scholarly journals STEAM learning approach: realizing 21st century skills through increasing compound intelligence of class x students

2021 ◽  
Vol 7 (1) ◽  
pp. 65
Author(s):  
Daniel Desianto Pasedan ◽  
Bernadetha Nadeak

This classroom action research aims to improve students' multiple intelligences through the STEAM (Science, Technology, Engineering, Arts, and Math) learning approach in class X TKJ at SMK Kristen Tagari with 31 students as research subjects. The classroom action research consisted of three cycles and each cycle consisted of six actions. Collecting data using the method of observation, interviews, multiple intelligence tests, and documentation. The data analysis technique uses the average value and the percentage of multiple intelligence test results. The results showed an increase in all constructs of multiple intelligence in subjects as evidenced by the results of the average score of the first intelligence test 28.19, the second test 28.93, the third test 29.49 while the average percentage change in multiple intelligence scores on the first test to the second test amounted to 2.62%, the second test to the third test 1.96% and the first test to the third test of 4.62%. It is recommended for further research to conduct classroom action research using the STEAM learning approach, students' multiple intelligence tests by learning problems experienced in class.

Author(s):  
Mei Kurnia Fitriani

<p><em>The purpose of this study is to improve the learning outcomes of the third graders using Quizizz at SD Negeri 3 Kebumen Pringsurat subdistrict Temanggung regency Academic Year 2020/2021. The type of this research is Classroom Action Research (CAR) using Quizizz media with two cycles. Each cycle consists of four stages, namely planning, implementation, observation and reflection. The research subjects are grade III students of SD Negeri 3 Kebumen Pringsurat subdistrict Temanggung regency. Data collection techniques is using tests and observations. Data analysis techniques using quantitative data and qualitative data. Based on the results of the study, the average score of the study results in cycle I is 73,33 and completion of 10 students with a percentage of 55,56 %. On the implementation of cycle II measures averaged 78,89 and completed 15 students with a percentage of 83,33 %. The conclusion of this Classroom Action Research is that using Quizizz media can improve the learning outcomes of the third graders of SD Negeri 3 Kebumen.</em></p>


2016 ◽  
Vol 1 (1) ◽  
pp. 42
Author(s):  
Mursalim Mursalim

Abstrak Penelitian ini bertujuan untuk mengetahui peningkatan aktivitas siswa dalam pembelajaran Akidah Akhlak melalui Pembelajaran Berbasis Masalah di kelas IX E MTsN Olak Kemang Kota Jambi. Penelitian ini adalah Penelitian Tindakan Kelas yang dilakukan dua siklus yang terdiri dari: perencanaan, tindakan, pengamatan dan refleksi. Subjek penelitian ini adalah 32 siswa kelas IX E MTsN Olak Kemang Jambi. Data penelitian dikumpulkan dengan lembar observasi dan catatan lapangan. Data dianalisis secara deskriptif. Dari hasil penelitian ini diketahui bahwa pembelajaran akidah akhlak dengan pembelajaran berbasis masalah dapat meningkatkan aktivitas belajar di kelas IX E MTsN Olak Kemang Kota Jambi. Hasil analisis data menunjukan bahwa terjadi peningkatan aktivitas belajar siswa untuk setiap indikator yang diteliti. Peningkatan aktivitas siswa yang dimaksud adalah terjadinya peningkatan aktivitas siswa selama proses pembelajaran berlangsung. Siswa aktif merespon pertanyaan guru, mengemukakan alasan, menjelaskan kepada teman, mempresentasikan hasil diskusi kelompok dan membuat kesimpulan Kata Kunci: Aktivitas Siswa, Pembelajaran Berbasis Masalah, Akidah Akhlak Abstract [Tittle: Improving Student’ Activity In Akidah Akhlak Course Through Problem Based Learning Approach]. This research was aimed to improve students’ activity in Akidah Akhlak through Problem Based Learning (PBL)at MTsN Olak Kemang Jambi city.This was a classroom action research which was conducted in two cycles in which each cycle consisted of planning, action, observation and reflection. The subject of this research was the third year students of MTsN Olak Kemang Jambi that consisted of 32 students. In collecting the data, the researcher used observation sheet and field note. The data then was analyzed descriptively.The result of the research showed that the use of PBL approach could improve students’ activity in Akidah Akhlak at MTsN Olak Kemang Jambi. After applying PBL approach, the students had a willingness to answer teacher’s questions, give opinions and plain them to the peers, present the result of the discussion and take conclusion. Keyword: Students’ Activity, Problem Based Learning (PBL), Akidah Akhlak


