PRASI ◽  
2018 ◽  
Vol 13 (2) ◽  
pp. 23
Author(s):  
N.M.Y. Setyawati ◽  
L.D.S. Adnyani ◽  
K.S. Piscayanti

Penelitian ini bertujuan untuk mendeskripsikan strategi belajar siswa dengan cacat visual (VIS). Ditemukan bahwa ada 6 strategi yang digunakan yaitu (1) kognitif yaitu berlatih, mengulang, mendapatkan ide,  menganalisis dan membuat reasoning, meringkas dan menerjemahkan; (2) metakognitif, mereka memperhatikan pelajaran dan menunjukkan bukti pemahaman; (3) strategi sosial, mereka berempati dengan orang lain, membuat pertanyaan, membuat ulasan, meminta saran, meminta konfirmasi; (4) afektif, dengan menurunkan kecemasan, (5) ingatan, dengan membuat asosiasi, membuat konteks kata kata, mengingat, mengingat pengalaman visual, membuat simpulan dan mengambil kembali ide sebelumnya; (6) kompensasi, dengan mengatasi keterbatasan dalam berbicara dan menulis, berusaha memberikan jawaban dan menggunakan bahasa campuran.Kata-kata kunci: EFL, strategi pembelajaran, siswa cacat visual


2019 ◽  
Vol 2 (2) ◽  
pp. 97-105
Author(s):  
Dody Sugiarto ◽  
Agci Hikmawati

Abstract: The background of conducting this reseach began with the intention to develope an approprite English learning media for Junior High School students in the rural area by utilizing the traditional games. The seventh grade students of SMP N 1 Mendobarat, Bangka Regency academic year of 2018/2019 were involved as the population with 30 students as the samples taken by using purposive random sampling. In this Research and Development Research (R&D), the data were obtained from the distributed pre-test and post-test questionnaires. The procedures applied in this research were the one adopted from Lee and Owen (2004) with the following steps; analyzing students’ need by distributing the need analysis questionnaire, designing English learning media according to the data of need analysis, developing the first draft of the learning media, asking experts’ judgement, and validating it. Two kinds of test which were Alpha testing that involved material and content experts, and Beta testing that involved students were applied in the validation phase. Based on the finding of the research, it was found that the traditional games based English learning media was feasible to use by the seventh grade students of SMP N 1 Mendobarat, Bangka Regency. Therefore, this research leads to the recommendation to the students and teachers to consider traditional games as a feasible media to learn English.Key words: Traditional Game, Learning Media, English


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