽  
Sonia Valbuena Duarte

Resumen Las aplicaciones móviles han generado gran impacto en la sociedad, han sido aplicadas en múltiples áreas de interés humano. En este proyecto se aprovecharon las ventajas de las aplicaciones móviles con realidad aumentada (RA) para mejorar el rendimiento académico de los estudiantes y lograr un aprendizaje significativo en las asignaturas de cálculo. Para esto se analizaron los contenidos temáticos de los cursos de cálculo diferencial, integral y vectorial y se desarrolló una plataforma móvil en la que se accede a información detallada de los tópicos de las asignaturas con ejemplos y ejercicios. Además posee una interfaz para conectarse con un servicio web, que permite solucionar un alto porcentaje de aplicaciones del cálculo, tales como: límites, derivadas e integrales. Esta permite además mostrar las gráficas de funciones utilizando RA a partir de marcadores que son sus definiciones formales. Finalmente se aplicaron evaluaciones a estudiantes sin el uso de la plataforma y luego utilizándola, y se pudo apreciar una mejoría en los resultados académicos y en el aprendizaje de las temáticas. Teniendo en cuenta esto se concluye que el uso de aplicaciones móviles con realidad aumentada es relevante para la enseñanza de los cálculos. Palabras Claves: Realidad aumentada, Enseñanza, Cálculo, Aplicación móvil, Educación y TIC.   Abstract The mobile applications have generated big impact in the society; have been applied in some areas of human interest. In this project take advantage of mobile applications with augmented reality (AR) for get better academic performance of the students and achieve a meaningful learning in the calculus courses. For its were analyzed the thematic contents of the calculus differential, integral and several variables and was developed a mobile platform in that log in to detailed information of the courses topics with examples and exercises. Also, has an interface for connecting with a web service, in that can solve high percent of calculus application, such as: limits, derivate, integrals. This allows show the graphics using the AR from markers based on the formal definitions of the functions. Finally, were applied test to students without use of the platform and then use, appreciate an improvement in the academic performance and learning of the topics. According to the above conclude that the use of the mobile application with augmented reality is relevant for the teaching of calculus. Keywords: Augmented reality, Teaching, Calculus, Mobile application, Education and ICT.

2021 ◽  
Vol 9 (4) ◽  
pp. 457
Author(s):  
I Putu Agus Wahyu Widiatmika ◽  
Cokorda Rai Adi Pramartha

Kulkul is one of Bali's cultural heritage. Kulkul is used in Balinese society for communication when there is a danger, death, a ritual, and so on. The current phenomenon is that many Balinese people are only able to know and without knowing much knowledge about kulkul. It is because this knowledge is the only word of mouth, making it difficult for it to be collected, stored, retrieved, shared, and renewed. Current technological developments, especially mobile technology, allow the development of mobile applications on cultural knowledge with an ontology approach that will help provide an explicit explanation of this knowledge. In this study, the authors propose the application of a web service with a REST API architecture to help mobile applications integrate Balinese Kulkul Semantic Ontology. This study uses the prototyping method in developing the REST API. From the tests that have been done, it is found that the REST API has successfully received requests and responses which prove that the mobile application is well integrated.


2019 ◽  
Vol 2019 ◽  
pp. 1-29 ◽  
Author(s):  
Khalid Lamhaddab ◽  
Mohamed Lachgar ◽  
Khalid Elbaamrani

The recent rise of smartphones has triggered a revolution in mobile development. As a result of this incremental mobile innovation, new software engineering techniques, software documentation, and tools adapted to the mobile platform remain essential in order to help developers to better understand, analyze, and bootstrap porting mobile applications. In this paper, the authors propose a model-driven reverse-engineering approach based on static analysis, which describes a semantic metamodel of the iOS mobile application and extract design information (such as user interfaces, activity diagram, entities, framework and library dependencies) in order to generate the functional specification documentation and the Android UI skeleton. Thus, aiding the project team, who has in charge porting the app to another mobile platform, to agree upon a consensus on what has to be implemented and safe development cost by auto generating the Android UI skeleton project. To experiment this approach, the authors have implemented a tool called iSpecSnapshot. Moreover, they evaluate the performance of iSpecSnapshot by an experiment involving iOS applications that are ported to Android platform.


2019 ◽  
Vol 12 (1) ◽  
pp. 34-48 ◽  
Author(s):  
Vida Davidavičienė ◽  
Jurgita Raudeliūnienė ◽  
Rima Viršilaitė

While customer information and knowledge need transform in the context of globalization and technological change, it is important for organizations to efficiently meet new and changing needs and stimulate consumer creativity through the use of augmented reality mobile applications. In order to solve this kind of problem, it is important to evaluate mobile applications with respect to user experience. The purpose of this study is to evaluate alternative research methods for user experience assessment in augmented reality, to determine whether the selected user experience survey method is suitable for augmented reality mobile applications’ evaluation, and to identify features, which would improve augmented reality mobile applications in order to enhance users’ creativity and positive attitude. The article presents the analysis of theoretical aspects of evaluation of augmented reality mobile applications, the concept of the augmented reality, the augmented reality mobile application evaluation results and the recommendations for the user’s creativity stimulation. Research methods such as scientific literature analysis and user experience survey are used to achieve the purpose of the article.


