scholarly journals Users’ Learning of Principles of Computer Operations

10.28945/3101 ◽  
2007 ◽  
Author(s):  
Elena Stamatova ◽  
Jens Kaasboll

In order to develop computer competence, users need to understand principles of its operation in addition to memorizing where a particular operation is located in menus. Understanding a principle ease transfer of learning, hence the understanding helps learning a new application. These principles, e.g. functional dependency, are based in computer science, and are thereby precise and general. Two cycles of the Action-Process-Model (Aharoni, 2000) of learning abstract concepts are used to characterize the learning process of such principles. Observations and tests of students in a high school show discrimination errors and forgetting already in the first of six stages of learning. Nevertheless, the majority of the students arrived at the fourth stage of learning functional dependency. In order to improve learning, teachers need to provide both intermediate and general concepts so that the learners can verbalize their actions and hence improve their understanding.

2018 ◽  
Author(s):  
Antoine Taly ◽  
Francesco Nitti ◽  
Marc Baaden ◽  
samuela pasquali

<div>We present here an interdisciplinary workshop on the subject of biomolecules offered to undergraduate and high-school students with the aim of boosting their interest toward all areas of science contributing to the study of life. The workshop involves Mathematics, Physics, Chemistry, Computer Science and Biology. Based on our own areas of research, molecular modeling is chosen as central axis as it involves all disciplines. In order to provide a strong biological motivation for the study of the dynamics of biomolecules, the theme of the workshop is the origin of life. </div><div>All sessions are built around active pedagogies, including games, and a final poster presentation.</div>


2020 ◽  
Vol 20 (3) ◽  
pp. 1-27
Author(s):  
Ninger Zhou ◽  
Yucheng Cao ◽  
Sharin Jacob ◽  
Debra Richardson

2020 ◽  
Vol 20 (3) ◽  
pp. 1-18
Author(s):  
Ninger Zhou ◽  
Ha Nguyen ◽  
Christian Fischer ◽  
Debra Richardson ◽  
Mark Warschauer

2005 ◽  
Vol 18 (2) ◽  
pp. 263-274 ◽  
Author(s):  
Ioanna Kantzavelou

This paper presents a model of a virtual laboratory for an introductory computer science course. The proposed model aims at solving a number of problems involved in the educational procedure of such a course. The model architecture consists of seven modules, each one corresponds to a specific topic of the course. Every module provides several different services in order to assist students to assimilate theory with practical exercises. Preliminary results of partial implementation of the proposed model, show the solution of some problems and better understanding of abstract concepts.


2013 ◽  
Vol 38 (2) ◽  
pp. 161-181 ◽  
Author(s):  
Jean J. Ryoo ◽  
Jane Margolis ◽  
Clifford H. Lee ◽  
Cueponcaxochitl D.M. Sandoval ◽  
Joanna Goode

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