2019 ◽  
Vol 4 (1) ◽  
pp. 60
Author(s):  
Nurhasana Siregar

Abstract:  This  action  research  aims to  describe  the understanding  of  students'  science concepts and describe the teacher's ability to manage learning on the actual problems of learning  in  the  classroom  by  applying  problem-based  learning  models.  The  research subjects  were  students  of  class  VII-4  totaling  44  people  and  1  science  teacher.  This classroom action research is carried out in two cycles, each of which consists of the stages of planning, implementing actions, observation, and reflection. The results showed that the ability of students to understand the concept in the first cycle was 59.09%, and in the second cycle there was an increase with a percentage of 86.36%. While the ability of teachers in the first cycle the average score of 3.1 and in the second cycle there was an improvement in learning practices so that an increase in the average score (3.8). Keywods: concept understanding, management of learning, problem based learning


2018 ◽  
Vol 2 (6) ◽  
pp. 1050
Author(s):  
Kaad Kaad

This classroom action research aims to increase students' interest and motivation in the subjects of class VIII Buddhism inSMP Negeri 2 Pekanbaru. This research is a classroom action research with the research subjects are Class VIII studentswho are Buddhists, amounting to 9 people including 8 men and 1 woman. Techniques for collecting data through written testtechniques. The results showed that the Buddhist learning outcomes of students experiencing improvement in the first cycle ofmeeting 1 obtained an average score of 72.7. At meeting 2 it increased to 77.0. In the second cycle the meeting 1 increased to75.8. And at meeting 2 it increased to 77.8.


2022 ◽  
Vol 2 (1) ◽  
pp. 19-26
Author(s):  
NURWEDA NURWEDA

  This research is a classroom action research (Classroom Action Research) which aims to improve the learning outcomes of history subjects through the jigsaw cooperative learning model in class X students of SMK Muhammadiyah Watansoppeng. The research was carried out in the odd semester of 2021/2022 with 17 students as research subjects consisting of 9 men and 8 women. The research procedure was carried out in 4 stages, namely planning, action, observing and reflecting. The number of cycles is 2 cycles, each cycle consists of 4 meetings. Data were collected through tests and non-tests (observation and recording) for the activities that occurred during the learning of history subjects. Data were analyzed using qualitative analysis techniques and quantitative analysis. While the data validation technique was done by saturation and triangulation. The results showed that the average score of student learning outcomes in the first cycle was 70.00 and in the second cycle there was an increase of 78.53.The percentage of students' completeness in the first cycle was 64.71% and the second cycle was 94,12 %. The results of observational research indicate that there is an increase in the quality of learning activities to cycle II both in terms of attendance, activeness in learning and active involvement in working individually and in groups with home groups and expert groups. The conclusion of the research results supports the research hypothesis that through the jigsaw type cooperative learning model can improve the learning outcomes of history subjects for class X students of SMK Muhammadiyah Watansoppeng, Soppeng Regency for the 2021/2022 academic year. ABSTRAKPenelitian ini adalah penelitian tindakan kelas ( Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar mata pelajaran sejarah melalui model pembelajaran kooperatif jigsaw pada siswa kelas X SMK Muhammadiyah Watansoppeng.Penelitian dilaksanakan pada semester ganjil tahun 2021/ 2022 dengan subyek penelitian 17 siswa yang terdiri dari 9 orang laki-laki dan 8 orang perempuan. Prosedur penelitian di lakukan dengan 4 tahap yaitu planning, action, observing dan reflecting. Jumlah siklus adalah 2 siklus yang tiap siklusnya terdiri atas 4 kali pertemuan. Data di kumpul melalui tes dan non tes (observasi dan perekaman) di maksud untuk aktivitas yang terjadi selama pembelajaran mata pelajaran sejarah berlangsung. Data dianalisis dengan mengunakan teknik analisis kualitatif dan analisis kuantitatif. Sedangkan teknik validasi data dilakukan saturasi dan triannggulasi.Hasil penelitian menunjukkan bahwa skor rata-rata hasil belajar siswa pada siklus I sebesar 70,00 dan pada siklus II mengalami peningkatan sebesar 78,53. Persentase ketuntasan siswa pada siklus I sebesar 64,71% dan siklus II sebesar 94,12% . Hasil penelitian observasi menunjukkan bahwa ada peningkatan kualitas aktivitas pembelajaran ke siklus II baik dari segi kehadiran,keaktifan dalam pembelajaran serta keterlibatan aktif dalam bekerja individu maupun berkelompok dengan kelompok asal maupun kelompok ahli. Kesimpulan hasil penelitian mendukung hipotesis penelitian yaitu melalui model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar mata pelajaran sejarah siswa kelas X SMK Muhammadiyah Watansoppeng Kabupaten Soppeng tahun pelajaran 2021/2022.


