scholarly journals The safety engineering of mass sports events - the model of emergency management of logistics processes with using of advanced technologies (Augmented Reality, GPS i ICT)

Author(s):  
Wojciech B. Cieslinski ◽  
Kazimierz Witkowski ◽  
Zbigniew Piepiora ◽  
Pawel A. Piepiora ◽  
Piotr Bernat
Author(s):  
Zhanat Nurbekova ◽  
Bayan Baigusheva

Augmented Reality, as one of the advanced technologies, in-creases the range of applications in various spheres of life every year. The evo-lution of the development and application of augmented reality in various spheres has shown its effectiveness also for the sphere of education. The analysis of varied studies shows the expanding penetration of augmented reality in education, while noting the positive impact of augmented reality on the quality of education. However, the didactic approach to the application of augmented reality in education has not yet been sufficiently studied. The article considers the use of digital educational resources with augmented reality as a didactic teaching tool. In addition, a system of didactic principles for learning using augmented reality is proposed.


2017 ◽  
Vol 6 (2) ◽  
pp. 41 ◽  
Author(s):  
Gioele Luchetti ◽  
Adriano Mancini ◽  
Mirco Sturari ◽  
Emanuele Frontoni ◽  
Primo Zingaretti

Author(s):  
Angelo Croatti ◽  
Alessandro Ricci ◽  
Mirko Viroli

The impressive development of wearable computing and augmented/mixed reality technologies that has been occurring in recent years allows for devising ICT systems that can bring a disruptive innovation in how emergency medical operations take place. In this paper the authors describe first explorations in that direction, represented by a distributed collaborative system called SAFE (Smart Augmented Field for Emergency) for teams of rescuers and operators involved in a rescue mission. SAFE is based on the integration of wearable computing and augmented reality technologies with intelligent agents and multi-agent systems.


2021 ◽  
Vol 26 ◽  
pp. 128-143
Author(s):  
Jad Chalhoub ◽  
Steven K. Ayer ◽  
Samuel T. Ariaratnam

The construction industry is facing a severe labor shortage that is threatening the performance of projects around the world. Advanced technologies may be able to alleviate the effects of this labor cliff. Specifically, Augmented Reality (AR) has been shown to enhance the performance of current industry professionals completing different construction tasks and is also being explored as a learning tool for students and technicians alike. This research studies if AR can be used as a tool to enable untrained individuals to complete construction tasks. Three groups were identified for this research: construction professionals, construction students, and individuals with no construction experience. All three groups completed two construction tasks with AR, including the assembly of prefabricated electrical conduit and the layout of electrical devices in a room. The results show that all three groups completed the task in statistically similar times; however, the work of individuals with no construction experience had significantly lower accuracy during the electrical device layout task. These results suggest that construction companies may be able to leverage untrained individuals to perform certain construction tasks with AR, enabling trained and experienced professionals to focus on more challenging tasks.


Author(s):  
Angelo Croatti ◽  
Alessandro Ricci ◽  
Mirko Viroli

The impressive development of wearable computing and augmented/mixed reality technologies that has been occurring in recent years allows for devising ICT systems that can bring a disruptive innovation in how emergency medical operations take place. In this paper the authors describe first explorations in that direction, represented by a distributed collaborative system called SAFE (Smart Augmented Field for Emergency) for teams of rescuers and operators involved in a rescue mission. SAFE is based on the integration of wearable computing and augmented reality technologies with intelligent agents and multi-agent systems.


Author(s):  
I. Lochhead ◽  
N. Hedley

<p><strong>Abstract.</strong> Emergency preparedness is a fundamental component of a successful emergency management strategy. This includes a proactive communication strategy that informs all stakeholders of the emergency plan and helps translate that knowledge to real spaces. Communicating multilevel built environments can be difficult, as the architectural complexity creates problems for both visual and mental representations of networks in 3D space. Modern mobile technology offers emerging opportunities for emergency managers to develop and deploy 3D visualizations of multilevel spaces that preserve the topology of those spaces while adding the spatial context that allows the individual to better understand their position within it. In this paper, we present a collection of mixed reality (specifically augmented reality) geovisualizations that overcome the visual limitations associated with the traditional static 2D methods of communicating the evacuation plans of multilevel structures. We demonstrate how this technology can provide spatially contextualized 3D geovisualizations that promote spatial knowledge acquisition and support cognitive mapping. These geovisualizations are designed as a proactive emergency management tool to educate and prepare at risk populations prior to the occurrence of a hazardous event.</p>


Author(s):  
Valentina Pennazio ◽  
Michele Genta

This article presents the outcome of an exploratory survey aimed to detecting the strengths and weaknesses and the degree of acceptance of the use of virtual and augmented reality in training of confined or suspected pollution environments workers. Forty-five Italian professionals (public and private) that work in health and safety in workplace, in different roles, have been involved in the survey (e.g. trainers, augmented and virtual reality specialists, researchers, health personnel). The analysis of the survey showed that the use of augmented and virtual reality allows several training sessions in safety, teach workers to perceive the risk and manage the negative emotions that hinder the success of the work. These reflections helped us to hypothesize a training proposal with the use of augmented and virtual reality.


Author(s):  
Emanuele Morra ◽  
Roberto Revetria ◽  
Domenica Loredana Scaramozzino ◽  
Gabriele Galli

The present paper proposes an innovative system architecture for the safety management of passenger evacuation inside an Airport Terminal, in case of a big indoor fire. The basic idea, in addition to fire hazard pre-assessment, is that information from a fast-predictive simulation of the fire evolution, immediately after the fire starting, could help the airport safety management system in taking sudden decisions to manage very specific fire scenarios. The system is based on an advanced technological interconnection among a simulation model of Fire Safety Engineering, IoT safety and environmental sensors, specific Augmented Reality equipment, and a remote server, able to exchange data by Wi-Fi connections and to elaborate them on a software platform. The ultimate scope of this system is to equip rescuers and airport safety managers with added value AR tools, like AR smart-glasses or tablets, usable for supporting safety decisions and emergency interventions.


2018 ◽  
pp. 917-930
Author(s):  
Angelo Croatti ◽  
Alessandro Ricci ◽  
Mirko Viroli

The impressive development of wearable computing and augmented/mixed reality technologies that has been occurring in recent years allows for devising ICT systems that can bring a disruptive innovation in how emergency medical operations take place. In this paper the authors describe first explorations in that direction, represented by a distributed collaborative system called SAFE (Smart Augmented Field for Emergency) for teams of rescuers and operators involved in a rescue mission. SAFE is based on the integration of wearable computing and augmented reality technologies with intelligent agents and multi-agent systems.


2021 ◽  
Vol 4 (1) ◽  
pp. 18-36
Author(s):  
Kelly M. Torres ◽  
Aubrey Statti

Advanced technologies are changing the educational and organizational landscape. Technologies such as augmented reality are providing professionals access to technology-enhanced activities that promote greater acquisition of new concepts through immersive learning experiences. Prior research conducted on augmented reality has resulted in findings that demonstrate numerous benefits associated with its use including increasing learner levels of motivation, content knowledge, and critical and problem-solving skills. These tools have been implemented at all levels of education and across a range of professional settings. This article will explore how the inclusion of these tools provide employees access to cutting-edge technologies that promote skill growth and improve efficacy in their professional responsibilities and how fog computing has the capability enhance this technology.


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