Granularity of Learning Objects

10.28945/2909 ◽  
2005 ◽  
Author(s):  
Ismar Frango Silveira ◽  
Carlos Fernando Araujo Jr. ◽  
Luiz Henrique Amaral ◽  
Ivan Carlos Alcântara de Oliveira ◽  
Juliano Schimiguel ◽  
...  

Traditional methods for developing digital learning content usually produce very large, monolithic content that barely can be reused even in similar contexts, despite of the quality they can have. Nonetheless, digital learning content can be described as a set of highly reusable, low-coupled learning objects that can be put together in order to build adaptive, learner-focused content Nowadays, in spite of all technological evolution, it cannot be affirmed that content development in computer-aided teaching/learning process had evolved the same way. This is, indeed, the most expensive, time-consuming undertaking among all tasks demanded by computer-based course building. One of the reasons for this is that digital learning content reuse, even nowadays, is frequently done through copy-and-paste mechanisms that transpose digital learning contents from a context to another. A vary of explanations can be arisen to justify this fact: first, digital learning content is often modeled in an ad hoc manner, in order that all content is very specific, going about some determined knowledge domain. Besides, such development often utilizes tools and techniques - like HTML - that aren’t concerned about separating content from presentation. A possible solution for this is to develop digital learning contents in function of the set of potential learning objects they can be made of. Thus, there will be analyzed a set of frequently used learning objects in order to classify them on types and discuss some possibilities for diminish their coupling to other learning objects, thus leading to finer granular contents, augmenting their potential for reusability.

2018 ◽  
Vol 13 (1) ◽  
pp. 035
Author(s):  
Dewi Salma Prawiradilaga

The article is about a descriptive finding on the function of an LCMS used by the official website of the Department of Curriculum and Educational Technology, Faculty of Education, State University of Jakarta, www.courses.web-bali.net. Based on the observation, there are some principles that may be applied in uploading course content. They are topic analysis and message design principles which should intensively be applied during developing and structuring learning objects in a learning path. Chunk is the main concept in content development. Regarding copyright issue, all parties should respect to those who write or produce creative works accessible through online.


2018 ◽  
Vol 4 (1) ◽  
pp. 146-154
Author(s):  
Rena Alasgarova

The given action research is aimed at investigating the impact the implementation of CLIL techniques may have on understanding and comprehension of the content in the teaching/learning environment where English is used as a medium of education. The research was conducted in Cambridge department of one of the private schools in Baku, Azerbaijan with two groups of 11-12-year-old learners. CLIL methodology was utilized in History of Azerbaijan classes to check whether the approach can facilitate the understanding of the content matter for the students who are proficient English users. The distinctive feature of this action research is that it allows for viewing CLIL approach from a perspective opposite to the common perspective where the focus is shifted from learning the language through content to learning content through CLIL tools and techniques.


In the chapter we discuss Meaning Equivalence Reusable Learning Objects (MERLO), a multi-dimensional database that allow sorting and mapping of important concepts in a given knowledge domain through multi-semiotic representations in multiple sign systems, including: exemplary target statements of particular conceptual situations, and relevant other statements. MERLO pedagogy guides sequential teaching/learning episodes in a course by focusing learners' attention on meaning. The format of MERLO assessment item allow the instructor to assess deep comprehension of conceptual content by eliciting responses that signal learners' ability to recognize, and to produce, multiple representations, in multiple sign-systems - namely, multi-semiotic - that share equivalence-of-meaning. Exposure of scholars and learners to multi-semiotic inductive questions enhance cognitive control of inter-hemispheric attentional processing and enhance higher-order thinking. It highlights the important role of representational competence in scholarship, teaching and learning.


Author(s):  
Christina Gitsaki

Due to the increasingly diverse student population in multicultural nations such as Australia, the U.S., Canada, and the UK, educators are faced with the challenge of how to best meet the needs of students with limited English proficiency without ‘watering down’ the curriculum. The use of educational digital resources is one way of enhancing non-English speaking background (NESB) students’ academic skills and understandings, but without explicit English as a second language (ESL) support integrated into these resources, the benefits for NESB students are limited. This chapter documents a study of the content and format of a number of learning objects designed by The Le@arning Federation in an attempt to explore how specific learning objects can be modified to address the language needs of NESB students and unlock the value of their content. Design guidelines for ESL adaptation of digital learning content are provided based on current research and second language acquisition (SLA) principles.