2019 ◽  
Vol 2 (1) ◽  
pp. 313
Author(s):  
Edy Hariyanto

This research is a Classroom Action Research about the application of STAD cooperative learning (Student Teams Achievement Divisions) with a contextual approach to increase student activity and learning outcomes. The research was conducted in 3 cycles of action. each cycle consisting of one meeting for 3 learning hours. The research subjects were students of class X MIPA-1 odd semester of the 2016-2017 academic year MA Ihyaul Ulum Dukun Gresik. Student learning activities are measured based on an increase in the average percentage of student learning activities, while student learning outcomes are based on the difference in scores between the pretest and post in each cycle. Based on the results of the study, it is known that the application of STAD cooperative learning with a contextual approach can increase activities and learning outcomes. Increased student learning activities are indicated by an increase in the average percentage of student learning activities and the level of success of actions from 55% (less) in the first cycle and in the second cycle increased to 67% (sufficient), and increased again in the third cycle to 75% (good ) While the increase in student learning outcomes based on the average score difference between pre-test and post-test in the first cycle of 28.7 increased to 34.1 in the second cycle and increased again to 34.6 in the third cycle, while the completeness of student learning in the cycle I amounted to 42% then in second cycle it increased to 62%, and increased again to 73% in third cycle.


2021 ◽  
Vol 15 (2) ◽  
pp. 149-159
Author(s):  
Umarul Faruk

This study aims to improve the mastery of the concept of passing down volleyball for class IX-J students at MTsN 4 Jombang in the 2019/2020 school year. The subjects of this study were students of class IX-J MTsN 4 Jombang in the 2019/2020 school year. The design of this research is that this research is a classroom action research so that the research design used in this study is a design of classroom action research (CAR). The research instrument consisted of learning observation sheets and student test sheets. The data from this study were analyzed using the formula for the average percentage score of the results of the research instrument. The results of this study indicate that there is an increase in the average value of student learning outcomes from each research cycle, with details of the average score in the first cycle of (73.33%), the second cycle (86.66%), and the third cycle (96.66%). . The conclusion of this study is that the jigsaw learning model has the potential to improve the mastery of the concept of passing under volleyball for class IX-J MTsN 4 Jombang students in the 2019/2020 school year.


2015 ◽  
Vol 1 (1) ◽  
pp. 79
Author(s):  
Noor Aeni ◽  
Restu Arini

This research intended to discover two things, namely the students‟ interest inlearning English by using movies watching media, and the result of the students‟speaking skill improvement on cyclical implementations. This research appliedClassroom Action Research proposed by Kemmis and McTaggart (2000) with twocycles. Each cycle consisted of a pre-test, treatments, and post-tests. It involved 31students of XI IPA 3 class in SMAN 1 Seyegan as the research subjects. The result ofthis research showed that English movies could make the students interested infollowing the English class. It was proven by the students who became more active totalk in English and did not feel shy or reluctant to share their thoughts. Another resultshowed that the students‟ average score was gradually improved from 58.08 in the pretestbecame 65.74 and 74.78 in the first and second post-tests. It can be concluded thatEnglish movies is effective to be implemented as an alternative teaching and learningmedia to teach English speaking skill. Therefore, English teachers are recommended touse English movies to optimize the English learning outcome not only on speaking skillbut also other skills.Keywords: Classroom Action Research, English Movies, Improve, Speaking Skill


2018 ◽  
Vol 1 (2) ◽  
pp. 55-68
Author(s):  
Suhartini - Suhartini ◽  
Jarwoko - Jarwoko

The researcher conducted a classroom action research to improve students gross motor skill, especially for the physical motor skill such as strength and balance through traditional game jumping rope. This study was conducted in group B at Tunas MekarPlus Playgroup and involved thirteen students as the research subjects. Moreover, two cycles were applied in this study with three meeting in each cycle. To collect the data, observation and documentation were employed. In addition, the data was analyzed through mean score analysis by determining the progress of students’ gross motor skill in each cycle which then displayed in table for better understanding. Having analyzed the data, students’ average score in cycle 1 was 47% and then increased into 80% in cycle 2. It shows that students’ gross motor skill has developed as expected, i.e.: ability to jump. Regarding to the strength, students have reached the targeted standard, i.e.; 60%-79%, classified in ‘develop as expected’.


2020 ◽  
Vol 2 (1) ◽  
pp. 69-80
Author(s):  
Titi Aryani

The purpose of this study was to describe the improvement of vocabulary learning achievement by applying the discovery approach of B2 grade students of Mutiara Insani Kindergarten, Bandar Lampung. The method used in this research is Classroom Action Research (PTK). The research subjects were students of class B2 even Semester TK Mutiara Insani Bandar Lampung, totaling 20 students. Data obtained from observer observation sheet notes on the learning process planned by the researcher, learning activity sheet, and test sheet to determine learning achievement. The data were analyzed using simple statistics, namely the percentage. The action was carried out from January to March 2019. The results of the study were 65% active cycle 1 learning activity, 75% active cycle II increased 10%, 85% active cycle III, increased 10%. While learning achievement in cycle I completed 65%, cycle II completed 75%, increased by 10%, cycle III completed 95%, increased by 20%, and records of observers who partnered with researchers showed good average criteria. The conclusion of this research is that the application of discovery learning approach can increase vocabulary learning activity and achievement in class B2 students of Mutiara Insani Kindergarten, Bandar Lampung.


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