2021 ◽  
Vol 1 ◽  
pp. 211-217
Author(s):  
Elena S. Utrobina ◽  
Vladimir P. Popov

This article discusses the use of VR (virtual reality) and AR (augmented reality) technologies in mobile applications for the tourism sector. The basic concepts of the technologies under consideration are given. The analysis of mobile mapping applications using virtual and augmented reality technologies is performed. The trends and perspectives of using AR and VR technologies for tourism are revealed. The differences in the methods and scenarios of using these technologies, the feasibility of their implementation in cartographic applications created for tourism purposes, as well as their advantages of using them in combination with maps are revealed. The limiting factors of the development of these areas are considered. A scheme of interaction of a tourist mobile application has been developed, which is based on a map with external services (navigation, booking, virtual tours, etc.). The scheme can be a useful tool in the development of cartographic mobile applications for the tourism sector. It is based on an experimental interactive web-application, considered on the example of the "Hotels" layer.


Author(s):  
Nor Hayati Kassim ◽  
Norlina Mohamed Noor ◽  
Jati Kasuma ◽  
Juliza Saleh ◽  
Ceaser Dealwis ◽  
...  

Companies are now recognizing that their employees require a spectrum of mobile applications in order to achieve maximum efficiency at the workplace. Mobile applications such as WeChat, Twitter and WhatsApp via smartphones have become influential tools and extensively used by employees at the workplace. This state-of-the-art technology in communication has penetrated various fields, including routine administrative jobs at the workplace. The objective of this research is toinvestigate the acceptance of the WhatsApp mobile application for formal use among support staff at The Commission of the City of Kuching North, Sarawak (DBKU). Perceived usefulness, perceived ease of use and behavioral intention of the users in using WhatsApp are the variables measured for job performance. The researchers utilized convenience sampling, whereby a total of 105 employees from two departments participated in the investigation. Data was collected using a set of selfadministered questionnaires which was adapted from Davis. The findings revealed that perceived usefulness and perceived ease of use of WhatsApp as a means of communication were significant for job performance at DBKU. The employees felt more competent during their formal interaction at the workplace as less effort was needed while using WhatsApp. The existence of features which were user-friendly and easy operational functions helped to create positive attitudes when utilizing the application. Faster feedback, ease of use, and convenience were some of the reasons for the employees’ willingness to use WhatsApp for communication at the workplace.


Author(s):  
Utkarsh Kumar ◽  
Anil Kumar Gope ◽  
Shweta Singh

In India, the position of mobile banking was in saga and this time, it is in pic position. The speedof reaching the people is going high and high. This is time of wireless world and sense of prestige; no doubt the mobile commerce is contributing to enhance the beauty of life and playing the role of metaphor and has become the part and parcel of our life. This growth has changed people to do business in mobile commerce (М- Commerce). Peoples are transferring to M-Commerce to attain good and fast transaction into market and saving their precious time. M-Commerce has become distinguished in Indian people, quickly during last few years. Due to large number of mobile application, growth rate in mobile penetration in India is increasing with the rapid speed. The mobile users has shifted to use the android phone from simple and black and white phone and taking the service of internet, the role of telecom companies is also important in the being popular of mobile commerce. Although many people have started E-Commerce but still a separate part of the society feel uncomfortable and hesitate to use M-Commerce because of security problems, payment issues and complexity of mobile applications. This paper identifies facts about the feasibility of MCommercein India today its growth and the Strength and opportunity, weakness and threats lying ahead.


2019 ◽  
Author(s):  
Dalya Al-Moghrabi ◽  
Fiorella Beatriz Colonio-Salazar ◽  
Ama Johal ◽  
Padhraig Seamus Fleming

BACKGROUND Diligent wear of removable orthodontic retainers requires prolonged compliance and is invariably necessary to preserve optimal results. Patient-informed behaviour-change interventions represent a promising and novel means of enhancing compliance with retainer wear. OBJECTIVE To describe the development of a patient-informed mobile application aimed to enhance retainer wear. METHODS Four aspects were considered during mobile application development: participant preferences; analysis of publicly-available retainer-related posts on Twitter; available interventions; and behaviour-change theories. Audio-recorded one-to-one interviews were conducted with a subset of participants to account for patient preferences in terms of features, design and content. A criterion-based purposive sample of participants wearing vacuum-formed retainers for at least 4 years was used. Thematic analysis of transcribed data was undertaken. RESULTS The need to facilitate communication with the treating clinician, responsive reminder and tracking systems, and access to useful and engaging written and visual information, in addition to other personalised and interactive features were considered important. Concerns related to retainer wear shared on Twitter informed an exhaustive list of frequently-asked questions. Application features were mapped to relevant theoretical constructs. Determinants of existing behavioural change theories were used to link application features to expected outcomes. CONCLUSIONS A holistic process involving both patient and professional input can be useful in informing the development of mobile applications. The orthodontic application (“My Retainers”) will undergo further scrutiny in relation to its effectiveness in inducing behavioural change and concerning patient experiences prior to finalisation.


Author(s):  
Kirsi Rasmus ◽  
Antti Toratti ◽  
Saujanya Karki ◽  
Paula Pesonen ◽  
Marja-Liisa Laitala ◽  
...  

The aim of this pilot study was to investigate the acceptability of an oral health-related mobile application developed for young children based on the feedback given by the children and their parents. Another aim was to evaluate the self-reported change in children’s oral health behaviors during a short test period. The application—a virtual pet integrated into a child’s daily routines—aimed to promote oral hygiene and dietary behaviors in children. A total of 36 4–12-year-old voluntary children were given a mobile phone with the installed application. After the 5-week testing period, the feasibility of the application and possible changes in the children’s oral health behaviors were asked using an electronic questionnaire. Most of the children considered the application clear (n = 34), amusing (n = 31), and useful (n = 29). The children’s tooth brushing manners improved both qualitatively and quantitatively: the time used for tooth brushing increased and the children learned how to brush different tooth surfaces. Mobile applications can be fun and useful in oral health promotion; while playing, children can learn good oral health-related behaviors. Mobile applications integrate oral health promotion into children’s daily environment and routines.


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