2013 ◽  
Vol 63 ◽  
pp. 82-90
Author(s):  
Povilas Abarius

Straipsnyje analizuojami elektroninio mokymosi metodai, naudojami Vilniaus universitete nuo 2000 iki 2010 metų, ir apžvelgiamos tolesnio jų plėtojimo perspektyvos. Pagrindinė kryptis, pagal kurią buvo plėtojamas elektroninis mokymasis, buvo turinio kūrimas virtualiose mokymosi aplinkose (WebCT, Blacboard Vista WebCT, Moodle). Naudojami vaizdo konferencijų metodai neturi tiek išliekamosios vertės, kaip interaktyvūs mokymosi moduliai, esantys virtualiose mokymosi terpėse. Todėl ateityje tikslinga plėtoti e. mokymosi modulių kūrimą, sudarant dėstytojams palankias sąlygas kurti ir naudoti juos didinant mokymosi efektyvumą ir kokybę. Pateikiami tolesnės e. mokymosi sistemos plėtros siūlymai: tobulinti dėstytojų mokymo kurti e. mokymosi objektus ir e. modulius sistemą; pakeisti dėstytojų motyvavimo kurti ir naudoti e. modulius tvarką; naudojantis mokymosi objektų metaduomenų sistema atlikti turinio kūrimo procesų stebėseną; išanalizuoti galimybes kartu su kitomis aukštojo mokslo institucijomis kurti mokymosi objektų biblioteką.Pagrindiniai žodžiai: e. mokymosi ištekliai, virtualios mokymosi terpės, Vilniaus universitetas, mokymosi objektai, e. mokymosi moduliaiUse of e-learning methods: the evolution and prospects in Vilnius UniversityPovilas AbariusSummaryThe paper analyzes use of e-learning methods in Vilnius University from 2000 to 2010 and an overview of the future prospects of their development. The main direction of e-learning content development was use the virtual learning environments (WebCT, WebCT Vista Blacboard, Moodle). Video conferencing techniques do not have as high resale value as interactive learning modules in virtual learning environments use. Therefore, it is appropriate to develop e. learning modules, facilitating teachers to create and use them to increase learning efficiency and quality. The proposed some recommendations:•  development of training teachers how to develop e. learning objects and e. learning modules;•  transform teachers’ motivation system;•  using learning objects metadata information system to carry out e. curriculum development monitoring;•  analyze opportunities with other institutions of higher education to create an e. learning object library.


2022 ◽  
pp. 337-353

To enable more efficient work, educational templates have been created for various contexts: online learning, assessments, video creation, document creation, and others. This work involves the exploration of 191 template-related digital learning objects shared on a learning object repository/referatory, an LMS-related object-sharing site, social slideshow sharing site, and social video sharing site, as an environmental scan. This work culminates in a definition of a “tactical and substantive educational template” (TASET) as a collaborative object and various requisite features for quality and heritability.


2010 ◽  
Vol 18 (5) ◽  
pp. 1005-1012 ◽  
Author(s):  
DeniseTolfo Silveira ◽  
Vanessa Menezes Catalan ◽  
Agnes Ludwig Neutzling ◽  
Luísa Helena Machado Martinato

This study followed the teaching-learning process about the nursing consultation, based on digital learning objects developed through the active Problem Based Learning method. The goals were to evaluate the digital learning objects about nursing consultation, develop cognitive skills on the subject using problem based learning and identify the students’ opinions on the use of technology. This is an exploratory and descriptive study with a quantitative approach. The sample consisted of 71 students in the sixth period of the nursing program at the Federal University of Rio Grande do Sul. The data was collected through a questionnaire to evaluate the learning objects. The results showed positive agreement (58%) on the content, usability and didactics of the proposed computer-mediated activity regarding the nursing consultation. The application of materials to the students is considered positive.


1970 ◽  
Vol 6 (2) ◽  
Author(s):  
Hugo Rego ◽  
Tiago Moreira ◽  
Francisco José García-Peñalvo

The main aim of the AHKME e-learning platform is to provide a system with adaptive and knowledge management abilities for students and teachers. This system is based on the IMS specifications representing information through metadata, granting semantics to all contents in the platform, giving them meaning. In this platform, metadata is used to satisfy requirements like reusability, interoperability and multipurpose. The system provides authoring tools to define learning methods with adaptive characteristics, and tools to create courses allowing users with different roles, promoting several types of collaborative and group learning. It is also endowed with tools to retrieve, import and evaluate learning objects based on metadata, where students can use quality educational contents fitting their characteristics, and teachers have the possibility of using quality educational contents to structure their courses. The learning objects management and evaluation play an important role in order to get the best results in the teaching/learning process.


2021 ◽  
Vol LXIV (5) ◽  
pp. 503-519
Author(s):  
Evgenia Goranova ◽  
◽  
Valentina Voinohovska ◽  

The article presents an approach applied in the online training of pre-service teachers to acquire digital competence. The content of the concept of ‘digital competence’ in its sustainable and variable component is clarified. The understanding of ‘augmented reality’ to e-learning objects is presented. Two forms of ‘augmented reality’ have been proposed to visualize video information to a clarified concept. The first one is presented via a QR code for quick access and applicable for mobile learning. The other is provided by icons and is applicable to e-learning with a computer. It is believed that ‘augmented reality’ can differentiate students’ online learning according to the field-dependent and field-independent cognitive style and their preferences on the use of different digital learning devices.


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